Turn 0
As DMOC mentioned, our settler isn't moving anywhere without it's archer escort so one of those is ordered (coming in 2 turns).
Turn 2
We start to build our second archer which takes exactly three turns, the same time that Bronze working is finished.
Turn 5
And do we have some copper? Most definitely!

And I love the blue dots already...
I set our research towards Pottery, as we gotta have cottages, right? Paris starts third archer, timed to be built at the same time as it grows (3 turns).
Turn 8
Paris grows to size 5 and starts to build a settler for the phants. We also settle Orleans and start to build a monument.
Now I realize that I forgot to revolt to slavery (like AI would do) so I think I'll sacrifice my "human decision" and revolt with a delay
Turn 10
I managed to trap our exploring warrior

Note that Hammurabi has the cows in his first ring now.
Turn 12
Whipped settler as soon as possible for 2 population. Overflow goes to an axeman.
Turn 13
Start to reseach Writing for libraries and open borders (for the few selected of course

)
Turn 15
I get a busy turn for the ending. Paris completes our first axeman and I continue with a worker. Then we meet this lovely fellow.
Attitude: -1 (he is not French [-1] but he thinks I am tall [+1]. Hadn't shown his face before this! [-1])
Hinduism spreads to Paris and Orleans on the same turn

We naturally revolt immediately.
I left the settler and archer unmoved, so we can decide if we still want to go for the phants. Cows might be hard to acquire, but I think phants are worth the slow start of this city. Also note that we are threatened by a barb archer.