pholkhero
Deviant Mind
Thus begins a new chapter in the ROTQM series ~ an SG series played by our father, and our fathers' fathers, and our fathers' fathers' fathers, and our fathers' fathers' fathers' fathers.
Were i not so lazy, there'd be a nice list of the previous ROTQM games that we've played, but . . .
Basically, this will be an AW game on King, on Pangaea, based loosely on Monty Python's Life of Brian, and the infamous People's Front of Judea. We (and all the AI) are Rome (SPLITTERS!!). Oh, normal map and speed??
However, there's a bit more to this game ~
We need a religious victory.
Every city-state quest that there is, we shall roll a d20. We're still hashing out the specifics, but basically, we need to complete *most* quests or else we must delete some units. It might be:
Or it could be:
Not sure about the time frame on completion yet.
Oh, and there's the RNGod element. In a game made famous by our own Greyfox: Praying to the RNGod, the team had random objectives that needed to be completed during the game, or suffer the wrath of the Almighty. In this particular game, true to our hatred of the Romans (What have they ever done for us?), our random objectives are:
Or, they might be:
We're not really sure yet . . .
So, we're still hashing it out here, and if you lurkers have any thoughts, feel free to chime in or just mock us or cheer us on ~
Roster is pretty closed as of now, but watch this space ~ we're trying to get the band back together (w some noobies as well) ~
Roster
ozbenno
permanent imhotep
ruff_hi
nfora
Hero of Flames
pholkhero
RexTyr Anus Tyrannus
ROTQM11
Leader: Reg, PFJ (Rome ~ can we change this in cVI?)
Rivals: Standard Random
Difficulty: King
Map: Inland Sea
Size: Standard
Speed: Normal
VC: All Enabled
Variant Rules:
AW Game
We must win a Religious Victory
RNGod-given Objectives
01 Capture a Wonder
02 Generate a Great Person or 3 Great Works
03 Learn a tech or civic to BUILD a wonder (ie, learn it, then build it)
04 Capture cities from 3 different Civs
05 Learn a tech that reveals a resource, connect it
06 Add 25 XP to a unit
07 Capture a city with new resources
08 Kill 10 enemies
09 Learn a Tech that allows new unit
10 Capture a size 7 city
11 Build 3 Holy Sites
12 Cleanse 3 cities of Splitters (only our religion in 3 cities)
13 Get 3 relics (capture or create)
14 Capture a Splitter Holy City
15 Hire 3 priests (ie, fill 3 citizen slots in Holy Sites)
16 Kill 5 Religious units
17 Have 5 Apostles, each with a different promotion
18 Build 3 "Worship" Buildings (the final building for our religion)
19 Pillage 6 Splitter Holy Sites
20 Purchase 3 buildings with Faith
The RNGod is a fickle deity. The only thing we know for sure that He desires is some of the ol' smashy-smashy
:hammer.
After the 4rd turnset, inspiration hits ~ we must declare war on every opponent we know, and everyone we meet afterward. City-states can be friend or foe.
Once we have a religion, we must roll a d20, and consult the table above. We must then complete that objective in 1d3+4 turnsets.
Roster
ozbenno
imhotep
nfora
Hero of Flames
pholkhero
Rex Tyrannus
Ruff Hi
Were i not so lazy, there'd be a nice list of the previous ROTQM games that we've played, but . . .
Basically, this will be an AW game on King, on Pangaea, based loosely on Monty Python's Life of Brian, and the infamous People's Front of Judea. We (and all the AI) are Rome (SPLITTERS!!). Oh, normal map and speed??
However, there's a bit more to this game ~
Spoiler all the pre-game thoughts :
We need a religious victory.
Every city-state quest that there is, we shall roll a d20. We're still hashing out the specifics, but basically, we need to complete *most* quests or else we must delete some units. It might be:
every C-S quest we get, we roll a d20 ~ 5 or higher, we must complete. A roll of 20 means we must "super" complete it? (which means what? ) a roll of 1 means we auto-fail and must delete two units immediately.
