RtW: Add-On Pack 3 BETA for 3.17

Is there a way to limit it to X number per cities, preferably one worker per city?
 
Dale, just an experimental query, but would it be possible to create a global map in which everything is scaled to be the size of the europe/east asia scenarios? It would be a map approximately six to eight times the size of the europe map.
 
Dale, just an experimental query, but would it be possible to create a global map in which everything is scaled to be the size of the europe/east asia scenarios? It would be a map approximately six to eight times the size of the europe map.

Yeah, theoretically Civ4 can take 32K x 32K plots. But just cuz you can doesn't mean you should. ;)

It would grind your computer to a halt basically. For ever twice in size, it's four times the RAM requirement, and RtW maps already require a gig.
 
Some time ago some1 made the biggest map possible. It was 16k tiles big :P I tried to play it and it crashed while loading^^
 
The AI problems with Beta3 centre around issues with factories. There's problems with those and the AI, which results in the AI having no advanced forces, and no forces available to attack with.

Also, do not compare Alexander and Desert War mods to RtW. They are fully scripted to be hard. RtW is a LOT more open.

For instance, in Desert War it is deliberately scripted so that if A&B happens, then C is given to the AI. I didn't want RtW to suffer the same issues that surround those scripted types of mods (even RFC to some extent is heavily scripted).

Of all the major mods, RtW is easily the most open of them, relying almost entirely on the AI (which since Warlords has been fairly defunct) and not on scripts.
Myself I like a lot the script events in Desert War they bring some story to the game, anyway that's not the point. I don't think it's the source of the AI aggressiveness (correct me if I'm wrong), for example Vichy puts a strong pressure and is real tough to push back but when you play Vichy you end doing similar thing than the AI, it seems to me the best choice from Vichy side. Ie the high pressure from Vichy doesn't seem to be linked to scripts. One thing that also seem to never work in RtW it's USA, the AI seems unable to manage them so far from fight area, a few scripts would be welcome here! Lol ok just my 2 cents, no scripts is your choice.

About the pack3 beta3 and passivity, well, once Italy enter in war that changed slowly. But in beta2 too I feel AI was too passive. You know the stuff better than I but I feel one point is coming from slower unit production.

I feel that AI is often too protective this cuts its attack until it has big amount of units to defend everywhere. Eventually it's a result of the parachutist unit, perhaps the AI always plan that 5 of them can get at any point and attack in the same turn.

Another point is perhaps coming from the deep change into the game balance where sacrifice of units is much less the point with so many long range attack possibilities that probably make the game more tempered and the AI looks more passive until it gets a strong lead.

That said now in my current game (april 41, French Europe 39, Deity) I get a real tough game and AI has a nice aggressiveness, not too much but pressure and sometimes jumping right into holes/errors I let.

Well I didn't fix the good factory thing but at that point of the game (enter in war of Yougoslavia and Greece) I don't think it changed so many things for any side because Axe took only one town (Poland) and my progress in Europe has been stopped since Italy enter in way so I own only Dantzig and 3 German towns plus one that serve me as a buffer against Axe pressure and as a trap. I also get back one French town from Italy but in North Africa where there was not good factories anyway. I also took Sardinia, Sicily and 2 Italian North Africa town but eventually none had good factories anyway.
 
Dale, just an experimental query, but would it be possible to create a global map in which everything is scaled to be the size of the europe/east asia scenarios? It would be a map approximately six to eight times the size of the europe map.
Nightmare! :D

I don't think Europe and Pacific maps have the same scale, or perhaps it's because there's more sea in Pacific map but I cannot play more than one turn in a row without to crash with Europe map once war has started when I have to see a crash with the Pacific map. Also one turn is multiple seconds in Europe map when in Pacific map it's much much faster.
 
I'm playing Europe 39 and noticed few points:
- Standard Air French air Bomber has a strength of 12, range 12, cost 480 when the improved Bomber has strength of 10, range 10, cost 320. No idea if this is on purpose or not.
- Also the Japan improved air bomber seems a little strange particularly when compared to other japan bombers. As each sort of bomber unit replace the previous it looks a little weird but no idea if it's on purpose or not.
- When I am bombing a pack of units with ships in a town, if the attacked pack has artillery then I got a message of enemy ships that reply instead of enemy artillery.

From what I saw of the new units, I prefer a lot the current version in general. I just feel not cool at all that Italy air units are so stronger, I didn't read so many thing about ww2 but a few and never read anything about Air Italy strength.

Here a short text pick on the net :
The RIAF was the most Fascist of the three military branches, and was known to be the favourite of dictator Benito Mussolini. Despite this favour and renown, the Italian air force could not stand up amongst its allies and competitors. The RIAF had enough planes: roughly 1,000 front-line aircraft and about 2,000 second and third-string planes. The problem was that only a small percentage of these planes were of the pedigree that won so many aviation awards. The rest of the air force was full of aging and obsolete aircraft.

