SC02 - The Goodbye Kiss

I have it, but I won't get it played until Saturday. In the meantime, I'm open for ideas.
 
Good that you got it. I looked at the save last night and you have the same feeliing, kinda like the dog who finally caught the schoolbus "Now what do I do?"

Lizzie's kindly feelings should survive the "you declared war on a friend" if you want to take on Saladin, though, so if are feeling brave that remains an option.

Hattie is probably building SS parts at a great rate though, so any foreign adventure would have to involve her. And of course Saladin probabl has artillery....
 
Pre-flight – 1920 - The lovely Hatty :love: has only eight SS parts left to manufacture. Yes, we’re in trouble boys and girls. We have a few units to move. Since we may be at war with Sal some day, I send our missionary off to one of his cities. We have do not have the ability to trade anything.

IBT – Hatty starts a rock ‘n’ roll band. I ask if she needs a guitarist and she tells me she already has one. :(

1921 – Sal has a civic that prohibits non-state religions, what’s that Theocracy or something. Move our missionary somewhere else.

IBT - Sal completes a SS part.

1922 – Nada.

IBT – Sal completes three more SS parts.

1923 – Convert to Buddhism and change to Bureaucracy for the extra cash.

IBT – Sal builds his fifth casing.

1924

1925 – We can’t even spread Buddhism in our own cities.

IBT – SciMeth=>Education (the path to Communism) And we enter the industrial age. Julie and Lizzy start building SS casings.

1926 – Drop science in order to use the Charis trick. It doesn’t work. Back to 50%

IBT – Lizzy and Julie keep building their spaceship. Lizzy now has Mech Inf in two cities. Watch Julie’s helos and airplanes fly around. Hatty is now a Hollywood starlet. She signs an autograph for me.

1927 –

IBT – Machu Pichu revolts but doesn’t flip. I don’t understand this game concept. I stuff some military in there to subdue the crowds. Hatty builds the UN.

1928 –


IBT – Sal completes his SS thrusters.

1929 – Spread Buddhism in an Egyptian city for an extra 1gpt.

IBT – A few more SS parts were built by somebody.

1930 – Nada.

We really don’t have the economy or research ability to get caught up. But keep trying.

Save:http://www.civfanatics.net/uploads11/SC02_AD-1930.Civ4SavedGame
 
If at first you dpn't fricasee, fry, fry a hen.

Got it. Hack at it after the sun comes up
 
Turn 340 (1930 AD)
Spend some money on a map from the Houri And now know where everybody is. Louis and Caesar on on islands by themselves. We share the big continent with Hatty, Saladin and Lizzie. Whay is odd is that I can't find Paris.

Macchu is just off the Inca capitol so I put some garrisons in there to quell the Inca rebellion and prevent future ones, then irrigate the workshop so the town will grow a little faster.

Turn 340 (1930 AD)
Looks like Hatty has built the UN and Sladin has taken over the lead in SS parts construction

The revolt in Machu Picchu ends.

Turn 341 (1931 AD)
There is a vote due soon and Hatty just canceled the Defensive Pact
1931.jpg


Turn 342 (1932 AD)
The UN vote for SecGen is inconclusive
1932.jpg


Machu Picchu grows: 5

Turn 343 (1933 AD)
Start a State University system so we can build Oxford somewhere
New Tlateloco begins: University
Tenochtitlan begins: University
Teotihuacan begins: University
Ollantaytambo begins: University
Pink Dot begins: University
Tlaxcala begins: University


Turn 346 (1936 AD)
Changed ot Organized Religion for the university push and some Buddhist missionary training.

1936.jpg

We could put Hatty in the Sec Gen seat and also win the diplomatic victory for her if we wanted

Turn 347 (1937 AD)
Huamanga begins: Market
Cuzco begins: Buddhist Missionary
Tech learned: Liberalism
Machu Picchu finishes: National Epic

Turn 348 (1938 AD)

Turn 349 (1939 AD)
Tiwanaku grows: 10
Hinduism has spread: Ollantaytambo

Turn 350 (1940 AD)
Just like clockwork.
1940.jpg


Working our way towards spies, but with two contestants in the race it is going to be tough to train enough to sabotage all the remaining parts. I have not done the math but even if we do getting the technology to remove Saladin from the UN race and get us a seat at the table may not be possible, he's got gunships and infantry though nothing mechnaized that I could see, unlike Liz.

I would not be averse to throwing the UN vote to Hattie and then starting a new game.
 
Well if we can't win, it ought to be Hatty. She's been really nice to us. :love: Maybe she'd even let me play in her rock band.
 
Admiral K - you want to do the honors and stuff Hatty's ballot box?
 
