Ruff06 - Testing / Illustrating BUG!

Roster

1. alerum68 (requested a skip)
2. FeedBack (up for 10 turns)
3. ·Imhotep· (might request a skip based on other posts)
4. EmperorFool (could be up again!!)
5. Ruff (just declared war!)

Re the WAR ... that Saladin city has 2 chariots, 1 archer, suggest going after it with 1 or 2 spears, 1 or 2 chariots, 1 or 2 axes (4-5 units total) ... and RAZE it ... it isn't on our city game plan. After destroying it, sign for peace and maybe get some techs!!
 
I got it running, but had to update to 3.13.:| Not happy about it, but I'll take it over nothing. So this will be my "I Got it!" Is late now, so won't touch it until tomorrow.
 
Wow... you get off for the weekend and all this stuff happen?? :mischief:

Alerum, glad you can play. I wouldn't be able to until Wednesday. You playing tonight fits completely in my schedule! :D

I agree with ruff on the war. Raze the city and sue for peace. We don't need to get more cities and razing Saly ones should be a PITA.

Actually, I think the AI now is challenging again. I was trying to work on Monarch (and things were a little easier than I thought), but now on 3.13 even Prince has something to tell us. I never saw the AI having Alpha before myself even on Monarch, getting IW and Maths before... Strange... :crazyeye:
 
That is strange, isn't it? I picked up Mathematics instead of Alphabet because, heck, this is prince and I usually play on emperor. I was surprised to see an AI get Alphabet so soon.
 
1! Try 3.
 
funny - just about to do the same thing ... remember that it is 24/48 ... 24 hrs for the 'got it' and 48 for the report (and save).
 
@Imhotep - You're up!

If Imhotep passes as well, I might be able to pick it up tomorrow, but I'd rather put my limited time toward getting the 3.13 BUG out the door this weekend.
 
First of all a neat feature ruff built into the Logger: Battle Stats. They're written to the log once you hit Alt-B. Here are the stats for my 15 turns:

Battle Stats:
Units victorious while attacking : 4
Units victorious while defending : 2
Units defeated while attacking : 1
Units defeated while defending : 1

At the beginning some dude showed us we suck culturally. Who cares ?

22903358ij6.jpg


I then traded for Iron Working as ruff suggested. Nothing valuable out there besides that tech though.

59435465cf7.jpg


We got Iron at the gates of our capital :woohoo: !

27747352yj9.jpg


The lands of our vile enemy. Say hello to Mecca, home of Buddhism.

34187724yf7.jpg


Poor Isabella lacks a religion still, which is quite unusual. I signed OB with her.

87566710jj3.jpg


Then it was time to get rid of the nuisance at our borders. The war horns sound ! Chaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarge !

82643966az6.jpg


The ashes are still smoking...

14555353bo4.jpg


Time to get civil then, alas Sally wouldn't part even with cheap Meditation.

23607534lb9.jpg


Here is the feature ruff has spoken of in his last turnset. With hitting Alt-M you can set a reminder that pops up a message after the specified amount of turns. In the screenie you also see another feature EmperorFool crafted: The Great Person bar. Basically it shows you which city generates the next GP in how many turns. Which is rather neat if you want to control which GP is spawned next...

37854691lg1.jpg


The Bizstacker™ felt lucky and wanted free stuff. I sent him packing.

10fb7.jpg


Overall we're doing really well, I think we are in a strong position. The Iron is hooked up already, which means we can build Swords now. I researched Construction and set Currency as our next target. A Settler is being trained, as we can clearly expand. I hire 2 Scientists in our Capital, GP will be birthed soonish.

Imhotep

Spoiler The Log :

Logging by BUG Mod (BtS v3.02) - New Log Entries
------------------------------------------------
Turn 100/500 (375 BC) [12-Oct-2007 10:08:49]
Tech learned: Alphabet
Tokyo finishes: Chariot

IBT:

Turn 101/500 (350 BC) [12-Oct-2007 10:10:15]
Research begun: Iron Working (6 Turns)
Tech learned: Iron Working
Research begun: Construction (11 Turns)
Osaka finishes: Chariot

IBT:

Turn 102/500 (325 BC) [12-Oct-2007 10:13:28]
Osaka begins: Axeman (4 turns)
Tokyo begins: Axeman (4 turns)

IBT:

Turn 103/500 (300 BC) [12-Oct-2007 10:14:22]
A Mine was built near Satsuma
Satsuma grows: 4

IBT:
Attitude Change: Qin Shi Huang(China) towards Bismarck(Germany), from 'Cautious' to 'Annoyed'
Attitude Change: Qin Shi Huang(China) towards Roosevelt(America), from 'Cautious' to 'Pleased'