I also felt the French airplanes a bit unfear on how weak they are. At least they could get a higher range than Germans for example, plus if the country had resist German assault they will had better plane or at least planes from British or USA. Instead French planes from 36 to 40 had been spread in RtW to technological and time spread from 36 to 50. That's weird. Ha well ok just my 2 cents!
 
I'm playing Europe 39 and noticed few points:
- Standard Air French air Bomber has a strength of 12, range 12, cost 480 when the improved Bomber has strength of 10, range 10, cost 320. No idea if this is on purpose or not.
- Also the Japan improved air bomber seems a little strange particularly when compared to other japan bombers. As each sort of bomber unit replace the previous it looks a little weird but no idea if it's on purpose or not.
- When I am bombing a pack of units with ships in a town, if the attacked pack has artillery then I got a message of enemy ships that reply instead of enemy artillery.

From what I saw of the new units, I prefer a lot the current version in general. I just feel not cool at all that Italy air units are so stronger, I didn't read so many thing about ww2 but a few and never read anything about Air Italy strength.

Here a short text pick on the net :


I also felt the French airplanes a bit unfear on how weak they are. At least they could get a higher range than Germans for example, plus if the country had resist German assault they will had better plane or at least planes from British or USA. Instead French planes from 36 to 40 had been spread in RtW to technological and time spread from 36 to 50. That's weird. Ha well ok just my 2 cents!

Actually the Italian air force posessed very advanced planes, but they never built them in huge numbers, reprisented in game as higher :hammers: cost.

Also, look at the 3rd French Bomber. The 2nd one (in real life) was basically a test run to fine-tune components that would be used in the very powerfull 3rd French Bomber.
 
Yeah, theoretically Civ4 can take 32K x 32K plots. But just cuz you can doesn't mean you should. ;)

It would grind your computer to a halt basically. For ever twice in size, it's four times the RAM requirement, and RtW maps already require a gig.

I have to try, for the good of mankind! How would one go about this, though? I doubt that I could do it without modding the game with python (which I can't do)
 
I have to try, for the good of mankind!

I salute you, boozer! Probly will make every computer in the world crash at once...but hey it's awesome!

A thing about Vichy, in every game, when they spawn they have no units...and Britain's African forces sweep in to take all Vichy's African cities, and Vietnam falls to Britain right away too. As Germany I can airlift units over to defend the Vichy cities, but should I have to? Shouldn't Vichy control France's old units?

I'm way excited for the final release, Dale...and I totally understand your desire to move on. Whatever people say, I like this mod, it does well what it's supposed to do. If people don't like this take on a WWII game, then get together and mod it!
 
Dale could use his influence at Firaxis to try and persuade them to release a Civ4: RTW or WWII expansion. Complete with professionally-designed graphics, customized AI, oodles of unique units, videos, sounds, etc.

I'd buy that for a dollar. I won't be buying Colonization OTOH :D
 
The discussion about advanced aircraft makes me wonder: how does training/expertise of pilots factor in here? Poorly-trained or rapidly-trained pilots even in technically very-advanced aircraft are at some initial disadvantage to better-trained or more-experienced pilots even in somewhat inferior aircraft. I guess this comes in as promotions. Perhaps in lieu of creating oodles of new units, various promotions could be given (or not given) to certain countries air units (similar to the winter promotion for Russian infantry), especially to differentiate the standard-issue air units of the smaller nations.

For some more realism/variety, a "desert warfare" promotion could be designed for ground units, ala the Afrika Korps, like the winter promotion given to the Russians. I suppose it couldn't be given to every unit of any particular nation, but perhaps somehow linked to units created only in certain desert cities?
 
Dale could use his influence at Firaxis to try and persuade them to release a Civ4: RTW or WWII expansion. Complete with professionally-designed graphics, customized AI, oodles of unique units, videos, sounds, etc.

I'd buy that for a dollar. I won't be buying Colonization OTOH :D

Customized AI? May be a pipe dream, but hey I'd buy that for $30!
 
Yeah, theoretically Civ4 can take 32K x 32K plots. But just cuz you can doesn't mean you should. ;)

It would grind your computer to a halt basically. For ever twice in size, it's four times the RAM requirement, and RtW maps already require a gig.

So. How do I begin?
 
