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[IAAR] ROTQM11: RNGod's Opportunity to Quash Morons

Discussion in 'Civ6 - Stories & Let's Plays' started by pholkhero, Dec 8, 2016.

  1. pholkhero

    pholkhero Deviant Mind

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    Thus begins a new chapter in the ROTQM series ~ an SG series played by our father, and our fathers' fathers, and our fathers' fathers' fathers, and our fathers' fathers' fathers' fathers.

    Were i not so lazy, there'd be a nice list of the previous ROTQM games that we've played, but . . .

    Basically, this will be an AW game on King, on Pangaea, based loosely on Monty Python's Life of Brian, and the infamous People's Front of Judea. We (and all the AI) are Rome (SPLITTERS!!). Oh, normal map and speed??

    However, there's a bit more to this game ~
    Spoiler all the pre-game thoughts :

    We need a religious victory.

    Every city-state quest that there is, we shall roll a d20. We're still hashing out the specifics, but basically, we need to complete *most* quests or else we must delete some units. It might be:
    Or it could be:
    Not sure about the time frame on completion yet.

    Oh, and there's the RNGod element. In a game made famous by our own Greyfox: Praying to the RNGod, the team had random objectives that needed to be completed during the game, or suffer the wrath of the Almighty. In this particular game, true to our hatred of the Romans (What have they ever done for us?), our random objectives are:
    Or, they might be:
    We're not really sure yet . . . :confused:

    So, we're still hashing it out here, and if you lurkers have any thoughts, feel free to chime in or just mock us or cheer us on ~

    Roster is pretty closed as of now, but watch this space ~ we're trying to get the band back together (w some noobies as well) ~

    Roster
    ozbenno
    permanent imhotep
    ruff_hi
    nfora
    Hero of Flames
    pholkhero
    Rex Tyr Anus Tyrannus


    ROTQM11
    Leader: Reg, PFJ (Rome ~ can we change this in cVI?)
    Rivals: Standard Random
    Difficulty: King
    Map: Inland Sea
    Size: Standard
    Speed: Normal
    VC: All Enabled

    Variant Rules:
    AW Game
    We must win a Religious Victory
    RNGod-given Objectives
    01 Capture a Wonder
    02 Generate a Great Person or 3 Great Works
    03 Learn a tech or civic to BUILD a wonder (ie, learn it, then build it)
    04 Capture cities from 3 different Civs
    05 Learn a tech that reveals a resource, connect it
    06 Add 25 XP to a unit
    07 Capture a city with new resources
    08 Kill 10 enemies
    09 Learn a Tech that allows new unit
    10 Capture a size 7 city
    11 Build 3 Holy Sites
    12 Cleanse 3 cities of Splitters (only our religion in 3 cities)
    13 Get 3 relics (capture or create)
    14 Capture a Splitter Holy City
    15 Hire 3 priests (ie, fill 3 citizen slots in Holy Sites)
    16 Kill 5 Religious units
    17 Have 5 Apostles, each with a different promotion
    18 Build 3 "Worship" Buildings (the final building for our religion)
    19 Pillage 6 Splitter Holy Sites
    20 Purchase 3 buildings with Faith

    The RNGod is a fickle deity. The only thing we know for sure that He desires is some of the ol' smashy-smashy
    :hammer.
    After the 4rd turnset, inspiration hits ~ we must declare war on every opponent we know, and everyone we meet afterward. City-states can be friend or foe.
    Once we have a religion, we must roll a d20, and consult the table above. We must then complete that objective in 1d3+4 turnsets.

    Roster
    ozbenno
    imhotep
    nfora
    Hero of Flames
    pholkhero
    Rex Tyrannus
    Ruff Hi
     
    Last edited: Dec 15, 2016
  2. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Greetings brothers, sisters, even-toed ungulates and pholk. Checking in.

    I think that the quests should be half (ie 1-10 on d20, get rid of peace) what have the Romans ever done for us and half from the other list (ie 11-20 on a d20) or we could have 2 sets of quests running.

    As it is AW, the rewards/punishments should be about units (increasing the unit cap or deleting most powerful units).