Turn 104/500 (275 BC) [12-Oct-2007 10:15:02]
A Mine was built near Tokyo
Kyoto finishes: Spearman

IBT:
While defending in Arabian territory at Mecca, Kazuki of Kyoto (Warrior) defeats (1.24/2): Arabian Chariot (Prob Victory: 63.8%)
While defending in Arabian territory at Mecca, Kazuki of Kyoto (Warrior) loses to: Arabian Archer (2.43/3) (Prob Victory: 8.0%)
State Religion Change: Bismarck(Germany) from 'no State Religion' to 'Buddhism'

Turn 105/500 (250 BC) [12-Oct-2007 10:15:44]
Kyoto begins: Archer (5 turns)
A Mine was built near Kyoto
Osaka finishes: Axeman
Tokyo finishes: Axeman
Satsuma finishes: Axeman

IBT:

Turn 106/500 (225 BC) [12-Oct-2007 10:17:16]
Tokyo begins: Swordsman (4 turns)

IBT:

Turn 107/500 (200 BC) [12-Oct-2007 10:18:07]

IBT:
While defending in Japanese territory near Tokyo, Axeman defeats (2.70/5): Arabian Chariot (Prob Victory: 59.9%)
Attitude Change: Saladin(Arabia) towards Ruff06 [X-Tokugawa](Japan), from 'Annoyed' to 'Furious'
Attitude Change: Qin Shi Huang(China) towards Roosevelt(America), from 'Pleased' to 'Cautious'

Turn 108/500 (175 BC) [12-Oct-2007 10:18:38]
Axeman promoted: City Raider I
Axeman promoted: City Raider II
A Mine was built near Satsuma
Tokyo finishes: Swordsman

IBT:

Turn 109/500 (150 BC) [12-Oct-2007 10:19:13]
Kyoto finishes: Archer
Osaka finishes: Library
Tokyo finishes: Chariot

IBT:
A Pasture was destroyed near Satsuma
A Pasture near Satsuma was destroyed by Barbarian Warrior

Turn 110/500 (125 BC) [12-Oct-2007 10:20:07]
Kyoto begins: Spy (8 turns)
Osaka begins: Walls (3 turns)
Tokyo begins: Granary (6 turns)
Axeman IV of Kyoto (Axeman) promoted: City Raider I
Chariot promoted: Flanking I
While attacking in Arabian territory at Kushans, Chariot loses to: Arabian Archer (2.04/3) (Prob Victory: 5.8%)
While attacking in Arabian territory at Kushans, Axeman IV of Kyoto (Axeman) defeats (1.40/5): Arabian Archer (Prob Victory: 61.7%)
While attacking in Arabian territory at Kushans, Axeman defeats (3.55/5): Arabian Archer (Prob Victory: 84.9%)
While attacking in Arabian territory at Kushans, Spearman defeats (3.48/4): Arabian Chariot (Prob Victory: 99.9%)
Captured Kushans (Saladin)
Razed Kushans
Kushans lost
Ruff06 [X-Tokugawa](Japan) and Saladin(Arabia) have signed a peace treaty
Yamaji Fukahisa (Archer) promoted: Combat I
While attacking in Japanese territory at Satsuma, Yamaji Fukahisa (Archer) defeats (1.20/3): Barbarian Warrior (Prob Victory: 98.3%)
Satsuma finishes: Granary

IBT:
Attitude Change: Saladin(Arabia) towards Ruff06 [X-Tokugawa](Japan), from 'Furious' to 'Annoyed'

Turn 111/500 (100 BC) [12-Oct-2007 10:24:24]
Satsuma begins: Library (15 turns)
Yamaji Fukahisa (Archer) promoted: City Garrison II
Axeman IV of Kyoto (Axeman) promoted: City Raider II
A Cottage was built near Osaka
A Town was built near Kyoto

IBT:
Civics Change: Isabella(Spain) from 'Despotism' to 'Hereditary Rule'

Turn 112/500 (75 BC) [12-Oct-2007 10:25:37]
Tech learned: Construction
Osaka grows: 5
Osaka finishes: Walls

IBT:
State Religion Change: Roosevelt(America) from 'no State Religion' to 'Judaism'
Attitude Change: Qin Shi Huang(China) towards Roosevelt(America), from 'Cautious' to 'Pleased'

Turn 113/500 (50 BC) [12-Oct-2007 10:26:06]
Research begun: Currency (12 Turns)
Osaka begins: Settler (8 turns)
A Pasture was built near Satsuma

IBT:
State Religion Change: Isabella(Spain) from 'no State Religion' to 'Judaism'

Turn 114/500 (25 BC) [12-Oct-2007 10:28:21]
A Pasture was built near Tokyo
A Cottage was built near Tokyo

IBT:
Civics Change: Saladin(Arabia) from 'Paganism' to 'Organized Religion'

Turn 115/500 (0 AD) [12-Oct-2007 10:29:22]

Battle Stats:
Units victorious while attacking : 4
Units victorious while defending : 2
Units defeated while attacking : 1
Units defeated while defending : 1
 
Got it. Will play Friday night probably since I'm pretty busy this weekend and want to keep up the flow.

