Chamboozer
Warlord
Is there a way to limit it to X number per cities, preferably one worker per city?
Dale, just an experimental query, but would it be possible to create a global map in which everything is scaled to be the size of the europe/east asia scenarios? It would be a map approximately six to eight times the size of the europe map.
Myself I like a lot the script events in Desert War they bring some story to the game, anyway that's not the point. I don't think it's the source of the AI aggressiveness (correct me if I'm wrong), for example Vichy puts a strong pressure and is real tough to push back but when you play Vichy you end doing similar thing than the AI, it seems to me the best choice from Vichy side. Ie the high pressure from Vichy doesn't seem to be linked to scripts. One thing that also seem to never work in RtW it's USA, the AI seems unable to manage them so far from fight area, a few scripts would be welcome here! Lol ok just my 2 cents, no scripts is your choice.The AI problems with Beta3 centre around issues with factories. There's problems with those and the AI, which results in the AI having no advanced forces, and no forces available to attack with.
Also, do not compare Alexander and Desert War mods to RtW. They are fully scripted to be hard. RtW is a LOT more open.
For instance, in Desert War it is deliberately scripted so that if A&B happens, then C is given to the AI. I didn't want RtW to suffer the same issues that surround those scripted types of mods (even RFC to some extent is heavily scripted).
Of all the major mods, RtW is easily the most open of them, relying almost entirely on the AI (which since Warlords has been fairly defunct) and not on scripts.
Nightmare!Dale, just an experimental query, but would it be possible to create a global map in which everything is scaled to be the size of the europe/east asia scenarios? It would be a map approximately six to eight times the size of the europe map.
The RIAF was the most Fascist of the three military branches, and was known to be the favourite of dictator Benito Mussolini. Despite this favour and renown, the Italian air force could not stand up amongst its allies and competitors. The RIAF had enough planes: roughly 1,000 front-line aircraft and about 2,000 second and third-string planes. The problem was that only a small percentage of these planes were of the pedigree that won so many aviation awards. The rest of the air force was full of aging and obsolete aircraft.
I'm playing Europe 39 and noticed few points:
- Standard Air French air Bomber has a strength of 12, range 12, cost 480 when the improved Bomber has strength of 10, range 10, cost 320. No idea if this is on purpose or not.
- Also the Japan improved air bomber seems a little strange particularly when compared to other japan bombers. As each sort of bomber unit replace the previous it looks a little weird but no idea if it's on purpose or not.
- When I am bombing a pack of units with ships in a town, if the attacked pack has artillery then I got a message of enemy ships that reply instead of enemy artillery.
From what I saw of the new units, I prefer a lot the current version in general. I just feel not cool at all that Italy air units are so stronger, I didn't read so many thing about ww2 but a few and never read anything about Air Italy strength.
Here a short text pick on the net :
I also felt the French airplanes a bit unfear on how weak they are. At least they could get a higher range than Germans for example, plus if the country had resist German assault they will had better plane or at least planes from British or USA. Instead French planes from 36 to 40 had been spread in RtW to technological and time spread from 36 to 50. That's weird. Ha well ok just my 2 cents!
Yeah, theoretically Civ4 can take 32K x 32K plots. But just cuz you can doesn't mean you should.
It would grind your computer to a halt basically. For ever twice in size, it's four times the RAM requirement, and RtW maps already require a gig.
I have to try, for the good of mankind!
Dale could use his influence at Firaxis to try and persuade them to release a Civ4: RTW or WWII expansion. Complete with professionally-designed graphics, customized AI, oodles of unique units, videos, sounds, etc.
I'd buy that for a dollar. I won't be buying Colonization OTOH![]()
Yeah, theoretically Civ4 can take 32K x 32K plots. But just cuz you can doesn't mean you should.
It would grind your computer to a halt basically. For ever twice in size, it's four times the RAM requirement, and RtW maps already require a gig.
I agree on this point but in practice you can use this at your advantage. Germany have many units so once Vichy is started use air transport to provide Vichy few units, eventually offer a few but keep a few to build a small army air transported to Vichy town at east of the north Africa. From there a quick war will give you control to all British oil resources.A thing about Vichy, in every game, when they spawn they have no units...and Britain's African forces sweep in to take all Vichy's African cities, and Vietnam falls to Britain right away too. As Germany I can airlift units over to defend the Vichy cities, but should I have to? Shouldn't Vichy control France's old units?
Not really it's stuff like 475 vs 500 and even for standard bomber the french bomber costs 600 (but is strong for this technological level). Well if a too high cost will result in an AI producing no planes, production cost can be a wrong choice.Actually the Italian air force posessed very advanced planes, but they never built them in huge numbers, reprisented in game as highercost.
I don't see clearly what you mean.Also, look at the 3rd French Bomber. The 2nd one (in real life) was basically a test run to fine-tune components that would be used in the very powerfull 3rd French Bomber.
Yep, I think only USA try train a lot pilots before to send them to war, the point is only them had the time and resources to do it. But at a smaller level, British try did it a bit through all the war when Japan and Germany are know to have send ton of newbies during the second half of the war.The discussion about advanced aircraft makes me wonder: how does training/expertise of pilots factor in here? Poorly-trained or rapidly-trained pilots even in technically very-advanced aircraft are at some initial disadvantage to better-trained or more-experienced pilots even in somewhat inferior aircraft. I guess this comes in as promotions. Perhaps in lieu of creating oodles of new units, various promotions could be given (or not given) to certain countries air units (similar to the winter promotion for Russian infantry), especially to differentiate the standard-issue air units of the smaller nations.
Yep German units Tanks and infantry should have a desert promotion.For some more realism/variety, a "desert warfare" promotion could be designed for ground units, ala the Afrika Korps, like the winter promotion given to the Russians. I suppose it couldn't be given to every unit of any particular nation, but perhaps somehow linked to units created only in certain desert cities?
I don't see clearly what you mean.
Of all the major mods, RtW is easily the most open of them, relying almost entirely on the AI (which since Warlords has been fairly defunct) and not on scripts.