A thing about Vichy, in every game, when they spawn they have no units...and Britain's African forces sweep in to take all Vichy's African cities, and Vietnam falls to Britain right away too. As Germany I can airlift units over to defend the Vichy cities, but should I have to? Shouldn't Vichy control France's old units?
I agree on this point but in practice you can use this at your advantage. Germany have many units so once Vichy is started use air transport to provide Vichy few units, eventually offer a few but keep a few to build a small army air transported to Vichy town at east of the north Africa. From there a quick war will give you control to all British oil resources. :)

The fix could be, few Vichy units generated and no air transport for most countries or very limited like only one unit par turn for a country (not for a town) and only some type of units.
 
Actually the Italian air force posessed very advanced planes, but they never built them in huge numbers, reprisented in game as higher :hammers: cost.
Not really it's stuff like 475 vs 500 and even for standard bomber the french bomber costs 600 (but is strong for this technological level). Well if a too high cost will result in an AI producing no planes, production cost can be a wrong choice.

In practice I have to admit that despite French planes are a lot weaker you can manage it anyway as it is and it's even a good point hat once Italy enter in war you'll hardly take full air control. I wonder how it goes when playing British. In older version from British side it took a while to take air control but at some point it was a more strong air control. On French side older versions I had to focus on oil resources destruction to get some air control.

Also there's no comparison globally I enjoy much more the new units.

Also, look at the 3rd French Bomber. The 2nd one (in real life) was basically a test run to fine-tune components that would be used in the very powerfull 3rd French Bomber.
I don't see clearly what you mean.
 
The discussion about advanced aircraft makes me wonder: how does training/expertise of pilots factor in here? Poorly-trained or rapidly-trained pilots even in technically very-advanced aircraft are at some initial disadvantage to better-trained or more-experienced pilots even in somewhat inferior aircraft. I guess this comes in as promotions. Perhaps in lieu of creating oodles of new units, various promotions could be given (or not given) to certain countries air units (similar to the winter promotion for Russian infantry), especially to differentiate the standard-issue air units of the smaller nations.
Yep, I think only USA try train a lot pilots before to send them to war, the point is only them had the time and resources to do it. But at a smaller level, British try did it a bit through all the war when Japan and Germany are know to have send ton of newbies during the second half of the war.

Eventually, some Nations could have the choice of 2 units, same kind of plane but one with some promotion like flee ability or something but more time to produce and another with zero promotion but faster to produce.

For some more realism/variety, a "desert warfare" promotion could be designed for ground units, ala the Afrika Korps, like the winter promotion given to the Russians. I suppose it couldn't be given to every unit of any particular nation, but perhaps somehow linked to units created only in certain desert cities?
Yep German units Tanks and infantry should have a desert promotion.
 
I don't see clearly what you mean.

In the real WWII, the in-game 2nd French Bomber did not perform very well at all, but French engineers improved it much for the 3rd bomber.
 
Of all the major mods, RtW is easily the most open of them, relying almost entirely on the AI (which since Warlords has been fairly defunct) and not on scripts.



Why is that something to boast about if, as you say, the AI is defunct?

I would have liked the accurate historical mode to be more scripted if that means an experience slightly closer to WWII as it really happened. :)
 
I love this and can't stop playing it. But a few things are really frustrating.

1. I see you scaled the great artist's power down. I say just get rid of them altogether. In Europe it's still strong enough to just ruin a game. If the French use one--and occasionally they get one as their first great person--in Strasbourg, then Germany is instantly handicapped, and it's absolutely no fair, AI or non-AI, because it's almost impossible to get that territory back quickly, especially if you're playing with accurate historical events. I just had the AI use one in Prague in early 1937, and AI Berlin is crushed now.

2. Finland is often devastated and destroyed in the winter war. In fact I haven't had a game where the USSR just didn't roar through Finland before the time limit's up. This is historically unrealistic, and something should be done to give Finland a better chance at defending itself.

3. Why are anti-air guns attacking land units? I thought those supposed to just attack air units?

4. I personally think Japan is having it way too easy in China. I once had Japanese conquering all the way to Lhasa before even Pearl harbor, and I don't think the communist chinese ever made an impact--they're usually destroyed within a few years of the war starting.

5. Why does Vichy France always start with absolutely no defending troops?

6. I am not sure if it's just me, but the color of Persia and Russia are the same color, thus making it impossible to see the borders. I at first thought Russia was given all of that territory, which confused me, because that made no sense, until I realized it was Persian.

7. Where's Mongolia?

8. Where's Beiping?

9. And finally, central Brazil shouldn't be as highly populated and strong as it is here. Brasília didn't even EXIST in WW2--it was founded in 1960--so what it is doing there, and so heavily populated at that? Rio de Janeiro should be the capitol, as it was then, with central Brazil still thickly forested and sparsely populated. I also find it funny that Manaus has more people in it then New York.

10. Turn off global warming. This point should be self explanatory.
 
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