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RR-01 World Conquest

Discussion in 'Civ3 - Succession Games' started by rrau, Oct 6, 2004.

  1. t3h_m013

    t3h_m013 Prince

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    i accidentally deleted my turn log up to 1420, but i took stokholm and birka, theres a big stack next to aarhus.
    1425AD troops from stokholm + reinforcements move next to odense. Take Aardus with cav army, loose some immos in the attack and realise that they are all but pointless against fortified muskets./
    1430AD take odense, the last aztec city on the small island, will prepare a beach head landing next to babylon. or maybe tlaxlaco for leos.
    1435AD prepare caravels for galleon upgrade, aztecs got to navigation before us.
    1440AD finish navigation, bacnking in 4 turns. mass caravel upgrade to get armies across to aztec continent.
    1445AD aztecs land musket, cav and MDI on tundra island. 4 immo armies start journey to aztec islands. Them + muskets + cannons should make up the landing party. with offensive troops arriving second.
    1450AD an elite immo creates a greatleader in defence waaaaay up north on a tiny island. will take him to aztec to make a cav army. 2 immos take teayo in the north. the leadeer is loaded into a caravel by teayo. theres plenty of troops on tundra island for a landing.

    sorry i dont really understand what you want me to do with the save.

    i normally just attach apposed to upload then?
     
  2. rrau

    rrau Emperor

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    Either create a new post or edit your last post and at the bottom, below the area where you type text, there's another box called additional options. Select the manage attachments button and browse to find the save file then hit select and it should attach it. Then close the attachment box and hit the save reply button. hope this helps.
     
  3. Bede

    Bede Deity

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    IIRC, you should have artillery and cavalry in your stack with immos. Cannon first, then an army if you have one handy, then cavalry, immos bat cleanup, killing the wounded, and weak defenders.

    If you lead off with immortals you are going to lose lots against muklets.
     
  4. rrau

    rrau Emperor

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    preflight (1450ad)

    MM new Gordium
    upgrade some caravels

    ibt: not much

    turn 1 (1455ad)

    upgrade some trebuchets
    kill 2 Aztec frigates and 1 galleon for loss of 1 caravel

    ibt: learn banking, start ToG (last required tech - I'm hoping to get steam power as our free tech at the age change)

    turn 2 (1460ad)

    not much

    ibt: Aztecs start Newton's

    turn 3 (1465)

    unloaded 72 units outside of Babylon (Aztec)

    ibt: Aztecs landed troops by Hareid

    turn 4 (1470ad)

    capture Babylon with loss of 3 immo's
    Reinforcements arrive in Hareid
    Rush a settler in Odense to build a harbor town near Babylon to get ivory

    ibt: our muskets defended Hareid

    turn 5 (1475ad)

    finish off wounded aztec cavs in Hareid

    ibt: lost Babylon, was only lightly defended due to flip risk

    turn 6 (1480ad)

    recapture Babylon, still very high flip risk, leave an army outside city to retake it
    Capture Tamuin

    ibt:

    lost babylon again
    Learn ToG, and enter IA, get Steam Power as free tech :D , start researching economics (we need Smiths and the greater gold we get with wealth)

    turn 7 (1485ad)

    capture Babylon again and pillage all but 1 road leading to Babylon. I set an army on the road.
    pillage Aztec coal that an army just happens to be sitting on
    start laying down railroads (takes 4 regular workers or 12 slaves)

    ibt:
    renew spice deal with Maya for an arm and a leg (iron, saltpeter, and all available techs)
    and even though ivory is now hooked up, I still had to scroll to prevent widespread riots.

    turn 8 (1490)

    lux sli to 10% and fire entertainers and rehire tax collectors

    ibt: Celts and Aztecs signed MA against Maya - I may have ruined our rep with those trades I made last turn if Maya dies soon.

    turn 9 (1495ad)

    capture Nineva with loss of 2 immo and 2 crusaders

    turn 10 (1500ad)

    Healing and RR and beginning to move into enemy territory towards Mecca
    Sorry, this wasn't my best turnset :(