Also, I'll try to highlight the features this next time. I went story-crazy but won't be able to keep that up. I think I spent all my creativity points for the year in that post. How sad, eh? :cry: I probably had like 7 CPs.

BTW, Impaler[WrG] created the original GP Progress Bar. I only added the clickability -- maybe the city name, too; I've already forgotten. I'm often amazed I remember to finish my
 
Nice job on clearing our borders! The GP Progress bar is clickable? Who knew!!! Wonder what it does if you click it ... :hmm:
 
lurker's comment:
takes you to the city which is producing the next GP

jeez, SOME fine group of people go to all the trouble to put together a fine mod, w/clickable GP bars, and some lazy shot is too . . . . er, lazy to click the bar. :lol: :D
 
oh, this is CFC and I cannot say what I want to say ... anyway, pholk ... click off! with color and no spoiler!
 
Oh, I thought I was up after alerum, but... Well... I was going to request a skip anyways. I thought I had time to play yesterday, but I overestimated the time. I couldn't even play MLG3....
Nice turns, Imhotep! Glad to see things rolling on! :thumbsup:
 
Roster

1. alerum68 (skippity skip skip)
2. FeedBack (skippity skip skip skip)
3. ·Imhotep· (just played out of order, but no prob with me!)
4. EmperorFool (up!!!)
5. Ruff (waiting)
 
I didn't get to play last night, but I'm going to right now while I do laundry. I should have the turnset posted soon.
 
I start with a quick tour and notice some things that seem off to me.
  • Kyoto is working a 0-4-0 tile instead of the 2-4-1 Iron. Fixed. I add a Worker after the Spy finishes to keep from growing into unhappiness, though a Colosseum would fix that.
  • Satsuma (seemingly production city, 2:commerce: right now) is building a Library. Let it finish (4 turns) for the culture, but add a Barracks.
  • Tokyo (a great commerce city) has a barracks and needs more Cottages rather than hooked up Sheep. Move Worker to help add a couple Cottages (city is working unimproved FPs now).
  • Osaka ... is going to cause us to declare war on China in 8 turns. Oh boy. I move the army (5 units yay!) south and start some plans. I suppose we can declare and stay on the defensive until we have some decent offensive units, so no biggie.
OsakaBorders.jpg
OsakaBorders.jpg


On turn 6 we meet the Native Americans. I wonder if the Americans have anything to say about that. :p Be on your way, eagle scout.

Sorry, no pic. I must have hit the peace pipe too many times.

On turn 7, some smart guy is born in Kyoto. I'll save him so we can discuss what to do with him.

BUG Highlight: The GP Tech Prefs mod shows that he wants to research Aesthetics, and would research Sailing after that. Note we may just want to execute him since it seems he'd rather be an artist in some far off land.

GPTechPrefs.jpg
GPTechPrefs.jpg


Turn 8 was rather busy.
  1. Saladin demanded that we teach his advisors how to count. I started by showing him a single digit.
  2. Our wise men learned how to count our money.
  3. Founded Kagoshima.
Kagoshima.jpg
Kagoshima.jpg


Oh, and China dared to get in the way of our cultural expansion. Our Chariot is bringing back some Chinese Workers so we can explain the situation to them. Our mighty four-unit army threatens their stables.

Guangzhou.jpg
Guangzhou.jpg


Also, China sent a Swordsman and Settler west from Guangzhou. Our forces are sadly out of place. And to complicate matters, both Guangzhou and whatever city is hidden to its east expanded their borders. This means we'll have two cities to clear before we can end war since Satsuma's borders will expand soonish.

BUG Highlight: Here's a look at the current scoreboard. Notice the aligned icons for easier visibility and the fist icon to denote our war status with China.

