Runaway AI on another continent

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Oct 20, 2007
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I typically play on Hemispheres with two continents. More often then not, by the time I get caravals and meet the other half of the world, an AI over there is on its way to becoming a superpower. I typically lose the space race if I leave them alone. What is the best way to deal with this scenario? A full scale naval invasion?
 
You could always bribe the runaway AI to attack someone on their continent, then stab them in the back with a well placed attack. Espionage is another means to aid in levelling the playing field.

Nukes also do the trick.
 
I've tried the whole bribery thing before, and last time the runaway AI obliterated his opponent and became an even bigger foe :lol:.
 
Make friends with the runaway AI's enemy, start ferrying troops to their territory and launch a war from there, and hide your wonded troops in your friends lands.

You can concentrate on pillaging if you're not strong enough to take cities. Without their cottages and resources they will soon fall behind.
 
If you've already dominated your continent and have enough turns to spare (100+), I'd recommend staying on the superpower's goodside and having a fullscale naval invasion on any weaker civilizations still on the continent. (that aren't vassals of course)

Somewhat situational, but I was able to destroy one with an initial force of 20 modern units and a steady flow of reinforcements (got a nice transport ferry system until I got airports), which gave me a good foothold on the continent from which to launch an attack on the superpower once airports gave me a steady flow of troops.

Well, if you want to go for domination. ;)
 
I would reccomend reading EVP I: The Destructive Vikings. OK... end of shameless promotion...

Anyway, in that game, I had the same thing... a run away civ (in this case, Shaka), who had vassalised India, and ruled the entire continent.

My initial idea to "capture" cities was a failure. If the person has any half-decent army, any capturing of cities pre-flight will mean that you will have to constantly reinforce the city, until, eventually, he will get it back. Pre-combustion, it may happen after just 1 or 2 reinforcements.

What worked, however, was razing cities. Now, I was playing as the Vikings, which helped ALOT. However, if you can take some archers with you, you can not only take out all cities on the coast with a hills adjacent to both the shore and the city with ease, you can even take cities one tile in. Just give the archers insane Guerrila promotions, hold out for one turn, wipe out city defences with a spy, capture it with collateral damage, and retreat. You will have much lower losses than the enemy (as long as you pack lots of pikes for those pesky Knights, flanking your cats and trebs), and you can just keep on hopping around the coast, razing and pillaging cities everywhere.

Eventually, the damage done by the razing will give you a tech lead, and with that tech lead you can choose to either go for space race, or win by conquest/domination by getting more and more advanced troops to raze the cities.

An additional interesting thing is that, if you raze all the coastal cities, the 'new' coastal cities which would replace them would lack the vital infrastructure to build galleons, and thus they will be less able to launch a decent counter-attack.

Just one thing... from previous games, NEVER let the run-away civ survive. At least cripple him so you can win time...

If you are playing a game where some civs (no matter how weak) still are alive, befriend the surviving civs, and fight for 'their' freedom. Use their land as a landing beach to take over some cities. Also, try and bribe them to join war ASAP, as you will need them to defend you from counter-attack until you have a strong beach-head. They will likely be weak from the wars, so giving them techs to help (preferably military techs) will help even the score on that continent.

[Edit] Or use Joshuas tips, where you blow up the weaker civs, and use those places as a beachhead. Just check that they haven't already vassalised[/Edit]

Whatever you do, you MUST destroy the civ's infrastructure. Either by razing the cities, spying them to death (unlikely and expensive), or capturing the cities (only advisable if you have similar military powers, and/or flight, and/or playing as Vikings with transports for rapid reinforcement)
 
Yeah burn down cities and tear up towns. Disband captured workers.
 
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