Saviors Of A Broken World 1.5: Sending A Message

Lighthearter

President of the United States
Joined
Apr 29, 2010
Messages
3,357
Location
The West Wing
It wasn't personal. Not to start with. At first, it was just the money you wanted - money money money, in order to get power - that was stage two, power. Then fear and respect - getting your name out so people would cower at your mere appearance. You wanted to show the groveling, sniveling masses of humanity what true power is - then they appeared. The Sentinels - not that such an organization exists. A union of superpowered beings, interested only in "protecting" and stopping you.

Superheroes.

THEN it became personal. It's not about the money - not now. Now?

It's about Sending A Message.


____

Welcome to Saviors 1.5: The Supervillain AC!

AC vets know what to do. Newbies - this is a game about roleplaying a supervillain in a chatroom. Think D&D, but in the DC universe as a villain, against an alternate Justice League.

To join:

Real quick, there's a villains-only rule. No do-gooders allowed.

First off, here's the character sheet:

Spoiler :
Name:
Gender:
Alias:
HP:
Level: 1
Other Details:
Attributes:
STR
CON
DEX
INT
WIS
CHA
Feats:
Bio:

Base:
Equipment:
Minions:
Vehicles:
Funds:


You start with no money, at level one, and with no minions, vehicles, base or equipment. That will have to come later - for now you need to get set up.

You have 10 hit points, plus your CON score*2. Every additional level adds 5HP.

You have 5 points in each stat at the start, plus 15 points to monkey around with. You can go anywhere from 1-10 on each of the 6 stats pre-feats. Every even-numbered level you gain a stat point, and the 10 restriction no longer applies after character creation. Thus, at level four, you could have a stat at 12 pre-feats.

Spoiler :
STR: Strength. Strength affects damage with melee and thrown weapons, plus simple ability to move the heavy things in your path.

CON: Constitution. Constitution affects your ability to take hits, keep fighting long after you should have dropped, and generally be an immovable object.

DEX: Dexterity. Dexterity is speed and flexibility, as well as coordination. Dexterity affects your aim with ranged weapons, and your chance or dodging attacks.

INT: Intelligence. Intelligence is raw brainpower, and is used for super abilities and anything that requires a brain.

WIS: Wisdom. Wisdom is street smarts and mental flexibility. Wisdom is used to sustain super abilities and for anything that requires understanding, if not raw brainpower.

CHA: Charisma. Charisma represents your physical attractiveness and your ability to convince others to go your way. You can be high on CHA without good looks, but they generally go together.


You start with five Feats. Pick any five from the table, or request a personalized special feat from me if that's your desire. Every odd-numbered level, you gain another feat.

Spoiler :
Super Strength - +2 STR
Made of Iron - +2 CON
Super Speed - +2 DEX
Strong Minded - +2 INT
Wise Beyond Your Years - +2 WIS
The Charmer - +2 CHA
Determinator - +3HP*
Skill Training - +1 Skill Point*
Flight - The ability to fly
Brawler - Bonus in hand to hand combat
-Martial Artist - Bigger bonus in hand to hand combat
Sleight of Hand - Bonus to ranged combat hit chance
-Never Miss - Bigger bonus to ranged combat hit chance
Finest Hour - One-time power that boosts all friendly stats significantly
Unbreakable - Immune to stun, sleep and weakening effects
Hyper Awareness - More aware of your surroundings and clues therein
Significant Sense - You just instinctively KNOW, sometimes
Healing Hands - Heal yourself and others!
Look At All Those Wonderful Toys - You gain up to four gadgets of your own description. PM me with ideas and we can talk.
Mind Games - You can speak to others in their minds! Beware geniuses and those with Unbreakable
Phlebotinum Barrier - A defensive barrier of Phlebotinum to defend against attacks.
Phlebotinum Projectile - The ability to engage in ranged combat, whether it be through Dark energy, a lightning bolt, or via good ol' fashioned LASER EYES!
Phantom - You're almost impossible to detect in any way!
Invisibility - For when you need to ditch this crowd
Shadow Gamer - You can create illusions of yourself or others! Remember to have good CHA to be convincing
Leadership* - Two allies of your choice have a stat bonus! Can be taken multiple times to affect one more ally each time.
Shifter - You can shapeshift! Bad rolls might mean your shapeshifting backfires
Unstoppable - Each CON point is worth 4HP, not 2

* - can be taken multiple times.


In order to level up, you must spend your current level*1000 in cash. Thus, to become a level 2 character, you must spend $1000. Level three is $2000, four is $3000, etc. Mooks, equipment, vehicles and in-mission benefits also cost $$$, so spend wisely and decide what you're focusing on.

Example Char:

Spoiler :
Name: Bill Billson
Gender: Female
Alias: Brunhilda
HP: 28
Level: 1
Other Details: Big, brawny, woman
Attributes:
STR 12
CON 9
DEX 8
INT 7
WIS 8
CHA 4
Feats:
-Super Strength - +2 STR(Brunhilda spends much time practicing to carry her 14 children around with her)
-Brawler - Bonus in hand to hand combat(Brunhilda is a mistress of smacking people senseless)
-Special Feat: Kevlard(Brunhilda is almost impossible to hurt due to her immense size)
-Skill Training - +1 Skill Point(Brunhilda trains often to boost her stamina and constitution)
-Phlebotinum Barrier - A defensive barrier of Phlebotinum to defend against attacks.(Ability to raise shields of stone)
Bio: Blah blah mumbo jumbo character stuff

Base: None
Equipment: None
Minions: None
Vehicles: None
Funds: None


Mooks:

Once you advance into the game, you can hire mooks to support your evil deeds. Each Mook costs $100 to acquire. There are a few advanced subtypes:

Spoiler :
-Enforcers cost $200 and aren't the brightest bulbs, but are excellent in melee combat. Can be armed with melee weapons and pistols if you have an Armory.
-Gunners cost $200 and are pretty intelligent, but weak. Can be armed with any ranged weapon, but no melee weapons if you have an Armory.
-Slicers cost $200 and are incredibly intelligent, but quite weak and can only be armed with simple weapons, like handguns and knives if you have an Armory.
-Scientists cost $500 and are genius-level smart, but weaker than Spongebob Squarepants on an off day. Can be armed with a powered battle suit if you have an Armory Level Three and a Laboratory.


Base Equipment:

You will eventually get a base in-game. This is what you DO with it.

