SC02 - The Goodbye Kiss

Sorry, but my civputer is out of order for now, so I must suspend my civ activity for now :cry:. I'll let you know when I am back, but it can last a while
 
OK so it looks like we'll need to gather a large force to take the Incan capitol. Just from grims, let's say that takes six turns. Do we want to press on or do we do some pointy stick research? Please note that pressing on will require a navy that we don't have at the moment.

For lurkers looking for the Admiral's report or for those confused with the conversation, the Admiral edited his original post and placed his report there. Good report by the way. Thanks AK!
 
Not sure I see any reason to divert resources for a navy unless we want to protect some off shore resources and Capac's island town won't add much to our empire. Just need to load up the captured cities with our culture.

So press on to Cuzco, then see what Lifejacket offers for peace.
 
Sounds reasonable.

I'll have this up in time for Brother Bede's birthday on Thursday. (nudge, nudge; wink, wink; hint, hint)
 
I'm looking forward to seeing how much you consolidate the wandering troops before you attack. I'd really like to see it posted before Venerable's birthday on Thursday ;)

@bugs, a request. Screenie of the relations screen at the end of your set?
 
Pre-flight - 1860 – Move troops to the front. Trade Louis cows and sugar for fish and sheep.

1862 – Marching. Drop science to slow the cash hemorrhage.

IBT – Kill a rifle, lose a grenadier.

1864 – We have some knights with absolutely worthless promotions. I’d rather have the strength than extra visibility or flanking I and II. Not one of them have the gunpowder promotion. Some of them don’t even have the first strength promotion. They don’t even have the medic promotion. Upgrade two knights to cavalry. Hope that wasn’t a worthless move. These troops need some serious training.

IBT - Banking=>plot a course towards rifling

1866 – Shift over to State Religion for the military boost. There is a galleon off the coast with a grenadier and two cats aboard. Move some defenders to meet the threat. Find a knight with a strength and gunpowder promotion. I take back my earlier rant.

IBT – Lose a knight on a hill to a grenadier. :mad: The three Incas are dropped off.

1868 – There is at least one more Incan city to the north, perhaps two. I strengthen Olly-Olly’s defenses.

1870 - Lose a knight, but kill the grenadier and two cats.

1872 – We now have 14 attackers v. 7 defenders. Although our attackers aren’t of the same caliber.

Take an hour off to watch my classmate Terry Dietz on Survivor.

1874 – We should be ready to attack Cuzco in about two turns.

1876 – We have a 3:1 ratio now. We attack next turn.

1878 – Here is the situation:


We send seven suicide cats to weaken the defenders. Then our next five cavs either retreat or lose. They have eight weakened defenders and we have eight attackers.
We win each of those battles and capture the city. Talk about cutting it close.


Unfortunately I only have one unit to put into the city as defense.

Since there are other cities on the mainland I don’t sue for peace yet.

IBT – We lose the city, but only a single rifle is defending.

1880- We lose a grenadier, but recapture Cuzco.

Here is the big picture. There’s probably another city around the red ellipse.
 
Remember to get the Admiral a copy of the diplo screen. Not sure which one so I’ll get all of them.





 
:thanks: Bugsy and AdmK. Your good wishes mean lots to this old warhorse.

And got it, crystal ball gazing tonight, play it tomorrow.
 
Turn 310 (1880 AD)
Tiwanaku begins: Catapult

Turn 311 (1882 AD)
New Tlateloco begins: Theatre we need happy faces.
Tech learned: Paper
Tenochtitlan finishes: Cavalry
Teotihuacan whips Theatre
New Tlateloco finishes: Theatre
Pink Dot finishes: Cavalry
Tiwanaku whips Catapult We need fewer Inca and more happuy faces.
The continental front
1882.jpg


Turn 312 (1884 AD)
Tiwanaku begins: Catapult
Tenochtitlan begins: Crossbowman (low impact riflemen)
Teotihuacan begins: Grenadier
Pink Dot begins: Grenadier

Hattie has finished her Apollo Program

Research begun: Printing Press
New Tlateloco begins: Grenadier
Tenochtitlan begins: Grenadier
New Tlateloco grows: 9
Tlaxcala finishes: Cavalry

Inca sends a rifleman after the cavalry on the hill outside Andywho and the rifle dies, the cavalryman promotes and there is only one defender left in Andywho!

Cavalry defeats (12.15/15): Incan Rifleman

Turn 313 (1886 AD)
Tlaxcala begins: Crossbowman
Start the march on Vilicamba...

1888_01.jpg


Teotihuacan finishes: Grenadier
Ica grows: 6
Ollantaytambo grows: 8
Tiwanaku finishes: Catapult
Taoism has spread: Machu Picchu

Turn 314 (1888 AD)
Ollantaytambo begins: Aqueduct
Tiwanaku begins: Catapult
Tiwanaku begins: Barracks

Completely hose up the assault on Andywho. Wound a cavalryman and pillage a mine though the defending grennie is badly hurt. Then get a cav killed....

Continue the march on Vilicamba. Won't be long now.

Our dear friend wants us to cancel our dealings with the French.
1888_00.jpg

Since they are not worth much and her good will is worth much more agree and cancel Louis's deals. He is not happy and now has a frigate or two cruising the shores of Azteca.

