Ruff08 - The AI Shuffle

I'll got this tomorrow, but little rule clarification is needed.

R_Rolo1 decided to obey with techs and builds recommended by Sid, but is this mandatory? The rules only mention that "we can only select techs based on those that we can see, not by considering those further down the tech tree". There's no mention about builds except that every other build must be a military unit.
 
Nice work rolo. I like that the game was basically playing for you. I've found that there is a bug in BUG ...

Ruff08-0112.jpg


... so, Hammubi is our worst enemy according to the game. As such, I have no problem with settling to take his resources. I suggest we use rolo's human decision to settle yellow dot ...

Ruff08-0113.jpg


This is one of the downsides of over cropping your pics (my report #1).
 
That spot is clearly the best available, but I think I'll use my own human decision to wait 5 turns and see where the copper is before settling. Unless Hammurabi decides to send a settler himself.
 
Roster
Ruff
r_rolo1
Meiz <-- UP
Ralph_Jackson <-- On Deck
RRRaskolnikov

Re the rules ... technically, Meiz is correct. However, rolo is thinking back on his sand1 experience. I would say that we should look closely at the two highlighted builds and techs but we don't have to blindly accept the AI suggestions. However, you will need a French 'story' behind your tech / unit build selections if you don't follow the AI suggestions.

City placements is similar but the pressure on following the blue circles is stronger ... that is, you need to give it much greater thought and have a stronger story angle if you deviate from the blue circles.
 
Ruff , I didn't played sand-1 :p

BTW the GPP bar does not disappear with Alt-I ( remove interface ) in BUG 3.5 :p

Regarding the "worst enemy" bug... Dresden fixed it in the last version of his unofficial patch. I doubt that you can solve it with python alone
 
Nice work rolo. I like that the game was basically playing for you. I've found that there is a bug in BUG ...

BUG doesn't create that text--it's from the DLL. And BUG doesn't have its own DLL. This information was added by the 3.17 patch.

That being said, how does a human player have a worst enemy?! Humans don't have attitudes or worst enemies in the game. Is this a bug in the unofficial patch or is 3.17 doing that itself?
 
It is from plain vanilla 3.17. Dresden has a unpublished fix for it, for the next version of his patch ( see here , between posts 19-21 )....

And , as you said, it is not fixable outside the dll. Not a job for this incarnation of BUG :p

Now on the GPP bar not disapearing with Alt-I... that is definitely :D
 
Now on the GPP bar not disapearing with Alt-I... that is definitely :D

Yes, that is a bug, thanks. Along with that the PLE buttons don't disappear when in WorldBuilder.
 
Attitudes Update
  • Hammurabi: Cautious (-2)
    • not French [-1]
    • thinks we are small [-1]
  • Boudica: Cautious (0)
    • not French [-1]
    • woman [+1]
    • scary looking [-1]
    • France has always had a soft spot for the celts [+1]
  • Isabella: Cautious (0)
    • not French [-1]
    • woman [+1]
  • Zara Yaqob: Cautious (0)
    • not French [-1]
    • thinks I am tall [+1]
  • Elizabeth: Cautious (-3)
    • not French [-1]
    • woman [+1]
    • English and for some reason I hate the English [-3]
  • Roosevelt: Cautious (-3)
    • not French [-1]
    • he looks down his nose at me [-1]
    • He has a better starting position that we do [-1]
  • Other AI: Cautious (-2)
    • not French [-1]
    • he looks down his nose at me [-1]
    • hasn't shown his face yet [-1]

Can the reporter please keep this updated!
 
That being said, how does a human player have a worst enemy?! Humans don't have attitudes or worst enemies in the game. Is this a bug in the unofficial patch or is 3.17 doing that itself?
The game still keeps track of the players attitude to the AIs as if the player was an AI. I suppose this is so that it can sub in an attitude if the player quits (MP only?). I have certainly seen that in PBEM games.
 
The game still keeps track of the players attitude to the AIs as if the player was an AI.

That makes sense. I guess we (BUG) were pretty good about checking isHuman() before showing that information. Yay!
 
