Role Play Challenge: Tokugawa the Isolationist

There is no script that i know about that reliably creates isolated starts... the closest one is the custom continents with a high number of continents and less civs ( even there sometimes the RNG puts you with other civs , letting entire continents to the barbs ) , but it gives pretty predictable maps.

I normally work from fractal maps, regen a lot, WB to check if there is and isolated civ start ( i don't like to mess with starting positions.... ) and switch if necessary

Islands map with no Tiny Islands setting is almost certain isolated start.
 
Not always.... and it gives pretty dull maps IMO. I prefer fractal... sometimes gives very interesting maps ( this one is a example... stay tuned ;) )

I agree it gives awful looking maps but most starts are isolated until astronomy in my experience.
 
I can understand why you settled those two GP's but you could have used the engineer and merchant to bulb MC and Machinery too .. but yeah, you didn't know you'd get a GE :)
 
Spoiler :

I've gotten in the habit of fully tracing out the coast of all islands when I explore with galleys -- this map is a good example of why: madscientist has missed one of the best city spots! :( (a spot with three fish, a grassland, and coast/sea)
 
Tokugawa The Isolationist: Part III

OK, I moved ahead on this RPC until we hit the turning event, meeting an AI. WE did very well, although not as good as I thought. AT the exact point of this save we met the first AI and found out someone else discovered Liberalism at 930AD. Also someone is at war as I hear of alot of GGs being founded.

SO first of all the tech path

Civil Service/IronWorking (yes we have access to 2 sources)/Paper/Machinery/Compass/Education/Meditation and started Philosophy.

We completed a few wonders. The first being

TokuC0000.jpg


OK, let's see if an AI is willing to launch an attack against out highly promoted units and chew on that thing.

We also began settling the Western island and we find one of the iron sources there.

TokuC0001.jpg


The second is veyr far north.

TokuC0002.jpg


We settled a city diretly north of the Western Island Iron source.

We complete our second Wonder.

TokuC0003.jpg


We seetled the island directly south of the capital and also got this random event

TokuC0004.jpg


OK, evey crossbow starts with combat I, CG I, Drill I. We quickly man every city with a Samuri and Crossbow antipating eventually meeting an AI.

To give an idea of the costs for some of our techs.

TokuC0005.jpg


There are alot we can easily backfill by teching.

We get a visit from St Agustine and we are doing average on size of empire. Not bad.

TokuC0006.jpg


We finally meet an AI.

TokuC0007.jpg


Pacal, one of the easier people to get along with.

I saved here.

The map

TokuC0008.jpg


For the RPC angle I consider those two unsettled islands Japanese land, so if an AI settled we must attack. But I think I can manage a few settlers to claim them. Also I think an eventual Samuri Assault on the Barb city is long overdue.

The tech situation, at least Pacal is interesting

TokuC0009.jpg


So this means Pacal founded Judaism and likely founded Hinduism (or captured the Holy City). Alot of tech he can trade to use, only 2 he cannot. SO he has been doing OK in tech but someone is doing better, Hmmmm...

The city screen, as you can see the bulk of our research comes from Kyoto.

TokuC0010.jpg



Demographics,

TokuC0011.jpg


GNP is OK, but we really have the edge on production.

And the view of Kyoto

TokuC0012.jpg


OK, we have lost the Liberalism race. What suggestions are there?

We can make trades with Pacal but not sure what we want if anything.

Techpath I am looking at Phil/Optics/Liberalism/Gunpowder.

Looking for any input and definitely anxious to see the world...... (all those spoilers, but I have not read them!)
 
I think it's time to start growing the capital Kyoto to a much bigger size.

Sure, the settled GP's help there a lot now, but there are a lot of squares in that BFC waiting to be developed.

Maybe, try for a mix of farms and cottages to prepare for the next several centuries of development?

By the way, what civics are you using now? I would think that Bureaucracy would be the one to take.
 
Again I think you're expanding too slowly; here's a specific problem... how much research is that university in Satsuma going to net you? 2 or 3 flasks per turn? I think you could get a lot more than that by building a settler and a work boat.

I really hope you're still in slavery, or will run universal suffrage soon... otherwise it might be impossible to build any buildings in those one-tile islands. :( (Maybe the desert one wouldn't be worthwhile at this time, because of that? It will take 66 turns to grow to pop 2... can you whip a monument with that?)
 
Again I think you're expanding too slowly; here's a specific problem... how much research is that university in Satsuma going to net you? 2 or 3 flasks per turn? I think you could get a lot more than that by building a settler and a work boat.

I really hope you're still in slavery, or will run universal suffrage soon... otherwise it might be impossible to build any buildings in those one-tile islands. :( (Maybe the desert one wouldn't be worthwhile at this time, because of that? It will take 66 turns to grow to pop 2... can you whip a monument with that?)

