[BTS] Saved Game - What to do here?

I wonder at what size you should of gone settler. You could of done size 2. Size 3 only add 3f farm. Unless you double farm flood plains?
Or maybe third worker? I'm really not sure what to build at this point. I would usually build another warrior and grow to 3.

Albeit 5 turns off BW. Why is warrior in capital? Fog bust?
It is possible that one of Charlemagne's archers (or something worse) may attack the city. I'm certainly willing to listen if others think fogbusting is better.

I would not rush this game. If you want a game to play quick set up private game and use this for forum.
Yes. Sure.
 
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You rushed through a decision a bit. Because you have two good tiles you should've considered starting a settler at size 2 instead of growing to 4-yield tiles (farmed fp or mine). Perhaps it would've been unwise due to war anyway though, so no big deal. You should build warrior(s) and try to time it so that you get one out when you reach size 3 and start a settler.

Charlemagne's archers aren't wandering towards your capital, yet, thus you should try to secure 2nd city spot with your warriors. Perhaps you can get off the war once you have 3 warriors. It'd help to kill his scout for war success. Will your 2nd city go to the south for instant connection and tile sharing or to E for wheat?
 
OK, this is a learning game. Tell me what micro I should have done. I will go back to that turn. I will move the warrior the same.
 
I will go back to that turn.
No reason I think, if you read again what I wrote.

What I'd do now is move the warrior in the city carefully towards E to secure the 2nd city site. With the western warrior I'd go back towards south, trying to find a Charlie scout to kill. I think scouting west is unimportant and you might get killed, which would be very bad, since you need more power now to get peace. Workers farm fps until 1T away from BW, then move to separate forests and start chopping immediately on BW.
 
You rushed through a decision a bit. Because you have two good tiles you should've considered starting a settler at size 2 instead of growing to 4-yield tiles (farmed fp or mine). Perhaps it would've been unwise due to war anyway though, so no big deal. You should build warrior(s) and try to time it so that you get one out when you reach size 3 and start a settler.
If you had no fancy micro in mind, the warrior just finished this turn and the city is size two. I put a second warrior in the queue but it has no hammers put into it so far because it was just added this turn. I can begin the settler. Currently, the city will grow in three turns and the warrior will be out in four. I will see if there is a way to get them both out in 3 turns though.
Charlemagne's archers aren't wandering towards your capital, yet, thus you should try to secure 2nd city spot with your warriors. Perhaps you can get off the war once you have 3 warriors. It'd help to kill his scout for war success. Will your 2nd city go to the south for instant connection and tile sharing or to E for wheat?
Should my second city be where bronze is? Let's imagine there is no bronze in my first city site or the city site to the east? Maybe some is west of the city or south of the city near the coast.

Should I send one worker to build a mine and the other to farm a floodplain, or should I send them the same place?
 
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If you had no fancy micro in mind, the warrior just finished this turn and the city is size two. I put a second warrior in the queue but it has no hammers put into it so far because it was just added this turn. I can begin the settler. Currently, the city will grow in three turns and the warrior will be out in four.
I think both plays have their merit. Faster is faster, but defending with two warriors can lead to trouble, hence I don't want to recommend it. You are in a very strong position and should aim to minimize risk.
Should my second city be where bronze is?
Well, that certainly can change things. I always assume no metal. In Finnish we have a phrase "A pessimist will not get disappointed".
 
What I'd do now is move the warrior in the city carefully towards E to secure the 2nd city site. With the western warrior I'd go back towards south, trying to find a Charlie scout to kill. I think scouting west is unimportant and you might get killed, which would be very bad, since you need more power now to get peace. Workers farm fps until 1T away from BW, then move to separate forests and start chopping immediately on BW.
Charley's scout is wandering around my capital.
I think both plays have their merit. Faster is faster, but defending with two warriors can lead to trouble, hence I don't want to recommend it. You are in a very strong position and should aim to minimize risk.
I will finish the warrior and grow to size three then.
 
The warrior to the northeast was chasing Charley's scout, but it looks like he got away scouting east. I found another possible city site. It has no fresh water or coast, but it has food and bronze in the first ring. The pig will be 3 food until we have AH. The workers have started chopping.
Spoiler :
Bronze Found.jpg

 
I would go wheat site. Firstly you can improve the wheat. Nice gold tile too.
Copper site is nice but requires AH. Which if you were to tech might arrive in time for 3rd city.

Fogbusting forest near copper/pigs is wise. Same for plains forest hill too. At this stage warrior exploration on plains tiles couldbe dangerous.