    Notes:

    1. I have a lone army heading for the saltpeter near Tlaxcala
    2. There's a galleon of immo's by New Ura Tyube (town settled by Babylon). I was thinking of heading them up to pillage the Aztec saltpeter by Yaxchilian. However, they have another source by Tlacopan, so I don't know how useful it will be to pillage the saltpeter.
    3. I was thinking of disbanding the 2 caravels that are by Babylon in Ninevah to help speed the library (and get the gems nearby) (aak, runon sentence)
    4. When do you think we can shut off research? We have a ton of horsemen that need to be upgraded and shipped to join in the fight.
     
  5. TimBentley

    TimBentley Deity

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    Would nationalism, communism, industrialization, or replaceable parts be worth the expense? Or would it be faster if we quickly upgraded the horsemen to cavalry and sent them over?
     
  6. rrau

    rrau Emperor

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    we have about 80 horsemen sitting in Zohak. We're only a couple cities away from capturing Leo's. I'd like to shut research off when we get economics in a couple turns so we can afford to upgrade them.

    The Aztecs had about 3 or 4 muskets, a longbow, and maybe a cav or two in their cities. I think once we're through the mountains and lay some rails down, this is going to go fast. Once the Aztecs are gone, the others should be fairly quick and easy.
     
  7. Hajime

    Hajime Warlord

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  8. rrau

    rrau Emperor

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    Roster:

    fbouthil - up
    TimBentley - on deck
    Bede
    t3h_m013
    rrau - just played
    Hajime - skipped
     
  9. t3h_m013

    t3h_m013 Prince

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    i think we have enough horsemen so that along as aztecs dont get infantry before we finish them off we wont need any more tech... even if the celts and mayans get infantry i dont think theyve got the shields to build many.
     
  10. fbouthil

    fbouthil Occasional Mercenary

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    Damn! It is my turn already! Sorry guys, but you will have to skip me. I am pretty busy for the rest of the weekend and won't be able to play civ before monday evening.
     
  11. rrau

    rrau Emperor

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    ok, TimBenley is up.
     
  12. TimBentley

    TimBentley Deity

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  13. TimBentley

    TimBentley Deity

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    Yeah right. 10 turns on a huge map take significantly longer than that.

    1500(0)-Not sure why we're building Newton's University in Persepolis when we're going to shut off research soon
    waste 5 shields switching it to a bank
    do some MMing, change some builds, hire scientists instead of taxmen, lower science rate, raise income from +4gpt to +154gpt

    IBT-two cavalry attack Nineveh, killing an army and crusader

    1505(1)-kill some stuff

    IBT-lose three muskets, one cav
    learn economics

    1510(2)-shut off research, sell libraries and universities
    switch Niagara Falls to Smith's
    lose one cav capturing Mecca, two workers, two cannons, catapult
    kill some other stuff

    IBT-lose one cav, two immos

    1515(3)-Aztecs know nationalism
    lose three cavs, one crusader, one immo killing some stuff

    IBT-lose one cav
    Maya has no more spices to sell
    Persepolis riots, scroll ahead to stop more

    1520(4)-raise lux to 10%
    lose two cavs killing some stuff

    IBT-lose an immo

    1525(5)-kill some stuff

    IBT-Celts, Aztecs sign MA against us
    empty galleon, three muskets die, Aztecs get MGL

    1530(6)-kill some stuff, including Aztec MGL

    IBT-lose immo, 4 muskets, 3 crusaders

    1535(7)-lose one cav killing some stuff

    IBT-lose 2 muskets

    1540(8)-get a leader killing some stuff

    IBT-1 musket dies
    Niagara Falls completes Smith's

    1545(9)-income rose from 601gpt to 688gpt
    rush library in Mecca and Nineveh(should have done this sooner)
    lose 3 cavs, get a leader killing some stuff

    IBT-lose 1 musket, 2 cavs

    1550(10)-kill some stuff

    Notes: The troops are ready for an attack on Tlatelolco
    Watch out for Aztec frigates (some frigates are available to escort galleons)

    Here is the save.
     