I am not in slavery or US, but we are in caste system. We just run an artist specialist until the borders pop, then start working the land.

We shall see with expansion, but we do need 6 universities to get Oxford into Kyoto.
 
MadScientist how can you churn out these games so fast???:eek: :goodjob:
I really enjoy the different flavors each of them offered.

Anyway, back to the game, I would have settle Osaka south of the south river tile to grab to fish, can have another city north of the north river why...

Can't see clearly from the last picture. Did u build Nara on the iron to grab both crabs?
 
Paul, thanks! These have turned out more entertaining than my off-line games, thus why I tend to play them alot!

Considering I knew we were going after a space win and likely I would need fast production to compensate for being behine in tech I wanted another production powerhouse to pair with the capital. Osaka as placed has ALOT of grasslands for farms which I will use for State Property watermills later, and it also has 6 hills plus the horses.

Now the offshore fish sort of workked out anyway as it's feeding the eastern city on that western landmass.

Nara could not go onto the iron because of the Barb city. I would have had to produce a decent fleet to take the city amphibiously from several galleys. Not worth it.

To everyone else the civics we are running are Rep/Bur/Caste/default/default (sorry I never remember those names.)
 
I agree with some of the comments above regarding the building of universities outside of Kyoto. They aren't going to do much to boost your overall tech speed at this stage so I would advise building harbors and courthouses first, if you haven't done so already. Oxford will have to wait, I'm afraid, since you're going to need to address your military in the next few rounds as you meet the other civs. I'd get those northern regions settled ASAP -- you can easily afford them if you get cheap organised courthouses and harbors up quickly. I like what you are doing with the capital, and on this map I think you have done well to make it carry the bulk of your research. Looking forward to the next update.
 
That sucks you lost liberalism. It went pretty early for monarch difficulty. There must be a single religion love/tech fest going on somewhere.
 
@ Leventis: We have quite a few well promoted Samuri and Crossbows (see our random event) so militayr is OK. Settlers can be produced very fast from Kyoto so I do not wnat to waste hammers anywhere else. We have courthouses/harbors in almost all major cities, hence why we are going down the University lines. Also I am playing BT where Toku get's no production bonus' except military/defense ones. Courthouses and harbors are full price.

@NT. I thought I could bulb Phil but that dropped way early. Neverthenless we can live without religion, we have had representation a long time.

@BB. Yes it does :sad: . Perhaps tech-brokering has realigned some AI preferences on teh tech tree, we will have to see. Very surprising since Pacal has obviously done alot of early teching, he discovered Monotheism, alphabet, hell all those tech he's willing to trade by himself. He also has a trading buddy as he got Drama and Calander off a trade (hence why he cannot trad ethem).

I'll play the next segment tonight.
 
GNP: Rival Worst: 1?
1???

Oh, and @RRolo.
Spoiler :
You're right, fantastic amount of wonders he's got :) Perhaps we are playing with no Ind AIs, and, as I read this, atleast one war between AIs. That would also explain why there is a nation with 1 GNP.
 
Love reading these games MS, I learn a lot.

Just a quick question, in your Domestic Advisor Screen Shot (the one that lists your cities) I notice that it shows the number of happy and healthy faces UNTIL you turn unhappy and unhealthy. Whereas in my game it just shows the total number of both happy/unhappy and healthy/unhealthy faces. The way it is for you makes it a helluva lot easier to distinguish. Hope that makes sense? Anyways I was wondering if that was a mod or if that came with BtS, as I'm still playing Warlords. Thanks in advace for your answer.
 
Love reading these games MS, I learn a lot.

Just a quick question, in your Domestic Advisor Screen Shot (the one that lists your cities) I notice that it shows the number of happy and healthy faces UNTIL you turn unhappy and unhealthy. Whereas in my game it just shows the total number of both happy/unhappy and healthy/unhealthy faces. The way it is for you makes it a helluva lot easier to distinguish. Hope that makes sense? Anyways I was wondering if that was a mod or if that came with BtS, as I'm still playing Warlords. Thanks in advace for your answer.

It's purely a change they made with BtS :)
 
Love reading these games MS, I learn a lot.

Just a quick question, in your Domestic Advisor Screen Shot (the one that lists your cities) I notice that it shows the number of happy and healthy faces UNTIL you turn unhappy and unhealthy. Whereas in my game it just shows the total number of both happy/unhappy and healthy/unhealthy faces. The way it is for you makes it a helluva lot easier to distinguish. Hope that makes sense? Anyways I was wondering if that was a mod or if that came with BtS, as I'm still playing Warlords. Thanks in advace for your answer.

Ludy, thanks for following the RPCs.

I am not really certain but I think it's a BTS thing.

I am running BTS 3.13 with Bhurics unofficial patch if that helps.
 
Did you get a random event on the hill directly east of Kyoto? That amount of production doesn't look right.
 
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