Scoreboard.jpg
Scoreboard.jpg


BUG Highlight: Notice that we could make Guangzhou very unhappy for 8 turns. I set the espionage up so we can start getting points against China again and 1 against Persia. Too bad we're a long ways away from being able to support a revolt to knock out that 40% cultural defense. :(

Espionage.jpg
Espionage.jpg


Spoiler Log :
Logging by BUG Mod 1.0 (BtS 3.13)
------------------------------------------------
Turn 115/500 (0 AD) [13-Oct-2007 16:56:01]
Tokyo finishes: Granary
Satsuma grows: 5

IBT:

Turn 116/500 (25 AD) [13-Oct-2007 17:11:29]
Tokyo begins: Library (9 turns)
Satsuma begins: Barracks (3 turns)
Satsuma begins: Barracks (3 turns)
Tokyo begins: Swordsman (4 turns)

IBT:

Turn 117/500 (50 AD) [13-Oct-2007 17:37:01]
Kyoto finishes: Spy

IBT:
Attitude Change: Saladin(Arabia) towards Roosevelt(America), from 'Cautious' to 'Annoyed'

Turn 118/500 (75 AD) [13-Oct-2007 17:39:18]
Kyoto begins: Swordsman (8 turns)
Kyoto begins: Worker (9 turns)
Tokyo finishes: Swordsman

IBT:
Attitude Change: Isabella(Spain) towards Bismarck(Germany), from 'Pleased' to 'Cautious'
Civics Change: Bismarck(Germany) from 'Paganism' to 'Organized Religion'

Turn 119/500 (100 AD) [13-Oct-2007 17:51:23]
While attacking in Japanese territory near Kyoto, Axeman defeats (4.20/5): Barbarian Archer (Prob Victory: 88.2%)
A Cottage was built near Osaka
Tokyo begins: Library (9 turns)
Tokyo begins: Swordsman (4 turns)
Judaism has spread: Kyoto
Satsuma finishes: Library

IBT:
Attitude Change: Isabella(Spain) towards Bismarck(Germany), from 'Cautious' to 'Pleased'

Turn 120/500 (125 AD) [13-Oct-2007 17:53:59]
While attacking in Japanese territory near Kyoto, Axeman defeats (0.45/5): Barbarian Archer (Prob Victory: 89.6%)
A Mine was built near Satsuma
Osaka finishes: Settler

IBT:
Civics Change: Roosevelt(America) from 'Paganism' to 'Organized Religion'

Turn 121/500 (150 AD) [13-Oct-2007 17:57:36]
Contact made: Native American Empire
Osaka begins: Swordsman (6 turns)
Satsuma begins: Colosseum (6 turns)
Satsuma begins: Colosseum (6 turns)
A Cottage was built near Tokyo
Hypatia (Great Scientist) born in Kyoto

IBT:
Attitude Change: Sitting Bull(Native America) towards Bismarck(Germany), from 'Pleased' to 'Cautious'

Turn 122/500 (175 AD) [13-Oct-2007 18:03:03]
Research begun: Aesthetics (9 Turns)
Research begun: Currency (1 Turns)
Tech learned: Currency
Osaka's borders expand
A Hamlet was built near Osaka
Tokyo finishes: Swordsman

IBT:
Attitude Change: Roosevelt(America) towards Sitting Bull(Native America), from 'Pleased' to 'Cautious'
Civics Change: Sitting Bull(Native America) from 'Paganism' to 'Organized Religion'

Turn 123/500 (200 AD) [13-Oct-2007 18:22:07]
Ruff06 [X-Tokugawa](Japan) declares war on Qin Shi Huang(China)
While attacking in the wild near Satsuma, Chariot defeats (4.00/4): Chinese Worker (Prob Victory: 89.6%)
A Cottage was built near Tokyo
Kagoshima founded
Research begun: Code of Laws (9 Turns)
Tokyo begins: Library (10 turns)
Kagoshima begins: Granary (60 turns)
A Hamlet was built near Tokyo

IBT:
Attitude Change: Qin Shi Huang(China) towards Ruff06 [X-Tokugawa](Japan), from 'Cautious' to 'Annoyed'

Turn 124/500 (225 AD) [13-Oct-2007 18:42:27]
Osaka grows: 6
Satsuma's borders expand

IBT:
Attitude Change: Roosevelt(America) towards Sitting Bull(Native America), from 'Cautious' to 'Pleased'
Attitude Change: Sitting Bull(Native America) towards Bismarck(Germany), from 'Cautious' to 'Pleased'

Turn 125/500 (250 AD) [13-Oct-2007 18:46:26]
A Pasture was built near Kagoshima

http://forums.civfanatics.com/uploads/111657/Ruff06_X-Tokugawa_AD-0250.CivBeyondSwordSave
 
got it, playing now.
 
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