Axes could be nice for fog busting in due course.

I think complete settler. Then a second settler on the bounce maybe? Good to land grab.
So AH next or techs for pottery? Then think about Mids?
To hook up copper you would also need the wheel.

If you do go wheat you want one of the workers to move east after the next chop.Not sure on timings with chops.

You could fogbust the mountain forest below capital too.
 
Try to offer cease fire now, as BW improved your power. I'd go wheat and have at least two warriors securing the area. No reason to take slavery. Not sure if it's better to go wheel-pot-AH or AH-wheel-pot. No big difference, other allows roading and starting granaries while other allows improving some tiles and reveals horse. I guess I'd go AH just in case the tile 3S1W from cap is horse, which could be 3rd city in that case.
 
All of the AI approached me from the south and west, so I think the bronze site is more likely to be grabbed first. Will I have time to set up a third city and hook up the bronze (or horse) before barbarian archers start attacking?

What is the advantage to not taking slavery? I may have already switched. What about Wheel -> AH -> pottery? I do feel like I'm running out of time for hooking up a resource for barbarian protection.

It sounds like both of you are in agreement that the bronze site isn't the best. Once I build the settler, go warrior, worker, worker?
 
I would of gone settler next. Why you planning 2 workers?

I think you would of met AI sooner if that close.

Upkeep in slavery is higher. Are you likely to whip anything now? There is no delay with slavery whip.
 
I think the bronze site is more likely to be grabbed first.
Perhaps, but it's not a great spot. 1 strong tile, no river, not much green, blocks the spot 2S of corn.
Will I have time to set up a third city and hook up the bronze before barbarian archers start attacking?
I think yes, if you want to. If you find horsie you don't need to.
What is the advantage to not taking slavery?
Civic cost, also if events are on there is the possibility of a detrimental event. OTOH what are the advantages of taking slavery? I see none.
What about Wheel -> AH -> pottery?
Possible, if you think roading is important. In general, it is not.
Once I build the settler, go warrior, worker, worker?
Straight to settler feels more standard to me. Maybe you need a warrior though, I could even put a chop towards it to minimize the time growing (since you are not going to grow to 4). You don't need 4 workers for 2 cities. Expanding is more important.
 
I thought your last game you expanded slowly. Some players will suggest 3-4 cities by 2000bc. You already stole a worker so no rush for workers.

In any case Sampsa has you well advised.
 
AH would also give me a 3 hammer 3 food tile near the capital. I'll go AH next then. The two chops may be enough finish the settler (or very close). If there is horse 3 S and 1 W or 1S and 2W, it will show up.

Why should I avoid growth in the capital? I may need a garrison if I grow, so there is at least one downside. Population has maintenance costs. Four would allow me to do a 2-pop whip.
 
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Why should I avoid growth in the capital? I may need a garrison if I grow, so there is at least one downside.
Not avoid growth to be exact, but avoid putting :food: to the :food:-bar without growing in size. Because then that :food: is not directed towards settlers/workers. Note how your focus in every decision needs to be "how to get it done in the most efficient fashion".
AH would also give me a 3 hammer 3 food tile near the capital.
Yes, it's a good tile, but you already have 3 improved tiles and cap is size 3. It's also why I like a city S of cap. Then these cities can swap between corn/gold for fast growth while the other city stagnates, then switch roles.

edit: also, one interface suggestion. Top right in some of the screenshots it shows the %-amount of turns completed. That info is useless. The number of the turn is useful. Well I can see it's T24 from the date, but still. I don't remember exactly how to change it, sorry.
 
So basically what I mean is if you start putting :food: to the :food:-bar, ideally you should then plan to grow to the next size. If you need warriors, then you should do it.
 
edit: also, one interface suggestion. Top right in some of the screenshots it shows the %-amount of turns completed. That info is useless. The number of the turn is useful. Well I can see it's T24 from the date, but still. I don't remember exactly how to change it, sorry.

I have been taking lots of screenies in my most recent game and I try my very best to make sure it shows the turn number. I also do not know how to change that setting, but will look for it when I get home in a few hours.
 
A buffer city between Charlemagne and the capital would be nice.

I do need help with micro here. One worker will go with the settler to build the second city. One will stay behind. Between chops I will build another warrior and when the chop hits, I will build a settler. When the warrior is done, I will only build a settler. After the settler is produced, the worker will go with the settler. I will need a worker for the capital then.

The third settler will have the important task of hooking up the strategic resource if the BFC of the capital has none. I want to make sure it gets out quickly.
 
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