Return of the Russian Spy: Part VII
Well espionage certainly results in rather long games! Looks to me like we have one path to victory here!
We plugged along alternating between commiting commerce to either gold or espionage.
We managed a great, if pricey trade
The interesting thing is that I have managed to keep this trade going all segment with some changes as KK demands more and more. Still, we have the gold.
And because of the GS points from the National Park we managed to pop
Which we used for a GA!
After using all that oil to upgrade our frigates to destroyers we finally stole
And KK STILL is trading us oil. SO we have ALOT of tanks laying arround, but probably not as many as I whould have built.
BUT, the more important question is DO WE HAVE ALUMINUM???
Two sources, one on top of a former Spanish city and another deep within our own territory.
I did notice that Hammurabi managed to sneak in artillery as a monopoly tech which I easily stole to still maintain a tech edge.
NOW, what did we actually steal? well
Industrialism-Zara
Refridgeration-Zara
Artillery-Hammurabi
Mass Media-KK
Plastics-Zara
Rockectry-KK
Superconductors-Zara
All this caused alot of failed missions and caught spies in Ethiopian lands, ending with a ticked off Zara. Thus we decided to
And adopted Confuscianism. By the end we got Zara to friendly even with -8 diplo points to caught spies! Our only threat are Gilg and KK who are in free religion.
And to further cement the bonds of friendship we once again caved in to Zara's demands
Then some interesting events occurred
First we got lucky and popped coal
GREAT! Power to all cities now in case we lose the 3 Gorges Dam race.
The Gilgamesh decides to suicide himself by declaring war on KK
KK and Isabella destroyed him picking up a vassal. Well, we don't have to worry about Gilgamesh in the culture race, but KK is a serious issue as he HAS TURNED OFF THE SCIENCE SLIDER by the save!
At this point we managed to steal rocketry off of KK
and built
Unfortunately, KK is simply too large as we could not even get the chairmanship!
We managed to get the meteor random event for 5% spaceship production.
We also got yet another GSpy and since we had a Scotland Yard in EVERY city (except the pathetic and weak former Spanish cities) we
First infiltration mission all game!
And once I stole this
I realized I needed to build observatories to get the UB for faster spaceship part production.
We saved here, with the tech situation
Disgustingly, I lost 5 spies trying to steal flight from KK even though they had a 55% chance of succeeding. This is a very annoying aspect of the espionage game. That many failed missions in a row is simply stupid.
So since flight is not that important anyway, we stopped trying to steal it a kept espionage against KK
BECAUSE!!!!!!!!!
Going for the culture win! Right now I am stock piling spies in KK's #3 city to send it into continual revolt. Also KK "Has Enough on HIs Hands" so he's going after someone. Even if he left us alone (we are the only close on in power) he likely has enough power to get a domination win on his own.
Well, there you have it. We are trying for an espionage space race with a powerful and cultural Khan at our borders!