Or it could be:
Maybe super complete (maybe 16-20 rather than just 20) = drop everything (research/production whatever) and prioritise that quest. 6-15(19) means you have to complete, 2-4 means ignore and 1 means auto-fail???
Not sure about the time frame on completion yet.
Oh, and there's the RNGod element. In a game made famous by our own Greyfox: Praying to the RNGod, the team had random objectives that needed to be completed during the game, or suffer the wrath of the Almighty. In this particular game, true to our hatred of the Romans (What have they ever done for us?), our random objectives are:
1. Aqueduct (district)
2. Sanitation (tech)
3. Roads (from trade routes)
4. Irrigation (tech)
5. Medicine (don't think this is a tech/civic)
6. Education (tech)
7. Health (maybe increase amenities)
8. Wine (resource)
9. Public Baths (actually roman district replacing aqueduct)
10. Public Order (not sure)
11. Peace (haha AW)
Or, they might be:
1 Build a Wonder
2 Generate a Great Person
3 Amass x gold
4 Learn a tech that enables a wonder
5 Learn a tech in the next age (not sure how this works in VI)
6 Capture cities from 3 different Civs
7 Capture or found 3 more cities
8 Eliminate a Civilization (or maybe just capture an AI capital)
9 Connect a new resource
10 Add x xp to a unit (can you see this in VI)
11 Capture a city with new resources
12 Kill 10 enemies
13 Learn a Tech that allows new unit
14 Capture a size 10(5?) city
15 Learn a civic that enables a wonder
16 Get 5 eureka moments
17 Get 5 inspirations
18 Convert 5 cities to a religion
19 Get a great work (relics included)
20 Learn a tech that reveals a resource
We're not really sure yet . . .
So, we're still hashing it out here, and if you lurkers have any thoughts, feel free to chime in or just mock us or cheer us on ~
Roster is pretty closed as of now, but watch this space ~ we're trying to get the band back together (w some noobies as well) ~
Roster
ozbenno
permanent imhotep
ruff_hi
nfora
Hero of Flames
pholkhero
Rex
ROTQM11
Leader: Reg, PFJ (Rome ~ can we change this in cVI?)
Rivals: Standard Random
Difficulty: King
Map: Inland Sea
Size: Standard
Speed: Normal
VC: All Enabled
Variant Rules:
AW Game
We must win a Religious Victory
RNGod-given Objectives
01 Capture a Wonder
02 Generate a Great Person or 3 Great Works
03 Learn a tech or civic to BUILD a wonder (ie, learn it, then build it)
04 Capture cities from 3 different Civs
05 Learn a tech that reveals a resource, connect it
06 Add 25 XP to a unit
07 Capture a city with new resources
08 Kill 10 enemies
09 Learn a Tech that allows new unit
10 Capture a size 7 city
11 Build 3 Holy Sites
12 Cleanse 3 cities of Splitters (only our religion in 3 cities)
13 Get 3 relics (capture or create)
14 Capture a Splitter Holy City
15 Hire 3 priests (ie, fill 3 citizen slots in Holy Sites)
16 Kill 5 Religious units
17 Have 5 Apostles, each with a different promotion
18 Build 3 "Worship" Buildings (the final building for our religion)
19 Pillage 6 Splitter Holy Sites
20 Purchase 3 buildings with Faith
The RNGod is a fickle deity. The only thing we know for sure that He desires is some of the ol' smashy-smashy
:hammer.
After the 4rd turnset, inspiration hits ~ we must declare war on every opponent we know, and everyone we meet afterward. City-states can be friend or foe.
Once we have a religion, we must roll a d20, and consult the table above. We must then complete that objective in 1d3+4 turnsets.
Roster
ozbenno
imhotep
nfora
Hero of Flames
pholkhero
Rex Tyrannus
Ruff Hi
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