Spoiler :
Security System: Each level costs $500 to put in place, leading up to Level Five as the most deadly. Consists of locks, gas chambers, gun turrets, attack dogs - and whatever else you're fond of. Level Two and up requires power.
Barracks: Each level costs $100 and can support 20 people. You yourself do not count, as you do not bunk in the Barracks. Also serves as a medical bay and mess hall, even a recreation room.
Vehicle Bay: Each level can support one vehicle and costs $500. Requires power.
Armory: Each level costs $200 and can arm 20 people. Build more armories to arm more mooks. Level One can arm with basic light weapons, Level Two with military-level equipment, and Level Three with Powered Armor and other techie goodies. Level Three requires power.
Media Center: Costs $2000, but gives you a permanent voice in local news. Obscure facts or just spread your message to the masses! Requires power. High CHA is recommended if you want to be on TV.
Power Core: Costs $1000. Each Level can power one other equipment room(Levels count as separate rooms). Losing power can be ugly - try not to!
Inner Sanctum: Costs $1500. You gain a tasteful inner sanctum in which to relax and plot the devastation of the world. Comes with all the private luxuries you desire - just make sure no investigators get in there, because it's loaded with incriminating evidence by nature.
Cellblock: Costs $400 per level. Each level can sustain 5 prisoners.
Laboratory: Costs $3000 and requires power. Allows mad science to prosper! Having one of these might result in tech breakthroughs for your minions, or the ability to analyze items you recover and eventually construct advanced equipment.
Supercomputer: Costs $6000 and requires power and a Laboratory. A Supercomputer will automate all mad science so you don't even need any Scientists, as well as unlocking new possibilities for research and development!
Strongroom: Costs $1000, but makes it VERY hard for other criminals and cops to break into your assets and steal your stuff. Also doubles as an emergency prison if you've got room to spare but full cells. Each level can store 5K.

Anything else you want for your base, just shoot me a PM and we'll talk.

Vehicles work the same way. Let me know what kind of vehicle you want - from a basic car to a cool, tricked-out supervillain flying fortress - and we'll talk costs. Some vehicles may require you to spend Feats to acquire.


Lest I forget - the chatroom is here: http://specservdiv.chatango.com/

-L
 
Name: Nelson Kilham
Gender: Guy
Alias: The Ginger Ninja
HP:32
Level: 1
Other Details: A ginger. Long, ginger hair. Tall, skinny, and before I forget, ginger.
Attributes:
STR:7
CON:6
DEX:8
INT: 6
WIS:8
CHA 10
Feats:
The Charmer - +2 CHA (I don't always play superhero AC's, but when I do I base them off my cat)
Unbreakable - Immune to stun, sleep and weakening effects (Can't break that medic/spy)
Healing Hands - Heal yourself and others!(They say his gaze heals millions)
Phantom - You're almost impossible to detect in any way!(He's a freaking ninja!)
Shifter - You can shapeshift! Bad rolls might mean your shapeshifting backfires (with my INT I might shift into a plant)
Bio: Despite being not too smart, nor too strong, Nelson's charismatic attributes come from his flowing ginger locks and his manly moustache/goatee combo.

Base:
Equipment:
Minions:
Vehicles:
Funds:
 
Name: Non Price
Gender: Female
Alias: Arianrhod
HP: 46
Level: 1
Other Details: Later
Attributes:
STR: 7
CON: 9
DEX: 10
INT: 12
WIS: 2
CHA: 7
Feats: Strong Minded - +2 INT
Hyper Awareness - More aware of your surroundings and clues therein
Significant Sense - You just instinctively KNOW, sometimes
Unstoppable - Each CON point is worth 4HP, not 2
Special Feat: We Have Reserves: Generic mooks have a 25% price reduction ($75 rather than $100)
Bio: Later

Base: Barracks, Armory
Equipment: N/A
Minions: 20 Mooks
Vehicles: N/A
Funds: 2200
 
Spoiler :
Name: N/A (Formerly Johnny "Jackknife" McGee)
Gender: Male A manly man!
Alias: Ransack Shark Yeah, baby!
HP: 68
Level: 3
Other Details: Muscular, athletic, standing around 7 feet 8 inches tall, and bearing a very strong resemblance to a shark, including a tail and fins. He likes polo t-shirts, working out, causing mayhem, and raw meat. VERY raw meat. And killing things! Don't forget killing things!
Theme.
Attributes:
STR: 12
CON: 12
DEX: 9
INT: 4
WIS: 6
CHA: 6
Feats:
Brawler
Martial Artist
Super Strength
Unbreakable
Unstoppable
Made of Iron

Ransack Shark
September 30, 2012-October 7, 2012
Presumably, he's beating up Satan right now.

Name: Lux Oeotheti
Gender: Male
Alias: Acid
HP: 50
Level: 1
Other Details: Lux is reptilian in appearance, with dark eyes and scaled skin. He usually appears in his battle armor and helmet, which contains the devices he uses in combat. The suit itself has a gray-green color scheme, with the ACID insignia on the upper left chest.
Attributes:
STR: 10
CON: 10
DEX: 8
INT: 7
WIS: 7
CHA: 5
Feats:
* Phlebotinum Projectile: (Kinetic blasters on his wrists, usually used to house non-lethal projectiles. Lux has retooled them to fire highly volatile energy pulses instead. Lasers, in layman's terms.)
* Unstoppable: (The armor was designed to withstand the attacks of extraterrestrial/Lovecraftian beings. Surely it can handle the punches of a girl in a bird costume.)
* Flight: (The armor also comes standard with rocket-propelled navigation abilities.)
*Super Strength (Again, made to withstand extraterrestrial/Lovecraftian beings.)
* Look At All Those Wonderful Toys
** Universal Hacker Unit (A supercomputer that comes standard with all ACID power suits. Able to hack into computer systems wirelessly.)
** Thermal Manipulation Field (Special ammunition that can drastically raise or lower the temperature in a targeted area. Handy for freezing opponents solid or igniting something flammable.)
** Thermal Imaging Headset (Special device built into the helmet that can help the user see when vision is obstructed or in dark atmospheres.)
** PSI Lockdown Pack (A compact device intended to protect the wearer from mental attacks by hostile entities. Only effects the wearer.)
Bio:
Lux Oeotheti is a member of an alien species born several millennia ago on a far off planet. Lux led an unremarkable life as a member of the Artifact Collection and Intelligence Division, an intergalactic peacekeeping association tasked with collecting and preserving dangerous artifacts on a planet wide basis (think SCP). Things took a dramatic turn for the worse when a band of human terrorists seized one of the more dangerous artifacts, known as the Heart of Chaos, intending to use it against the Terran Empire. The use of the Heart proved effective, until the Heart's area of effect began spreading uncontrollably. Since there was no way to stop the Heart once it began consuming the universe, the decision was made to send a member back in time to stop the terrorists from activating the heart. A small fighter was outfitted with an experimental warp engine that would be able to travel through time, and Lux was selected to go, being the only remaining member capable of piloting the fighter. However, the engine could not be shut-off midflight, a mistake that Lux realized too late. When the engine ran out of fuel, he crash landed on the planet Earth, several millenniums earlier than his intended date. With no way to turn back, Lux resolved to complete his mission and change the course of history.

