Rome First Look (Trajan) Video

You don't but your attitude makes me leave these forums...
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...and yeah, sorry for dragging the thread offtopic, I'll contribute something on topic: I have to say, I really love how the bonuses all work together to create a whole. Almost all Civs have that, but with Rome it's really reflected very strongly. A big step ahead from what we had in Civ 5... weeell, assuming it actually plays out the way it's designed.
 
And you continue this in an other thread that has nothing to do with Pericles instead of leave it be???Don't you know it might offend people...You should critisize the first look video and not peoples opinions...

You don't but your attitude makes me to leave these forums...because I think I can't express my opinions without being mocked unless that wasn't your intension
your friend rastak replied to you 'nobody likes a wise guy'....All I did was to say what they could have done better and not be a wise guy...

I'm not sure if english is your second language but I was calling Ryika a wise guy, not you.

He's not my friend but perhaps I'll buy him a beer.

Anyway, that was a very strange turn this thread took. I like Rome alot. I like trading civs and money civs. Not sure how mid game roads work yet as far as cost but it sounds really interesting.
 
Some thoughts:

- The instant roads are kind of an amazing ability given what we know about road building in this version of the game.

- The ability to drop a fort under your feet is very nice. I wonder what the limitations on building forts is. Can they be built only in your territory, or can you place them in the wilds? If the latter, it's much more interesting. Age of Wonders 3 had something similar to this (using a "Builder" unit, which happened to be a healer for mechanical allies, so you could use it as a healer and also to place a fort right under you instantly if someone tried to attack you). The fact that forts are built instantly makes them MUCH more attractive.

- Seems like Rome will be rolling in Gold. Ideal to purchase than than hard-build certain things?

- Wonder how Rome's bonuses compare to the Aztecs in terms of going wide.

- Agree agenda could be "Hates people with more cities." But could also related to roads, trade routes, or something else. Have we seen anyone who gets upset about Housing? I can see that, since it's kind of a measure of "standard of living."

- Rome seems like a good civ to try to kill early since it sounds like you'd inherit free roads and a building.

- About the building, are they just saying "Usually a Monument" because it's taken from the list of buildings that can be built in the city center? Other buildings would be: Granary, Watermill, Walls.
 
True, but I think my point stands...that strength difference is nothing to sneeze at.
It is when compared to all other strength differences, so I'm unsure what your point is. Yes, obviously the unique unit is better than the normal unit? But no, it's not as much better (strength-wise) as the other unique units are that we know of.

The German U-Boot, which has +10 strength in oceans.
The Hoplite, which has +10 strength when next to others Hoplite.
The Saka Horse Archer, which has +10 strength when compared to the Barbarian Horse Archer.
The Garde Impériale, which has +10 strength on the home continent.

See a trend there? Everything seems to be +10 so far. And of course, there are so many units with so many different boni that can't really be quantified. Amongst which is Rome's, with the ability to build forts and roads, certainly! That their +5 strength is lower than most units' +10 strength doesn't mean they're worse, I'm not saying that.
 
Wow!

I really think they nailed Rome, this was exactly how I imagined them and then some.
The free building is monumental :p and the legion aka military engineers and free roads are not too shabby either. Also the baths are a perfect UI, love that they have the aquaduct present in the design.

Some said that the abilities are too passive, but forts and roads built by legions are a nice strategic touch. I'd expect forts to be useful both for defence and conquest. Will be very interesting to see if legions upgraded to other unit types will keep those abilities!
 
I for one don't like Rome's LUA.. I think it's too generic: cities start with a pre-built building? That's not too cool, I like the rest of the bounses though.
 
Perhaps a +10 bonus on a single unit is too much for the classical era. Hoplites may get a +10, but only when they are next to another one and has a base strength the same as normal spears.

I wonder what happens when you settle an island or other landmass that is in trading range of the capitol. It'd be funny if, for example, Rome settled on Northern Africa and a road was built all the way around the Mediterranean. Probably won't happen, but it means that settling on islands will not be as useful to Rome.
 
The German U-Boot, which has +10 strength in oceans.
The Hoplite, which has +10 strength when next to others Hoplite.
The Saka Horse Archer, which has +10 strength when compared to the Barbarian Horse Archer.
The Garde Impériale, which has +10 strength on the home continent.

Those are all bigger bonuses...you're certainly right about that. But except for the Saka Horse Archer, all of those bonuses are situational, whereas the Legion's is permanent.
 
I for one don't like Rome's LUA.. I think it's too generic: cities start with a pre-built building? That's not too cool, I like the rest of the bounses though.
Agreed. I would have preferred something like +100% production for a city for the first X turns after this city's founding.

EDIT:
Those are all bigger bonuses...you're certainly right about that. But except for the Saka Horse Archer, all of those bonuses are situational, whereas the Legion's is permanent.
That is true, and even the Saka Horse Archer is arguably - which is why I bolded the barbarian one - because, well, it's a barbarian unit, so perhaps the Saka Horse Archer has no +10 strength when compared to the 'normal' unit - if any exists; perhaps only the Horseman exists for civilisations.
 
Those are all bigger bonuses...you're certainly right about that. But except for the Saka Horse Archer, all of those bonuses are situational, whereas the Legion's is permanent.

also you can say the legion Does have a ~+10 situational bonus because it comes with a Fort.


also, so far it looks like Rome will have the first pick of Pantheons (depending on how much Pantheons cost)

Rome will be the first civ able to run God-King, the first source of faith available
[this doesn't affect Rome's ability to get a Religion..since that needs GPP]

(if Pantheons are expensive then a civ with more Holy site bonuses available (Brazil?) or cheaper Holy sites (Japan/Aztec/Egypt) will be able to beat Rome's early God-King)
 
Agreed. I would have preferred something like +100% production for a city for the first X turns after this city's founding..

Pff, anything else? A free monument (most likely) in all your cities is more than a SP worth in Civ5, and a pretty important one no less, if you're going Tradition. That's pretty good, I'd say.
 
Pff, anything else? A free monument (most likely) in all your cities is more than a SP worth in Civ5, and a pretty important one no less, if you're going Tradition. That's pretty good, I'd say.

This isn't Civ V. Being good in the context of another game says nothing for how good or bad it is in the next.
 
Pff, anything else? A free monument (most likely) in all your cities is more than a SP worth in Civ5, and a pretty important one no less, if you're going Tradition. That's pretty good, I'd say.
It's certainly very good - it's better than a free Stonehenge in Civilization IV, considering culture's importance - but it's also a passive bonus you never interact with. A +100% production bonus is tied to a city's location (is there an iron mine nearby to work in those first few turns to make the most of the bonus?) and presents two choices; what do I wish to quickly build, and do I sacrifice food to optimise my production for so long as I get +100% production (usually, you'd try to grow a city at first, at the cost of production).
 
By the way, in the video, the roman legion unit has 1 build charge.

Two, actually.

Actually, both times that they show them building a fort, there is only 1, but that does not mean that is the only charge that they have.

EDIT NOTE: I am hoping if roads are built by segments, that they only cost like 0.25 build points. Otherwise, that would be pointless. The alternative is that the roads are built completely from one point to another, though I don't know how that will work. Will the player "draw" the road from point A to point B???
 
Interesting that we're seeing multiples of 5 so far when it comes to UU bonuses. In my book, that's a good sign for being able to make quick effectiveness estimates of UUs.
 
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