  14. rrau

    rrau Emperor

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    Good job :goodjob:

    Bede is up
    t3h_m013 is on deck.
     
  15. TimBentley

    TimBentley Deity

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    Something I forgot to mention: The army-producing city (Sidon, IIRC) is producing 33spt; I couldn't figure out how to get it to 34spt, so I rushed a cav and switched back to an army to waste less shields. We may want to eventually rush armies out of there, however.
     
  16. fbouthil

    fbouthil Occasional Mercenary

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    I really hate fighting cav, so I came up with a plan to stop that. The Aztecs have 3 sources of saltpeter if I am not mistaken. 2 of them are pretty close: Tlaxcala (probably the next city we conquer) and Tlacopan (coming up pretty soon also). One of them is very far: Yaxchilan on their W coast. Make a musketmen army and make it sit on top of it!

    IMHO, Even better: Research nationalism in 8t since we have tons of money and make a riflemen army instead. In any event, a couple of defensive armies would help protect our advancing units.
     
  17. Bede

    Bede Deity

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    Got it.

    Armies and riflemen. Pillage saltpeter and/or horses. March across the continent.
     
  18. Bede

    Bede Deity

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    1560-1570
    Setting up to burn Tlaxcala. Picking off Aztec cavalry and losing a few units along the way. In 1570 burn the city along with a lot of the Aztec fleet. Start a march on Damascus wrecking the roads the Aztec cav have been using through the mountains to harass Mecca. Our cultural zone of control in Azteca is now pretty solid. Made peace with the Celts and sold them Monotheism for their treasury.

    1570-1600
    Captured Aztec city with Leonardo's. Razed three more. Upgraded a bunch of horses to cavalry and muskets to rifles when Nationalism came in. Finished the rail net in the homeland and put lots of slaves on boats to build rails in Azteca.

    Oh, and the Maya delcared war on us and attacked the town on the island we share with them.

    Most of the towns are producing wealth to pay for all the troop upgrades as we have a huge force relative to the opposition. There is a picket line of frigates in the western ocean to provide coverage to the galleons from the west. Arbela is still working on its army. There is a lot of terrain trimming still left to be done in the east, but the western towns are pretty well set up. Have a lot of scientists working on Industrialization but no cash invested. Income allows upgrade of about 10 horsemen per turn.

    The Aztecs keep harassing Mecca with cavalry but aren't showing much else. Every once in a while a fleet sails out and lands a cav on the foothold peninsula, but nothing major. There's a cannon, some muskets and a couple of cavalry there to control them.

    The town with Leo's is thinly defended but the Aztec cavlary have no direct route into the city.

    The bulk of the force is hanging out in Mecca and cannon and the armies down on the east coast. Pull the armies back in to the mountains to heal up, but coninue using the cav to wreck the terrain around the Aztec capitol. The force in Mecca should probably move north and east as that is where the Aztecs troops are coming from. They did sail a fleet off to the west so they might be attempting a landing on one of the islands to the north of old Rome.
     
  19. rrau

    rrau Emperor

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    looks good

    Roster:

    t3h_m013 - up
    rrau - on deck
    hajime - ??? still having computer problems or are they fixed???
    fbouthil
    TimBentley
    Bede - captured Leo's for us
     
  20. fbouthil

    fbouthil Occasional Mercenary

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    All right Bede! Very well done! :goodjob:

    We now have Leo and the Aztecs have 1 less source of saltpeter. Tlacopan and Teotihuacan should be the next targets to remove another source of saltpeter and reduce cultural pressure on Tlatelolco. An army will be finished in 5t, so if you guys agree with the saltpeter denial plan I laid out before, it should be filled with riflemen and sent next to Yaxchilan to remove their last source of saltpeter (bye bye cav!).

    As Bede suggested, pillaging the roads around their capital will prevent them from importing it, while we destroy most of their cities, except perhaps one for each luxury.
     

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