Base:
Equipment:
Minions:
Vehicles:
Funds: 0
 
Name: Frederick Gerani
Gender: Male
Alias: Fear
Other Details: A 6'3 tall German with blue eyes and black hair. Fredericks costume is an armoured black suit, outfitted with a number of gadgets but designed to allow ease of movement. He has a large black cape to increase his intimidation factor, and a mask covering his upper face which can be extended across the entire thing when neccesary.
Bio: Frederick didn't grow up in your typical German Household. Hans Gerani was an up and coming billionaire, specializing in medical research. He was doing so well that when the government saw the potential of his work, and offered Subsidies to help him set up one of Europes largest Facilities for Medical research and production. Hans was enthusiastic, and the work went ahead as planned. The Opening ceremony, didn't. The whole facility was engulfed in flames and explosions, the latest in a series of Terrorist strikes by the group known as 'the Black Candle'. Hans was killed, and his entire fortune went to his 16 year old son, Frederick. Frederick became increasingly reclusive following his fathers death, and soon disapeared into his mansion. Unknown to the outside world, he was secretly attempting to track down the black candle, which had dropped off the radar not long after the attack on the Gerani Facility. Training in various Martial Arts, and engineering a suit with which to fight the Candle suddenly led Frederick to a realization. He could be a masked figure taking vengance, or he could follow the more general role of a helper and protector of the people in general. Somebody who struck fear into the lowest of criminals. Somebody the underworld would fear forever. And so was born 'Fear'.

Early in this career, Frederick was contacted by the 'Saviors' superhero organisation to join a proper team within which he could accomplish more. Frederick quickly found humself providing a central base to poorer supers within the group, the first of which was Anna Fyre, with whom he would go on to strike up a close freindship. After the destruction of Ontario as a result of the actions of these 'Saviours' and their subsequent disbanding, Gerani and Fyre continued working together. However, Gerani found himself increasingly disillusioned with the state of the world, growing ever more frustrated at his inabilty to seek out and bring justce to those who had killed his father. Attempting to lose himself in his work, Fear began to distance himself again from society, ultimately becoming a virtual recluse in his mansion. Once a renowned playboy, Gerani found his only social contacts were his servants and his freind Anna.

When Anna came to talk to him with her own fears about the degradation of society, Frederick was suprised to find her viewpoint so closely mirrored his own, and together they began brainstorming increasingly radical ideas. Their conclusions drove them from their former concepts of right and wrong, into territories some would describe as extremist, and less charitable souls might call downright ammoral. And so it was, at the tender young age of 21, Frederick left his mansion with Anna to travel to Metro City, where they could begin a new life in pursuit of their radical new ideals.

Partner-in-Crime: Anna Fyre/Observer

HP: 46
Level: 5
Funds: 2905

Attributes:
STR: 12
CON: 8
DEX: 10
INT: 5
WIS: 6
CHA: 8

Feats:
Super Strength (Power Assist Guantlets in the Armour)
Brawler (He's a Martial Arts Master)
Martial Artist (Did I mention he's a Martial Arts Master?)
Phlebotinunm Projectile (Feararangs. Totally not batarang rip-offs)
Look At All Those Wonderful Toys
-Sticky Pads (Pads on his lower arms and legs, hands, and feet allow him to stick to almost any surface)
-Stealth Systems (Are built into the suit)
-Scanner Headset (Is built into the suit)
-Grappnel Gun (Is built into the suit)
Phantom (His years of training included stealth as well as martial arts)
Hyper Awareness (A combination of experiance, natural observation capability, and his headset gadgets)

Base: Gerani Tower (Shared with Observer)
-Level 1 Security System
Equipment: ---
Minions: ---
Vehicles: ---

Well, given that I can get an awesome base if I can RP it up, I have begun RPing it up in the following links. Like this one. Ooh, and this one! And this one, pick this one!


DT
 
Name: Jérôme Dubois
Gender: Breastless
Alias: ZE MARXMANN :p
HP: 36
Level: 3

Other Details:
Attributes:
STR: 7
CON: 8
DEX: 9
INT: 12
WIS: 7
CHA: 5
Feats:
Significant Sense
Phlebotinum Projectile
Strong Minded
Hyper Awareness
Sleight of Hand
-Never Miss

Bio: Jérôme Dubois, of French ascendant, was born in [insert name of the city here]. He was born in a high-class family and showed brilliancy in certain fields of science, as well as an outstanding ability to create at times amazing devices. However, he grew bored of his existence and enrolled in the Army, where he was part of the [insert Spec Ops unit here]. He still holds the top score of his unit in marksmanship. He won a Gold Olympic Medal in shooting.
But back to [insert name of the city here], he missed the adrenaline and excitement of the battle, of the fight, and offered his services as a marksman to the most prominent crime organisations. It was the dullness of a life protecting order that has made him go this way. Now he fights this boring “superheroes” for the lulz... or maybe is there a plan that nobody else knows of?

Base (Shared with Nucleus): Abandoned Warehouse, Power Core (3), Security System (2), Barracks (1), Lab.
Equipment: Hitman's Heatmaker, my phlebby projectile. :cool:
Minions (Shared with Nucleus): Two scientists
Vehicles: None
Funds: 125$
With Nucleus': 250$
 
Name: Jennifer Johanssen
Gender: Female
Alias: Night Stalker
HP: 34
Level: 3
Other Details: Generally has a run-down look, which suggests fate has not been kind. Always on alert. Relatively tall at 5' 11'', has long blond hair (usually dirtied, though not by default) and blue eyes.
Attributes:
STR: 7
CON: 6
DEX: 10
INT: 8
WIS: 10
CHA: 5
Feats:
Unbreakable - Immune to stun, sleep and weakening effects
Hyper Awareness - More aware of your surroundings and clues therein
Phantom - You're almost impossible to detect in any way!
Invisibility - For when you need to ditch this crowd
Unstoppable - Each CON point is worth 4HP, not 2
Look at All These Wonderful Toys
- Wrist Pistol. Silenced gun equipped on left wrist for easy concealment.
- Smoke Grenades. When thrown, putts up an extremely thick fog unpenetrable normally. (3 per mission)
- Hidden Blade. Assassin's Creed-style hidden blade on right wrist.
- EMP Device. A gun that emits a wave that disables all electrical devices it touches. (3 per mission)

Bio: Russia ain't easy. Everybody knows it too. If you aren't filthy rich, someone is out to get you. That is exactly what happened to Johahnssen. Her parents had been quite poor to begin with, and their early death left her to wander the streets of Russia without friend nor family. In time, some took pity on her; food and shelter was offered. Not everybody was kind though. Many tried to kidnap her, and no one was around to help her then. It was in this situation she discovered her one un-natural ability of invisibility. From there, things just kept building. By honing her natural stealth abilities, Johanssen managed to become an expert infiltrator and thief. There was always something missing though; the deaths of her prey. Long had she suffered, now it was time for payback.