So some needed buildings are begun:
Ollantaytambo begins: Granary
Teotihuacan begins: Bank
Tenochtitlan grows: 10

Turn 315 (1890 AD)
Cats bombard Vilcabamba
Tiwanaku finishes: Barracks

Turn 316 (1892 AD)
Tiwanaku begins: Catapult
Tlaxcala finishes: Crossbowman

Turn 317 (1894 AD)
Once more at Andywho
Cavalry loses to: Incan Grenadier (7.68/12)
Cavalry defeats (5.10/15): Incan Grenadier
Burn it!


Tlaxcala begins: Bank

The assault on Vicabamba
Catapult loses to: Incan Rifleman (12.60/14)
Grenadier defeats (7.20/12): Incan Grenadier
Grenadier loses to: Incan Rifleman (1.40/14)
Grenadier loses to: Incan Grenadier (0.72/12)
Cavalry defeats (15.00/15): Incan Rifleman
Grenadier defeats (12.00/12): Incan Grenadier
Captured Vilcabamba (Huayna Capac)
Keep it!
Tenochtitlan begins: Theatre

Do my level best in the peace deal but there is not much to work with
1894.jpg

Tech learned: Calendar
Tech learned: Compass

New Tlateloco begins: Bank
Tenochtitlan begins: Bank
Tenochtitlan finishes: Theatre
Pink Dot finishes: Grenadier
Huamanga finishes: Grenadier
Ollantaytambo finishes: Granary
Machu Picchu's borders expand

Turn 318 (1896 AD)
Cuzco begins: Barracks
Cuzco begins: Theatre
Pink Dot begins: Grenadier
Huamanga begins: Grenadier
Huamanga begins: Library
Start some infrastructure buildings: banks and libraries and such
Huamanga grows: 7
Machu Picchu grows: 3
Machu Picchu finishes: Theatre
Cuzco finishes: Barracks

Turn 319 (1898 AD)
Machu Picchu begins: Barracks
Teotihuacan grows: 10
Ollantaytambo finishes: Cavalry
Machu Picchu finishes: Barracks
Tiwanaku finishes: Catapult
Cuzco finishes: Theatre

Turn 320 (1900 AD)
Ollantaytambo begins: Harbor
Machu Picchu begins: Catapult
Tiwanaku begins: Catapult
Cuzco begins: Catapult
Buddhism has spread: Setia (Roman Empire)
Taoism has spread: Cuzco

Hattie is busy building SS parts, no one else has started though.

Keep working on Rifles, then Steel, then Education. Train troops and cats on the firnges, build banks and libraries in the core. Start planning the invasion of Arabia.
 
Well done. There is short term goal number one. Now how do we get back in the tech race. I think we need spies to hurt some production.
 
:wallbash:

Hard drive failure has left me on the sidelines.......so skip until I check back in
 
Roger that. We need a roster check.

ucel -
Bede - just played (might be out for a while)
AdmK - up
Sir Bugsy - on deck
Jeff1787 -
 
Back on the board and all is green. So go fot it AdmK!
 
Bede just played. Take your time Admiral. I'm having fun writing html code for our band's website.
 
Turn 320 (1900 AD)
AK: Employ a staring artist at Cuzco to grow the borders.
AK: We have a problem, Liz is pleased with Sal.
AK: Hattie agrees to a defensive pact.
AK: give Liz our WM. Her scholars publish many articles on the motivation of primitive societies.
Tiwanaku begins: Buddhist Monastery
AK: Decide we need to generate more income. Thus the change in Twinkie.
Taoism has spread: Cuzco

Turn 321 (1902 AD)
Tech learned: Printing Press
Machu Picchu's borders expand
Cuzco's borders expand

Turn 322 (1904 AD)
Research begun: Scientific Method
AK: Start Scientific Method on the path to communism
AK: We now have 99g and we're running at -155gpt. Hmm...
Vilcabamba begins: Courthouse
New Tlateloco grows: 10
Pink Dot finishes: Grenadier
Cuzco finishes: Catapult
Taoism has spread: Vilcabamba

Turn 323 (1906 AD)
Pink Dot begins: Bank
Cuzco begins: Courthouse
AK: I don't see any solution to our money woes, so beakers are now at 40%
Teotihuacan finishes: Bank
Du Fu (Great Artist) born in Tiwanaku

Turn 324 (1908 AD)
Teotihuacan begins: Grocer
AK: What to do with Du Fu (Great Artist)? What to do?
AK: think I'll drop a culture bomb in Huamanga
Texcoco finishes: Cavalry
Huamanga finishes: Library
Tiwanaku grows: 8
Vilcabamba finishes: Courthouse

Turn 325 (1910 AD)
Texcoco begins: Cavalry
Huamanga begins: Granary
Vilcabamba begins: Lighthouse
Ollantaytambo's borders expand
Ollantaytambo finishes: Harbor
Machu Picchu finishes: Catapult
Tiwanaku finishes: Buddhist Monastery

Turn 326 (1912 AD)
Machu Picchu begins: Granary
Tiwanaku begins: Buddhist Missionary
Ollantaytambo grows: 9

Turn 327 (1914 AD)
Cuzco grows: 5
Vilcabamba's borders expand

Turn 328 (1916 AD)
Tenochtitlan finishes: Bank

Turn 329 (1918 AD)
Tenochtitlan begins: Aqueduct
Huamanga finishes: Granary
Ica grows: 7
Tiwanaku finishes: Buddhist Missionary

Turn 330 (1920 AD)
Huamanga begins: Bank
Tiwanaku begins: Buddhist Missionary
AK: No screenies. Not much changed. We lack the basic infrastructure to get back in this. Liz will hate us if we declare on Sal.
http://www.civfanatics.net/uploads11/SC02_AD-1920.Civ4SavedGame
 
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