preflight (650ad)
Rushed courthouses in Ta-Tu and Bunyan
Switch Tyre to settler and rush
Upgrade 5 archers to Longbows
ibt: building more troops and settlers
Turn 1 (660ad)
Capture Heraclea and autoraze Trebizond. We have destroyed the Weak Byzantines
Moved galleys out of Roman water in case they have contacts with others civs from TGL
ibt: one city rioted when resistance ended
turn 2 (670ad)
Captured Mandalgovi with 2 elite troops, no promotions, and we have destroyed the Fragile Mongols
Investigate Rome and they have 12 turns to go on Knights Templar
Start bringing Trebuchets and immortals back N for war with Rome
**learned something new - you can change specialist type by clicking on them in the F1 screen**
ibt:
The people
really, really, really love us and we get a 2nd and 3rd stories for our palace
and a dome
turn 3 (680ad)
Rome's starting to send galleys south and has a couple settler pairs close to entering our territory.
Most troops are in position, still waiting on the cat/immo stack from the S end of the continent
ibt: Rome starts Leo's in Veii
turn 4 (690ad)
Roman troops enter our territory, ask them to leave, he says they will, but they don't.
At the end of the turn, I think I will have enough troops positioned to start the war next turn
ibt: Rome moves one settler pair back into their territory but sends the second one on
turn 5 (700ad)
Demand Rome removes their troops or declare war - they declared war
Capture then abandon Syracuse - nothing to sell off
Capture both settler pairs
Captured a 3rd settler pair by the iron at S end of continent
no troop losses yet
ibt:
lost two pike and one immo on counter-attack
turn 6 (710ad)
Razed Cumae
Razed Antium
ibt: stronger counter attack this turn, lost 4 troops
turn 7 (720ad)
healing troops
ibt: another strong counter-attack, they must be in GA, they are spawning troops and settlers like crazy. They settled a 2 new towns: palmyra and Tarentum
turn 8 (730ad)
Captured Caesaragustus and got a leader at the same time

, so kept the town to build an army then abandoned it
ibt: still stong counter-attack and they settled Jerusalem
turn 9 (740ad)
more healing
ibt: RNG totally against me

:suicide:

, lost 5 totally well troops without Romans losing a HP and they got a leader that they rushed into Jerusalem
However, the people still love us and give us some pillars for our front courtyard
Turn 10 (750ad)
Razed Tarentum
Razed Palmyra
Notes:
I think one thing that hurt was that the Romans (or maybe us? but the affected roads were inside the Roman borders so I think it was them) pillaged the roads leading to our empire. I couldn't get a fast enough response even with the few horses we had to pick off their wounded units and with their road network intact they were able to settle new cities, which prevented our troops from healing and then picked them off before they could get out of Roman territory to heal. Also reinforcements are slow to arrive. I've got some workers in place now to start 3 main roads into Roman territory. If it was us who pillaged, in the future, please leave a single road leading into each town.
I removed one Roman horse source and set up to pillage one iron source next turn, but we still need to take out Neapolis which has both an iron and horse source. Unfortunately, that seems to be where they are making their biggest counterattacks. I've lost more troops in that area than in the other areas combined.
By the time the troops from the south make it to Rome, they should have KT completed, so we won't have to wait around for them to complete it.