Base: Abandoned Warehouse (lv. 2 Armory, lv. 1 Barracks, lv. 1 Security System, lv. 1 Power Core, lv. 1 Cellblock, lv. 1 Strongroom, lv. 1 Vehicle Bay)
Equipment: N/A
Minions: 7 Generic Mooks (Equipped with Assault Rifles & Handguns from Armory)
Vehicles: Armored Truck
Funds: $ 70

EDIT: Heads up, I'm a newbie at ACs.
 
Welcome, brother. :clap:
 
Name: Anna Fyre
Gender: Female
Alias: Observer
Supervillainess outfit: A black ankle-length dress with pure white trim and the insignia of an Egyptian eye on the stomach and back. Face is covered with a black and white felt mask. Matching black 1" heels. Inexplicably never gets ripped or dirty.
Hero outfit: Army boots, brown pants, white T-shirt covered by a ratty old coat with a white "S" emblazoned on it. Inexplicably impossible to wholly clean or wholly repair. (Obsolete)
HP: 40
Level: 5
Other Details: Short brown hair, appears regal despite ratty appearance. Green eyes. 5'4 tall. 23 years old.
Inventory: Reversed crucifix, red candles, chalk, folded old coat with white "S" emblazoned on it.
Attributes:
STR: 2
CON: 5
DEX: 8
INT: 12
WIS: 10
CHA: 10
Feats:
Flight - The ability to fly(Levitation)
Unbreakable - Immune to stun, sleep and weakening effects
Phlebotinum Projectile - Telekinesis
Mind Games - You can speak to others in their minds! Beware geniuses and those with Unbreakable
Special Feat: Dominate - You can control the actions of the weak minded.
Special Feat: Rewrite - You can change the memories of others.
Special Feat: Psionic Manipulation - You can alter parts of objects, such as cutting wires and breaking ice cubes!

History(Copy-pasted from the original Saviors):
Spoiler :
Anna Fyre is a girl from a small town. However, when she was 13, a local drunk attempted to rape her. Somehow, he hung himself instead. An official inquiry was forced to conclude that the man had hung himself by his own will, despite all common sense to the contrary. However, the court ordered that she was to be taken from her parents and sent to an orphanage in Kansas City. There, she learned that she could "see through the eyes of others, into what is the essence of humanity, and alter it sometimes". Shortly thereafter, Anna realized she had killed that man by forcing him to kill himself with her gift. Upon the age of 18, she left the orphanage and wandered for some time, living with nothing. Some years down the line, she decided that she needed to show the world justice, in return for her escape. She was guilty, but would repay her guilt by bringing others to justice. How, she was not sure.


Present(Bio): Following the failure of the Saviors, the hero of the Ontario Wormhole Disaster walked the ruins of the destroyed city. And she thought, even as she vainly attempted to bring peace among the survivors who often fought over so little as a warm fire. Was this what she was trying to protect? A people who would not budge to save themselves, but would rather hurt one another? Maybe this was the nature of humanity, but it wouldn't lead to a future worth living in. Distraught, the young woman known as Anna turned to her only real friend, billionaire playboy Frederick Gerani, with her fears of the future. To her surprise, she found that the indomitable superhero Fear shared her concerns about the fate of humanity. Months later, the superhero formerly known as Seer arrived in Metro City to assume the power and position of supervillain, a fallen hero called merely Fear at her side.

"Heroes are what you call the defenders of the status quo. They cannot act differently, or they lose the worship they so crave. When the status quo is wrong, so are the heroes, and so are the mindless drones of humanity. Only a villain can bring change."

Base: Gerani Tower(Shared with Frederick Gerani)
Ally: Frederick Gerani/Fear
Pawns: N/A
Thralls: Ransack Shark; Jennifer Johanssen/Night Stalker; Jerome Dubois/Marxmann
Equipment: N/A
Minions: N/A
Vehicles: N/A
Funds: 2974

-Nukeknockout
 
Name: A'huahga
Gender: Do eldritch abominations even have genders?
Alias: The Shifting One
HP: 43
Level: 4
Other Details: His normal form, since what he actually looks like I assume would be banned from being in here since it is beyond human comprehension, is a human male who looks average, but off.

Attributes:
STR: 3
CON: 9
DEX: 3
INT: 14
WIS: 10
CHA: 10

Feats:
-Mind Games
-Strong Minded
-Unbreakable
-Shadow Gamer
-Shifter (No matter what, whatever it shapeshifts into always looks off, or more than just off.)
-Invisibility


Bio: I'm not even going to pretend I am doing this later.

Base: Abandoned Church (Warehouse) (Includes: 1 Barracks, Level 1 Security)
Equipment: N/A
Minions Cultists: 1 mook
Vehicles: N/A
Funds: 3332
 
Name: Dr. Ambrosio Fructuoso
Gender: Male
Alias: Nucleus
Allies: Marxmann
HP: 32
Level: 3
Other Details: Black hair, hazel eyes, & slightly tanned skin. Very tall & very, very thin. His face has a knowing, arrogant look about it, and is clean-shaven. His hands look like they were made for holding syringes & taking notes.
Attributes:
  • Str: 5
  • Con: 6
  • Dex: 7
  • Int: 12
  • Wis: 12
  • Cha: 8
Feats:
  • Shifter- His ongoing experiments regarding various chemicals & genetic engineering methods, coupled with his habit of using himself as a test subject, have left him with unstable cells & constantly reforming DNA
  • Unbreakable- You need to be, to survive as a Human Guinea Pig
  • Strong Minded- Par the course for a Mad Scientist
  • Wise Beyond Your Years- He possesses an innate grasp of how things work, augmented by his self-experimentation
  • Look At All Those Wonderful Toys- If by 'toys', you mean horrific chemicals & engineered diseases
    • Morbid Miasma- A gas to paralyze your foes with ungodly, crushing, terror. Frequent exposure has left Nucleus resistant, but not immune. (One use per mission)
    • Viral Ventriloquism- Sends out a virus to hijack an enemy's mind. The virus-controlled being is not guaranteed to be friendly. (One use per mission)
    • Mycotic Malady- Fungal spores rapidly grow, overwhelming & digesting foes. (One use per mission)
    • Cathartic Cane- A Cane carried around by the good doctor, used for walking & as a weapon; it sports a concealed blade coated in neurotoxins
  • Brawler- Nucleus has begun intense physical training lately, allowing him to wield his Cane & his body more effectively
Bio: A supergenius with an unquenchable thirst for knowledge, Ambrosio Fructuoso was born & raised in New Orleans, Louisiana. The son of a Painter & a Psychologist- both from Cordoba- he grew up with Spanish as his first language, becoming fluent in English & French as he matured & got acquainted with the lowlifes & gangsters of the city. Graduating from High School with full honors, he attended the University of New Orleans, where he received doctorates in Genetics & Biochemistry. After graduating, he was hired by the Biological Division of Jackal Industries Labs; shortly afterwards, however, the details of his research were made public. Discredited in the eyes of the scientific community for his unethical experiments, he was made an outcast and subsequently stripped of his doctorates. Decrying his former peers as backwards fools, he became the Supervillian Nucleus. Originally committing crimes solely to fund his ongoing research, he quickly took a liking to his new career, and several recent heists have been undertaken not for the purpose of further research, but to hurt & discredit those who cast him out.

