Royal Expeditionary Force Growth Mechanics

dilandau

Chieftain
Joined
Aug 19, 2008
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A new book entry has been added:

[drupal=554]Royal Expeditionary Force Growth Mechanics[/drupal]

Spoiler for XML,Tag,Value:

GlobalDefines.xml
REVOLUTION_EUROPE_UNIT_THRESHOLD 75
REVOLUTION_EUROPE_UNIT_THRESHOLD_INCREASE 10
REVOLUTION_EUROPE_UNIT_SHIP_MODIFIER -50

Civ4GameSpeedInfo.xml
<iTrainPercent>
Quick/Normal/Epic/Marathon
75/100/150/300

Civ4EraInfos.xml
<iTrainPercent>
Discovery/Expansion/Colonial/Independence
100/100/100/100

Civ4HandicapInfo.xml
Pilgrim/Pioneer/Explorer/Conquistador/Governor/Patriot/Revolutionary
<iAITrainPercent>
160/110/100/90/75/60/50
<iAIKingUnitThresholdPercent>
200/200/200/200/200/200/200





1. Initial size of REF
Regulars * 8
Regular Dragoons * 4
Artillery * 4
Man-o-War * 4

2. REF growth
The growth of REF is depending on the amount of accumulated Liberty Bells.
At the beginning of each colonial player's turn, the King will add some units to REF, if the following conditions are satisfied.
a. not in Revolution
b. the amount of accumulated Liberty Bells >= revolutionEuropeUnitThreshold
c.
 
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