Rome must die!!!
The bozo in the beanie won't offer anything useful for his continued existence on this planet...
Rush some granaries and harbors in the east and start some galleys in the old Roman towns.
1-960
Anitoch has served its purpose as a training camp and should be shrunk down to one or two citizens so that Pasargadae and Arbela can get their growth. Acoordingly cancel the acqueduct for a settler and sell the improvements.
There is a lot of city management to do, reassigning fields and such as well as trimming terrain to better serve its purposes.
Persepolis no longer needs the forest for eight spt, so I found a fishing ville on the coast to take advantage of the cultural expansion from the library at Arbela.
2-970
Westbound suicide galley spots a border.
Make landfall at Brundisium, a tundra island, more than one tile.
Pentagon completes
3-980
Make contact with the Aztecs.
4-990
Brundisium is captured, no casualties.
Aztecs declare on the Vikings.
Aztecs learn Theology and start Sistines.
1000
Lots of worker turns and terrain trimming.
1010
Meet the Vikings
1020-1040
Discover that Azteca took down Babylon some time agos lots of the Aztec towns are sporting Babylonian monikers.
1050
Sailing the coast of what was once Babylon. Moving most of the workforce west to trim out the terrain there and to merge the occasional worker where it makes sense. The other half, or the bulk of it, is moving into the northern Roman lands to clear jungle. We need to mine brown and irrigate green still in a lot of places in the west Production targets for military towns are 24fpt and 15spt. And now that I look at it the FP should have gone to Sardis instead of Niagra Falls. :mybad:
There are a few more boats out checking for sea lanes and a suicide galley in the eastern ocean.
Research is now at max to Education...after I missed the max run at Theology...we need trade bait for the Aztecs.
I have the feeling that they did to their neighbors what we did to ours and are now in the process of cleaning up the Vikings as well, so by the time we get to Phoenix, or Magnetism, or Navigation, it is going to be us and Monte the Mountebank left, and perhaps a small rump of Scandanavia.
There is still room for some coastal villages kept at pop 1 or 2 with no improvements other than harbors (maybe). Use them for unit support and tax farming and set them to build galleys which can be short rushed as needed.