Base:
  • Abandoned Warehouse
    • Power Core (x3)
    • Security System (lv3)
    • Strongroom (x1)
    • Laboratory (x1)
    • Barracks (x1)
  • Shared with
    • Marxmann
Equipment: N/A
Minions:
  • Mooks (x0)
  • Enforcers (x0)
  • Gunners (x0)
  • Slicers (x0)
  • Scientists (x2)
Vehicles: N/A
Funds: 2267$
Combined Funds: 2393$

Spoiler Nucleus's Journal :
Journal Entry #1, July 28th, 1 BBN (Before Becoming Nucleus)
Today is the day I leave the University of New Orleans for good; I received top marks in all classes, of course; at last, I am a true scientist. I will begin my job search tomorrow; someone of my enviable skills & connections should have no trouble at all flourishing in this world.
Journal Entry #13, August 9th, 1 BBN
Success! Not 4 hours ago, I signed the contract with Jackal Industries Labs. Undoubtedly, they were impressed by my glowing resume; I start work on one of their biological projects tomorrow. Here’s to a new life, & a new future!
Journal Entry #50, September 15th, 1 BBN
I must have impressed the officials at the lab more than I thought; shortly before noon, I was pulled off of my assigned work station by a guard. I was led through a maze of passages to a meeting with the Regional Head of Jackal Industries Labs; after the standard exchange of pleasantries, I was asked if I would like the opportunity to work as a researcher in a lab of my own. I responded in the affirmative, of course; he told me to return tomorrow, when we would have a “nice little chat” about the possibility. The whole situation was very secretive- almost had a bit of a cloak & dagger feel to it. I am extremely curious as to what events will transpire in the coming days.
Journal Entry #51, September 16th 1 BBN
The regional head did not lie; we did indeed have quite the “nice little chat.” Apparently, in addition to their more well-known research facilities, Jackal Industries Labs owns a series of more private, less legal facilities, dedicated to fringe science & staffed by the most competent researchers the company can get their hands on. Within the week, I shall be the leader of a lab of my own, expanding knowledge in directions other scientists are too stupid or cowardly to explore.
Journal Entry #96, October 31st, 1 BBN
I met a very interesting person today; she was a reporter by the name of Melissa Marpessa. She had the most fascinating mind; I feel we shall become fast friends.
Journal Entry #110, November 14th, 1 BBN
We lost another test subject today; despite this setback, I feel we are making progress. Still, before the guards managed to put her down, she nearly destroyed the central computer. I know it is ridiculous to think she could have wiped out our data, but still… some small part of me remains concerned. From here on out, I shall keep copies of my research safe, in vault in my apartment. No one can access them there.
Journal Entry #114, November 18th, 1 BBN
Melissa asked me about my work today; I told her it was not my right to reveal what I do; that I was under contract. She seemed a bit off for the remainder of the day, but I am sure it is but a temporary obstacle to our continued friendship.
Journal Entry #127, December 1st, 1 BBN
Melissa asked about work again; this is the 6th time in half as many weeks she has asked me. She is more tenacious than even I originally thought. I keep explaining to her that she is not cleared to know, but that doesn’t seem to soothe her; if anything, it is having the opposite effect. If she continues this, I may need to alert my superiors.
Journal Entry #136, December 10th, 1 BBN
Success at last! The experiment is nearly complete. Our pathogen performed beautifully. Better than expected, in fact. The test subject is still alive, but will never speak, think, or do anything of his own accord for the rest of his life; not that this is my problem- he was weak & foolish. As per the golden rule of Natural Selection- Survival of the Fittest- he deserved what he got.
Journal Entry #150, December 24th, 1 BBN
I broke off my friendship with Melissa today; her prying has gotten out of control. It is unfortunate I had to lose such a valued companion, but for the sake of my research, she had to go. The argument that resulted left my home in a state of disorganization; one of my keys is missing. I’m sure it is nothing, though. I’ll find it soon enough.
Journal Entry #151, December 25th, 1 BBN
I was an utter fool to ever trust that snake Melissa; she was never interested in me as a friend, she only wanted to use me to get dirt on Jackal Industries! She’s broken into my apartment, cracked my safe, & stolen all of my research notes- there is enough material in there to send me & all of my assistants to prison for one lifetime, possibly more. I must halt that troublesome reporter before it is too late.
Journal Entry #158, January 1st, 0 BBN
I could not find that betrayer Melissa; the story broke this morning. Jackal Industries has already called for a press conference, where they will no doubt denounce me & attempt to distance themselves from this public relations nightmare. I expect them to fire me & my lab assistants soon; my only remaining hope is that my fellow scientists will realize the necessity of my work & rally behind me.
Journal Entry # 161, January 4rd, 0 BBN
My fellow researchers- my former peers, many of whom I once looked up to- have turned their backs not only upon me, but upon science. The condemnations, from organizations both international & domestic, have been near universal. The International Council for Science, International Union of Biochemistry and Molecular Biology, International Union of Biological Sciences, almost all of them, have decried my great- nay, my groundbreaking- work as a horrific example of why scientists need strong ethical principles. Some have taken to calling me “The New Mengele.” Utter fools & traitors, the lot of them.
Journal Entry #173, January 16th, 0 BBN
The trial is coming up, & I am rapidly running out of allies. Jackal Industries tripped over themselves when given the opportunity to testify against me, as was expected- they’d do anything to save their own necks. Less expected were the actions of my former assistants- almost all of them have offered testimony to the prosecution. I had thought they were made of sterner stuff than that; thought they valued the expansion of scientific knowledge more that their own hides, thought that they believed in something greater than themselves. I was wrong. Should I ever have the opportunity & the means, they will pay dearly. I will make them regret turning their backs upon me.
Journal Entry #177, January 20th, 0 BBN
The trial started today; the array of evidence that has been assembled against me is staggering. My only remaining hope in the world is my lawyer, Jacques Verges. He’d better be as good as they say he is; whether or not I win this trial, at his prices, I’ll be penniless at its conclusion.
Journal Entry #290, May 13th, 0 BBN
My trial has ended at last; Verges was indeed as good as his reputation suggested. I can tell that barely a single person in the courtroom- not even Verges himself- believes me innocent. Despite this, his impressive demonstration of why lawyers tend to be considered untrustworthy has won the day; tomorrow, I walk out a free man. It will be time to begin picking up the scraps of my life.
Journal Entry #296, May 19th, 0 BBN
When the scientific community betrayed my all those months ago, I was furious- but even in the heat of my anger, never once did I dream they’d have the candor to arrange for me to be stripped of my doctorates! I have been forever banned from the most prestigious halls of learning; by this time tomorrow, I will be a civilian once more- unless…
Journal Entry #297, May 20th, 0 BBN
My plan, made up almost on the spot as it was, miraculously succeeded. Breaking in to Jackal Industries Labs, I managed to make off with a large sample of the virus I had engineered whilst under their employment. Unleashing the creation on several guards, & convinced whatever had taken control of their minds that it was in their best interests to work with me- at least for the time being. With their assistance, I was able to make off with several important pieces of equipment. A few more heists like this, and I may be able to resume my research.