    The first ever ROTQM inspired me to actually post on the forums for the first time after following the action for a couple months (not 11 years Forster ;)) and was my introduction to the sordid world of SGs. Not sure I was ever in a winning ROTQM game but I fondly remember the Quarrelplegic Midgicants and Quatrain Maven losses (see putting links in ain't that hard pholk).

    King, standard size and speed I think. Not sure about map though, any would work I reckon (maybe not island though).
     
  3. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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  4. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    Holy crap, reading some of those is fun... So far, this is my favorite...
     
  5. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    That and ROTQM5: something something something (Roll On The??) Quarrrelplegic Midgicants were on the DM site.

    And ROTQM8: Rune Oats Terrify Quarrying Midgets. We won that one, so I have won a ROTQM game.
     
  6. pholkhero

    pholkhero Deviant Mind

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    from 6:

    most likely at DM b/c of the *questionable* material

    but let's not forget:
    https://forums.civfanatics.com/threads/dmaw02-the-magnficent-seven.191104/

    https://forums.civfanatics.com/threads/phaw-1-5-rise-of-the-queen-mother-reprise-wl.214158/

    https://forums.civfanatics.com/threads/rb18-romanus-eunt-domus.173209/
     
  7. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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  8. nfora

    nfora Chieftain

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    Checking in.

    Ho boy. I never participated in any of the old school RNGod games, but I lurked in some. This is going to be a wild one!
     
  9. Forster

    Forster Chieftain

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    OK, that explains RNGod, but what the heck is AW? Always war? And What?! Any wiseasses? I'll try to keep up, you guys are moderately funny. :rolleyes:
     
  10. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Bingo
    I think that's the nicest thing anyone's ever said about us. :crazyeye:
     
  11. Hero_Of_Flames

    Hero_Of_Flames Chieftain

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    Well this should be interesting. Guess I should rewatch Life of Brian then. Not that that's a bad thing...
     
  12. ·Imhotep·

    ·Imhotep· Legendary Builder

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    Checking in for duty :egypt: Glad to play this one along with you guys. It's been a while. Also I have to re-watch Life of Brian too I think ;)
     
  13. ·Imhotep·

    ·Imhotep· Legendary Builder

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    Everyone should read Rex's intro report on Quantum Monkeys (page 3 there). Still brilliant after all those years.
     
  14. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    So what does everyone think about the RNGod objectives? One set (half Romans, half random) or two sets of objectives? Map settings? What about city state objectives? Best breakfasts?

    I'm not sure how the WW aspect of VI works, can anyone illuminate? This could be the biggest problem with the variant. Obviously, the easiest way is to wipe all the Romes but we ideally want to convert them to worship the RNGod but we may be crippled by WW if we don't eliminate civs.
     
  15. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    I'm not too keen on what I've heard so far, but I don't really have a better suggestion. I'm worried that their un-thought-through nature will have some very un-fun consequences. That said, if the group feels it's worth diving in head-first, I'm willing to happily proceed.

    From what I've seen, leaving a civ alive and never making peace with them means that any captured cities will never grow and have -5 amenities due to war weariness. So we either raze every city we take, deal with a very unhappy populous, or kill the bastages.

    Is there a doctrinal reason why we cannot convert the populous *after* killing their leader?
     
  16. pholkhero

    pholkhero Deviant Mind

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    re: war weariness ~ it more than likely WILL be a problem ~ perhaps ill read through TheRat's game and see if it became one or if he conquered all civs. That being said, razing cities or eliminating civs sort of makes the religious angle moot ~ if all the cities are ours, what's so hard about winning militarily? I do believe ceding cities eliminates the occupied penalty. Perhaps, if we fail an objective, instead of deleting units, we have to make immediate peace, on their terms, ceding cities to ourselves. OTOH, we can simply make peace with a civ briefly to get cities ceded to us. I just don't see how eliminating civs can be fair for the religious objective.

    that being said, if we want to drop the religious angle from this particular SG and save it for another SG, I'm ok w that, too. this will also make things a little tougher if everyone's NOT rome.

    re: objectives ~ i have no problem w hashing it out before we start. We have some weeks until all of our wives allow us to play the game :mischief: so getting things Just Exactly Perfect is ok by me. i like the *idea* of themed objectives from the movie, but they seem too difficult to squeeze into rngod objectives.