Lurker: Any reason why you don't have at least two archers along with your settler? ;) I have never seen Napoleon send a settler without at least two archers, although other AI's sometimes send just one.

Don't worry, I plan to fix that asap :)
 
Turn 0

As DMOC mentioned, our settler isn't moving anywhere without it's archer escort so one of those is ordered (coming in 2 turns).

Turn 2

We start to build our second archer which takes exactly three turns, the same time that Bronze working is finished.

Turn 5

And do we have some copper? Most definitely! :D And I love the blue dots already... :cry:

Ruff001.jpg



I set our research towards Pottery, as we gotta have cottages, right? Paris starts third archer, timed to be built at the same time as it grows (3 turns).

Turn 8

Paris grows to size 5 and starts to build a settler for the phants. We also settle Orleans and start to build a monument.

Ruff002.jpg



Now I realize that I forgot to revolt to slavery (like AI would do) so I think I'll sacrifice my "human decision" and revolt with a delay :blush:

Turn 10

I managed to trap our exploring warrior :mad: Note that Hammurabi has the cows in his first ring now.

Ruff003.jpg



Turn 12

Whipped settler as soon as possible for 2 population. Overflow goes to an axeman.

Turn 13

Start to reseach Writing for libraries and open borders (for the few selected of course :))

Turn 15

I get a busy turn for the ending. Paris completes our first axeman and I continue with a worker. Then we meet this lovely fellow.

Ruff004.jpg


Attitude: -1 (he is not French [-1] but he thinks I am tall [+1]. Hadn't shown his face before this! [-1])

Hinduism spreads to Paris and Orleans on the same turn :D We naturally revolt immediately.

Ruff005.jpg



I left the settler and archer unmoved, so we can decide if we still want to go for the phants. Cows might be hard to acquire, but I think phants are worth the slow start of this city. Also note that we are threatened by a barb archer.

Ruff006.jpg
 
Attitudes Update
  • Hammurabi: Cautious (-1)
    • not French [-1]
    • thinks we are small [-1]
    • shares our religion [+1]
  • Boudica: Cautious (0)
    • not French [-1]
    • woman [+1]
    • scary looking [-1]
    • France has always had a soft spot for the celts [+1]
  • Isabella: Cautious (-1)
    • not French [-1]
    • woman [+1]
    • different religion [-1]
  • Zara Yaqob: Cautious (0)
    • not French [-1]
    • thinks I am tall [+1]
  • Elizabeth: Cautious (-4)
    • not French [-1]
    • woman [+1]
    • different religion [-1]
    • English and for some reason I hate the English [-3]
  • Roosevelt: Cautious (-3)
    • not French [-1]
    • he looks down his nose at me [-1]
    • He has a better starting position that we do [-1]
  • Tokugawa: Cautious (-1)
    • not French [-1]
    • thinks I am tall [+1]
    • hadn't shown his face before now [-1]
 
Ok Got it.

Ralph
 
First, Mr Ruff, can we add a modifier againt the Americans? Well, they are Americans and us French :D

:lol:, this sounds harsh ;)
The game is moving fast! Good news with the nearby copper...
I am a bit worried with the ivory site, to gain ivory back, the resource would need to be in the first ring but the cows is not available anymore (and it's really unlikely we can win that culture fight)... so the current site would only be good for some cottages after IW with limited growth untill calendar... do we still settle it?

Cheers
 
lurker's comment: No +modifiers (even a small one) for Hammurabi for shared religion, and -modifier to Izzy for different one? I know Nappy doesn't care much, but I think all AIs have at least a +/- 1, right?
 
lurker's comment: No +modifiers (even a small one) for Hammurabi for shared religion, and -modifier to Izzy for different one? I know Nappy doesn't care much, but I think all AIs have at least a +/- 1, right?

Good point! Might take a while before I get a hang on this :)
 
Nice set. I thought we were building stonehenge? Did that get changed. No problem if it did. Also, you can delete the 'unknown AI' in the attitude listing - we know them all now (I think).
 
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