Some thoughts:
- The instant roads are kind of an amazing ability given what we know about road building in this version of the game.
- The ability to drop a fort under your feet is very nice. I wonder what the limitations on building forts is. Can they be built only in your territory, or can you place them in the wilds? If the latter, it's much more interesting. Age of Wonders 3 had something similar to this (using a "Builder" unit, which happened to be a healer for mechanical allies, so you could use it as a healer and also to place a fort right under you instantly if someone tried to attack you). The fact that forts are built instantly makes them MUCH more attractive.
- Seems like Rome will be rolling in Gold. Ideal to purchase than than hard-build certain things?
- Wonder how Rome's bonuses compare to the Aztecs in terms of going wide.
- Agree agenda could be "Hates people with more cities." But could also related to roads, trade routes, or something else. Have we seen anyone who gets upset about Housing? I can see that, since it's kind of a measure of "standard of living."
- Rome seems like a good civ to try to kill early since it sounds like you'd inherit free roads and a building.
- About the building, are they just saying "Usually a Monument" because it's taken from the list of buildings that can be built in the city center? Other buildings would be: Granary, Watermill, Walls.