Journal Entry #307, May 30th, 0 ABN (After Becoming Nucleus)
Another successful heist was pulled off tonight. Soon, I’ll have a working laboratory again; soon, I’ll be able to research again. It has occurred to me, though, that a mundane scientist robbing labs is nothing to fear at all; if I were to build up some sort of reputation, I may be able to convince my targets that it would be in their best interests to comply with my demands. I will of course need some sort of suit or uniform, something to intimidate my foes while concealing my identity. The trappings of a Renaissance Plague Doctor seem like they would fulfill my needs nicely; the image has become ingrained in the public consciousness as a symbol of disease & fear, and the body-enclosing uniform will not only conceal my identity, it will provide some rudimentary protection against contaminants. Then there is the matter of the name… I have already considered and rejected several different monikers. It seems to me that Nucleus would be the best fit; the control center of the cell… yes, it is a good name. It fits me nicely.
Journal Entry #333, June 25th, 0 ABN
Another job well done; one more heist, & I should have a working laboratory. And I will need it; I have almost run out of my supply of virus. Of course, that could very well end up being a blessing in disguise; it would appear the first batch of the virus was not engineered with any sort of desire to keep the host alive; I have yet to see one of my viral minions eat a single thing. At this point, they are barely anything but skin & bones. Rather dim sacks of skin & bones, too, if I must say. First thing I’ll have to work on when I get my new lab will be to design a new strain of the virus, one more interested in maintaining the functions of the host organism, one with greater intelligence. My current accomplices have served as dumb muscle well enough, but I doubt they will survive the next job. I will need better employees if I am to succeed.
Journal Entry #342, July 4th, 0 ABN
Success! At last, I have a working laboratory once more. It is sparse, and it could certainly use more up-to-date equipment, not to mention its connections to the local power provider are unreliable at best, but for now, it’ll do.
Journal Entry #365, July 27th, 0 ABN
I broke my leg while fleeing from the police today. Luckily, I had lost the law officers by the time the break occurred, but there were several intense minutes when I feared that capture was at hand. I was able to drag myself back to my lab, perform self-surgery & set up an impromptu cast, but I will likely be out of commission for a good while yet.
Journal Entry #407, September 7th, 0 ABN
My blasted leg is taking too long to heal! My lab has been deteriorating ever since the injury rendered me incapable of further work. I will need to think of something, anything, that will allow me to return to my work, and I will need to do it soon…
Journal Entry #412, September 12th, 0 ABN
I have successfully made contact with old acquaintances in the criminal underworld; even as I write this, a custom-made cane is being constructed to my exact specifications. My leg cannot support any weight on its own, but with my cane, I should be able to walk again. Even better, if the Cane’s creator does what I told him to, it will function nicely as a weapon once my leg has been fully healed.
Journal Entry #445, October 15th, 0 ABN
My leg has healed at last! It is time to return to my work; first order of business- upgrade the lab that has been sitting here, deteriorating for the past 11 weeks. Then I’ve got an idea for a new gas…
Journal Entry #488, November 27th, 0 ABN
The gas worked perfectly. I can still see the test subjects writhing in their harnesses, can still hear their screams. The EEG attached to the subjects’ heads told me all I needed to know. They were paralyzed with horrible, crushing terror. And while this gas will undoubtedly prove to be a potent weapon, there exists the disturbing possibility that it may be used against me… there is nothing for it. I will have to work at developing a resistance, slowly increasing the dosage, milligram by milligram, until not even a lungful would be more than a mild nuisance.
Journal Entry #498, December 7th, 0 ABN
Recently, I have encountered one of the so-called Superheroes that seem to infest this world like cockroaches. He called himself Pogromca, if I recall correctly. Meddling scum, interfering with my research… if he gets in my way again, I’ll have to develop a plan to end him.
Journal Entry #513, December 22nd, 0 ABN
For the first time in nearly a year, I saw Melissa- from afar of course. She looked much the same as always; Blonde Hair, Green Eyes, Traitorous, Snooping, Vile expression… but I digress. It may be time to work off a little steam; nonstop heists & research can really wear someone out. I think the time is right to begin taking my vengeance upon those who ruined me- starting with the overly-curious reporter, Melissa Marpessa.
Journal Entry #518, December 27th, 0 ABN
My plan to ruin Marpessa is ready; this time tomorrow, I will set it in motion. I swear, Marpessa, you will regret exposing my work.
Journal Entry #538, January 16th, 1 ABN
Stupid, Meddling, Heroes! I had Marpessa in my grasp, was poised to deliver the coup de grace, ready to plunge my neurotoxic blade into her spine, watch her slowly die in horrible agony… but then the ever-interfering ‘Hero,’ Pogromca, arrived on the scene. His animal slaves came right for me, forcing me to fight for my freedom, while he casually released Melissa from my clutches. I barely escaped; at one point, I almost lost a hand to an overzealous Rhodesian ridgeback with some ridiculous nametag. I will need to eliminate this Beast Tamer if I wish to enact my revenge against the reporter & finish my research… fortunately, I have a plan that will knock out two birds with one stone. I just need to get ahold of those spores…
Journal Entry #585, March 4th, 1 ABN
The Hero fell for my trap hook, line, & sinker. It was beautiful, really- the gas, the shocks, the mannequins… he went right where I wanted him to go, and just after he freed the hated Marpessa, I flooded the room with the fungus. Specially engineered to store vast amounts of energy & grow rapidly in certain conditions, I saw the mycelium erupt almost out of thin air. I saw the hyphae burrow into their flesh, heard the screaming of the Hero & the Reporter as they were digested from the inside out. Yes… I have enacted my vengeance against Marpessa, & eliminated the Hero who thought it wise to meddle in my affairs. I expect the incident to make the news; it is only rarely that one of the ‘Superheroes’ falls. Still, I must note that I feel a slight twinge of regret at Pogromca’s passing; he was one of the few I ever met who could match my intelligence, & I quite enjoyed our game of cat & mouse. Perhaps, in time, another rival who can equal my brainpower will present himself.
Journal Entry #722, July 19th, 1 ABN
Something has gone horribly wrong.
My latest experiment, tested upon myself, has backfired horrifically. I can still feel the chemicals; can still feel them working their way upon my body. Can remember the horrible, torturous, pain as the gene-carrying virus worked its way through my body. Evidently, I made a mistake somewhere during the engineering process; hopefully, the virus is non-lethal as I intended it to be. If not, this may be the end of Nucleus. And if I die, my research, my knowledge, will die with me. For the sake of science, I pray that I will live to see the next day.
Journal Entry #736, August 2nd, 1 ABN
Is has been two weeks since the accident. I have yet to decide if said accident has been a blessing of the highest order or a curse of the worst kind. The pain has long since faded away, but I often awake to find my body is… not itself. Why, just this morning I nearly died when an artery in my arm fell apart for no discernible reason. Only quick thinking & rapid use of the materials in my laboratory saved my life. And despite the obvious risks, at times it seems as though I can almost control the way my body reshapes itself… this highly unusual phenomenon begs further study. Oh, yes, does it beg further study…