Turn 350 (1940 AD)
AK: here we go.
Huamanga grows: 9
Machu Picchu grows: 6
Tiwanaku finishes: Bank
Cuzco finishes: Buddhist Missionary
Vilcabamba grows: 7

Turn 351 (1941 AD)
Tiwanaku begins: Taoist Pagoda
Cuzco begins: Buddhist Missionary
Tenochtitlan finishes: University
Teotihuacan finishes: University
Pink Dot finishes: University
Texcoco finishes: Library

Turn 352 (1942 AD)
Pink Dot begins: Hermitage
Texcoco begins: Market
AK: Well here we are in 1942 and Belushi is nowhere to be found. I'm going to mess with the specialists to churn kulture.
Teotihuacan finishes: Buddhist Stupa
Ollantaytambo finishes: University
Vilcabamba's borders expand

Turn 353 (1943 AD)
Teotihuacan begins: Cavalry
Tenochtitlan finishes: Grenadier
New Tlateloco finishes: University
Huamanga's borders expand
Ica's borders expand
Machu Picchu's borders expand
Cuzco grows: 7

Turn 354 (1944 AD)
Tenochtitlan begins: Globe Theatre
AK: hattie wins. places us on Security Counsel. Louis off at worker productivy symposium abstains. Bang shoe on table in phyrric victory.
Buddhism has spread: Tlaxcala
Teotihuacan finishes: Cavalry
Cuzco finishes: Buddhist Missionary
Jalal al-Din Rumi (Great Artist) born in Cuzco

Turn 355 (1945 AD)
Teotihuacan begins: Taoist Temple
Cuzco begins: Buddhist Missionary
AK: Sal puts a gunship on our border.
AK: Fine, eat this culture bomb in Twinkie
AK: (er, eat it next turn)
Tech learned: Communism
Tenochtitlan grows: 10
Ollantaytambo finishes: Grocer
Vilcabamba finishes: Bank

Turn 356 (1946 AD)
Research begun: Steel
Ollantaytambo begins: West Point
Vilcabamba begins: Market
Tiwanaku's borders expand
Tiwanaku grows: 11

Turn 357 (1947 AD)
Cuzco begins: Granary
AK: hattie puts up single currency, vote yes.
Teotihuacan finishes: Taoist Temple
Tlaxcala finishes: University
Huamanga finishes: Market
Ollantaytambo grows: 12
Cuzco's borders expand

Turn 358 (1948 AD)
Teotihuacan begins: Colosseum
Huamanga begins: University
Buddhism has spread: Texcoco
Tlaxcala finishes: Grocer

Turn 359 (1949 AD)
Tlaxcala begins: Buddhist Temple
New Tlateloco finishes: Cavalry
Machu Picchu grows: 7

Turn 360 (1950 AD)
New Tlateloco begins: Oxford University
AK: I played that fast and loose. the AI appear to be having their usual end of game research issues.
AK: My "was" to grow our borders. Accomplished that in Twinkie.
AK: Running 40/40 on science/culture +71gpt. Steel due in 5. Only suggestion is to keep the ladies happy and try for a defensive pact.

nothing picture worthy.

http://www.civfanatics.net/uploads11/SC02_AD-1950.Civ4SavedGame
 
So it appears I get to play again. Some times I don't understand the end game.
 
1951 – The vote comes up again and I cast ours for lovely and talented Hatty. :love: She smiles and bats her eyes and my heart melts.

1952 – The results show up:



We we weren’t enough. Julie and Sal build cockpits for their spaceships.

1953 – No winner yet.

Steam =>Rep parts

1955 - We back Hatty on the Nuclear Non-proliferation Treaty.

1956 – The treaty passes unanimously.

1957 – Lizzy builds her SS Engine. Two parts left for her.

1958 – Hattyhas a Statis Chamber. Sal has SDI.

1959 – Another election. We vote for Hatty of course.

1960 – Hatty is elected, but doesn’t win. She now has a cockpit for her SS.

Rep Parts => rifling

1963 – UN Resolution for Free Religion. Lizzy is down to one SS part. Julie builds the part that Lizzy doesn’t have.

1964 – Resolution passes over Sal and Louis’ objections. We get an artist. I have him drop a culture bomb on Machu Picchu, with no effect on the boarders.

1965 – We get this message:



We have shown the leadership qualities of…



For those that would like the final save for their record purposes:

http://www.civfanatics.net/uploads11/SC02_AD-1964.Civ4SavedGame

Well, that was interesting. I will need to skip the next game. I'll probably be away from CIV until June. I'll be lurking a lot.
 
Thanks for finishing this one Sir B.

Too bad we couldn't grow out our population in time to get Hatty in the chair.

A game with your name on it will start in June
 
Thanks Bede. This wrapped up just in time. The CD project is getting pretty intense, but very exciting. Just got out of a four-hour rehearsal. I'll be lurking all over.
 
congratulations on finishing!

I wish... well, I don't wish I could've kept on playing (there's more important stuff)

But I'm happy to know that the game is over.

Good Job!
 
Back
Top Bottom