    This list
    • 1 Build a Wonder
      2 Generate a Great Person
      3 Amass x gold
      4 Learn a tech that enables a wonder
      5 Learn a tech in the next age (not sure how this works in VI)
      6 Capture cities from 3 different Civs
      7 Capture or found 3 more cities
      8 Eliminate a Civilization (or maybe just capture an AI capital)
      9 Connect a new resource
      10 Add x xp to a unit (can you see this in VI)
      11 Capture a city with new resources
      12 Kill 10 enemies
      13 Learn a Tech that allows new unit
      14 Capture a size 10(5?) city
      15 Learn a civic that enables a wonder
      16 Get 5 eureka moments
      17 Get 5 inspirations
      18 Convert 5 cities to a religion
      19 Get a great work (relics included)
      20 Learn a tech that reveals a resource
    works w very little modification ~
    #5 i do believe on the tech tree, at the bottom, the eras are listed, separating the tree.
    #8 I think capture a capital works
    #10 "promote a unit two levels" ~ at bottom of unit info in the corner, i do believe is an xp bar, though don't know that it shows any more info than the bar.
    #14 Capture a pop 5 city seems to work better for cVI. or, we could have to capture a city larger than any one of ours
    #15 Are there many civics that enable wonders??
     
  17. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Checking in ... and remember ... you are all individuals!
     
  18. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    I'm not.

    As for the quests list, there are many Civics that enable wonders so that should be OK.

    Maybe instead of #14 or 20 we could have "Building a district."

    Happy to drop the religious angle but really it just adds a flavour element and we could just as easily keep and allow destroying the AI (we still need to convert a majority of world wide cities to win this way).
     
  19. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    I like the religious aspect and wouldn't want to drop it. I just think we might have a few too many variants here that I won't be able to keep track of. So my vote is to simplify the RNGod piece and don't make it so punitive when we--inevitably--fail to build a wonder while we're at war with 7 civs.

    Here's my thought on how AW and religion could play out:
    1. Goal 1 is to found the PFJ/RNGod religion. Until then, this is a regular civ game, but our primary focus must be on founding a religion. We don't have to build Stonehenge and we *are* allowed to build other stuff. However, RNGod must never be allowed to feel we're shirking this duty. (Maybe be Arabia and use the last prophet UA?)
    2. Once goal 1 has been met, we must immediately declare on all civs we've met.
    3. We must declare war the moment we meet a new civ thereafter.
    4. We're not allowed to peace anyone out. Ever.
    5. AW is for civs only. City states are cool, but we're not allowed to win the game with any city state not yet unconverted to PFJ/RNG. (We can lose the game anytime we want, though.)
    6. We're not allowed to take a city until at least one city from that civ is converted to PFJ/RNG. (eg: Can't take Antium until either Rome, Antium, or Ostia has been converted)
    7. Optional: not allowed to use apostles to expand PFJ/RNG (no splitters).
    For the RNGod, I'm just not sure. I like the idea of some of those, but others are just too ambitions. Get 5 inspirations? The idea of the original RNGod game was to let the RNG plan our meanderings through time. I wouldn't mind seeing RNGod rules that chose our war or conversion strategies. Some possibilities:
    1. Every 25 turns, we roll a D8. Each opponent has a number assigned (order we meet them in). For those 25 turns, all offense must be directed at that civ only. If we roll an 8 (assuming 7 opponents), we must turtle for 25 turns. Likewise, if we roll a number for an already dead civ, we must turtle. This would be difficult to kill all 7 civs in time. Maybe 15 turns? Maybe re-roll for the dead civs?
    2. Roll a D-20 every X turns, corresponding to a list of military or religious achievements (alternately, use the "What did Rome ever do for us?" list). If we fail to accomplish the task within the time allowed, we must immediately make peace with a random civ and give back one of his cities that we've captured in the peace treaty. Peace lasts for the minimum time only. If we've not yet captured a city of his, we must build a settler and send him to that civ unprotected. (No peace in that situation.)
    3. Flip a coin every 20 turns. Heads, sword; tails, bible. With sword, we're not allowed to convert anything. With the bible, we're not allowed to kill anything (on offense).
     
  20. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Been busy over the weekend. Like the religious idea Rex. Not so sure on the RNGod ones, probably prefer a straight rolled objective but agree that some might be too hard and we should change them.
     

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