Spoiler Plaguemaster Suit :
Nucleus.png

*It is important to note that his CHA score is representative of a presense he has, not any astonishing good looks
 
Name: N/A (Formerly Dr Michael Morrison)
Gender: Male
Alias: Dr Insanity
HP: 22
Level: 1
Other Details: Wears a lab coat and scientific goggles, sometimes over his eyes, sometimes over his forehead. Usually when they are over his eyes, something serious is going on.
Attributes:
STR: 6
CON: 6
DEX: 6
INT: 12
WIS: 12
CHA: 7

Feats:

Look At All Those Wonderful Toys (Detailed in the Monument of Madness Spoiler)
Phelbtonium Projectile (Detailed in the Monument of Madness Spoiler)
Phelbtonium Barrier (Detailed in the Monument of Madness Spoiler)
Strong Minded +2 INT
Wise Beyond Your Years + 2 WIS

Monument of Madness:

Spoiler :

OCC: Note that the Disintegration Beam is my Phelbtonium Projectile, the Thing That is not a Beam is my Phelbtonium Barrier and the rest of the Monument of Maddness’s functions are my gadgets

The Monument of Madness is a large looking gun that is attached to a backpack generator that Dr Insanity wears most of the time. It has three large barrels that fire the Freeze Beam, Lightning Beam and Explodium Beam. There is a little beam generator in the middle of the gun that fires the Disintegration Beam. The four main beams are surrounded by a Photonic Generator that allows for Photonic Charge Beam. On the backpack generator is a small satellite dish that produces the Thing That is not a Beam (a.k.a the force field). Although the weapon looks heavy and unwieldy, it is actually very lightweight, as it is made out of lightweight alloys, which is good for Dr Insanity as he is a weakling.


Disintegration Beam:
Fires a beam that disintergrates people, painful and leathal. Has infinte charges.

Freeze Beam: Non-lethal beam of ice that freezes someone for ~1 minute. Has infinite charges.

Lightning Beam: Fires a bolt of lightning that has a spread and damage slightly more powerful than a shotgun. Has five charges per mission.

Explodium Beam: Fires a red beam of Explodium that makes things go boom. Has two charges per mission.

Photonic Charge Beam Is a close ranged attack that temporarly blinds people when they a struck, but does not do much damage as the Monument of Madness is made of lighweight metals. Has infinite charges.

The Thing That is not a Beam: Is a force field that reduces incoming damage and can be held up indefinitely.


Bio: In the FBI file on Dr Insanity, you will find a video transcript, as a sort of introduction into Dr Insanity and what he stands for. Here it is, distributed to the public for the first time ever.

John Anchorman: Welcome to News Channel News, your first stop for News. On to tonight’s breaking news: another disaster at Black Aperture Labs. No one is surprised. Over to our live reporter, Tracy Reporter, who is on the scene.

Tracy Reporter: Thanks John. Only a day after the infamous “Shark Man” incident, there has been another disaster at Jackal Industries Labs. Dr Michael Morrison, one of Jackal Industry’s top scientists. He was experimenting with a chemical called “Scientonium”. It is believed to have amazing qualities, qualities that are classified top secret by the government. During an experiment there was an explosion, which sent Dr Michael Morrison insane. He has recently stolen secret hardware from Black Aperture, hardware that is rumoured to be military grade. If you see Dr Morrison, do not approach him and call the police. Back to you, John.

John Anchorman: Thanks Tracy. In related news, the Senate is calling for an investigation into Jackal Industry’s *static*-unsaf*static*-bui-*static*-an-*satitc*-frau-*static*

Static continues until Dr Michael Morrison’s face appears on the screen.

Dr Michael Morrison: Greetings news lovers of Metro City! Do not worry, you will go back to your precious news shortly. But firstly, I will tell you about more news! That means that my previous sentence was false. Which means that I am a liar and EVIL! Isn’t that right Mr. Sockpuppet?! MUHAHAHAHAHAHAHAHAHA!!!

Although I look identical to him, Dr Michael Morrison is dead. He died and I was born, as Dr Michael Morrison was too weak to handle the powers of Scientonium. I am DOCTOR INSANITY! Scientonium has given me brain power beyond what any of you could imagine! It has also robbed me of my sanity, but who needs sanity? I don’t, Mr Sockpuppet doesn’t! NOBODY DOES! MUHAHAHAHAHAHAHAHAHAHAHA!!!
I am supremely intelligent and I will use this intelligence to improve SCIENCE! Unconstrained by the ideas of “ethics”, “morals” and “law” I will continue to RESEARCH! But there is one thing holding me back. Money. Or rather, the lack of it. So I need money. And I am going to get money for RESEARCH! And SCIENCE! And INSANITY!!! And how am I going to do that, your inferior brains may ask? Here, I’ll get Mr Sockpuppet to explain. *pulls out Sockpuppet in front of camera*

Dr Insanity (doing high pitched voice and waving the sockpuppet around): You give me money, or the city will go KA-BOOM!

Dr Insanity (without sockpuppet): With SCIENCE!!! MUHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!! *fizzling noises start to occur*

Oh deary me. It’s almost tea time. And it is almost time for this transmitter to explode! Which reminds me, if you are living on Main Street, you might want to run away. I’m not sure how big this explosion would be, and I wouldn’t want you to get hurt. JOKES! I DO!!! It’s a shame about the Media Center, but I’m sure I can build another one in the future. Cheerieos, News Lovers! MUHAHAHAHAHAHAHAHAHAHAHAHAHA!!! *Dr Insanity runs away from the camera, and a few seconds later the video returns to static*

End of Transcript

Base: N/A
Equipment: N/A
Minions: N/A
Vehicles: N/A
Funds: $0
 
One(1) medical ninja;
One(1) bad boss;
Two(2) effective brawlers;
One(1) psychotic assassin;
One(1) sane assassin;
Two(2) powerful psychics;
Two(2) insane evil doctors.

This is going to be interesting.

-Nukeknockout
 
Playing as a supervillain? Im in!

Name: Romulus Maximum
Gender: Male
Alias: The Dark Cincinnatus
HP: 22
Level: 1
Other Details:
Attributes:
STR: 9 (+2)
CON: 6
DEX: 6
INT: 10
WIS: 8 (+2)
CHA: 6
Feats:
Super Strength - +2 STR
Wise Beyond Your Years - +2 WIS
Shifter
Unbreakable
Phlebotinum Projectile

Bio: Romulus is a Italian-American with a linigage that extends all the way back to the first Romulus. When he was in his teens, he was beginning his life of crime as a student to a local Italian mafia leader. A year or so later, he killed his mentor, then looked to go to America to start his own mafia. Three days ago he arrived on Ellis Island in New York, and is looking forward to start his journey as an Italian mobster (in what ever city LH chooses for us).


Base:
Equipment:
Minions:
Vehicles:
Funds:
 
Thought I would put this on the thread for everyone to see.

LH said in the chatroom that there is going to be a mission today. Is going to start at about 3:30-4:00, EST.
 
Well, LH has said there will be a mission sometime in the next hour or two. In more IC news, this is the first part of my long RP journey towards having a badass base without having to spend a boatload of money, enjoy it.

-----

The being known to the world as 'Fear' awoke feeling cold. He attempted to snuggle up under the blankets, and considered turning up the heating. It was at this point in time he remembered there was no heating. In fact, he was lucky there were even blankets. He groaned softly; what was a corperation-owning billionaire/crimefighter to do when he was reduced to sleeping in an derelict apartment thousands of miles from home?

He rolled upright muttering, and glanced across the room. His heart skipped a beat as he saw the slight form huddled on the other side of the room, and remembered why exactly he had agreed to sleeping in this derelict apartment thousands of miles from home. He clamped down on the thought instantly, with a prayer of thanks that Anna was still asleep and not reading his mind at that exact moment. He refused to think like that; she was his freind and co-conspirator, nothing more.

But whilst it might be a nice change to be sleeping in the same room as her, Anna's presence didn't make the room any less cold, or the apartment any less run-down. He was going to have to do something about it if he wanted to stay in the city for any length of time, which it was looking increasingly like he would be doing. Why hadn't he had the foresight to check if he had any Gerani Industries buildings in Metro City before taking up residence there?

Come to think of it, why weren't there any Gerani Industries buildings in Metro City? It was the commercial hub of the area, a ripe untapped market for sales, and, perhaps more importantly, teeming with people who could benefit from the companies medicinal products! How could he claim to be in this for the good of humanity if the cesspool of a metropolis he was making a start in wasn't being helped by his legitimate company?

Fear sighed, and Gerani pulled a phone out of his pocket to dial a number. There were many things that could be done about his sleeping arrangements, but the options for his work were far more limited. He paused as he dialed the number. Perhaps the two problems could be inter-related? After all, it wouldn't be the first time he had used Gerani Industries assets for his work as Fear. But on the other hand, his work as Fear had never been of questionable morality before, never been something in which he hesitated to associate the two. He frowned. Well he would have to build at least something legitimate, and he was sure he could finance something else privately if his conscience got the better of him. It would only be for sleeping in after all...

DT
 
Well that was certainly an interesting night. My first real shot at this whole thing appears to have been quite a terrible attempt. I started off by disabling the cameras and attempting to sneak in to the building, but I ended up getting thrown off when one of Anna's 'thralls' threw a car into it. I had to anchor myself to a passing helicopter just to survive, and I missed most of the rest of the fight. On the other hand, we did get a fair bit of money considering how little the two of us actually did.

After I recovered from the helicopter incident I made a run for an overwatch to look out for any heroes. Raven found me before I found...him? though, and let me say he? wasn't exactly the freindliest of types. I tried to help him deal with that darn shark, but all he told me was that next time he saw me I would be in trouble.

Had a weird conversation with Anna afterwards though. I think I pressed a few of my jokes to far, and I got a punch that felt like somebody had poked me with a feather duster. Then we ended up making sexist jokes at each other, and finally there was a really awkward moment when we tried to actually come to a serious conclusion of all the above. Hopefully my visit to the Belliam estate tomorrow will be less awkward, it would really be a pain to go through something like that with somebody I don't know.

-----

Hey there gang, next target for attack currently appears to be Belliam Manor. Note that the only rationale behind this is Anna's jealousy, so it could be quite interesting. :p

DT
 
For the record, the "thrall" mentioned by DT is Ransack Shark. I know because he hit for for -28 HP! He then followed that with entering the building and generally being a crazy hunk of meat. But he killed at least 9, guards, and possibly more. Go figure.
 
Hey there gang, next target for attack currently appears to be Belliam Manor. Note that the only rationale behind this is Anna's jealousy, so it could be quite interesting. :p

DT

That's not the only reason. That's just the primary reason. There's all sorts of secondary justifications, such as:
-Billionaires always keep tons of money and valuables in giant vaults.
-It gives us a chance to search the house.
-Making rich people cry is fun.
-The Sentinels will almost certainly be provoked, allowing us to continue to gain a measure of our enemy.

-Nukeknockout
 
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