SC02 - The Goodbye Kiss

1770 - Pre-flight – Not much changes. The Incas have two cities left on the mainland, and four offshore. We’ll need a navy

1775 – We get the Huamanga gems on line.

1780 =>1790 – Nada.

IBT – Chemistry => Philosophy (so we can get to Mil Tradition)
1795 -
1800 – FP is built
1802 =>1808 – Not much. Resistance ends in Tiwanaku.
1810 – Spot this off the southwest coast.


Start heading some defenders in that direction. We probably need to think about a permanent peace with the Incas while we fight the French.

Save: http://www.civfanatics.net/uploads11/SC02_AD-1810.Civ4SavedGame
 
Of course, now I see Bede's advice. :rolleyes: I didn't do any of that. :blush:
 
S'rght Bugs. Given my Monarch track record you prolly made the right choices. :D

Roster recheck

Jeff1787 - up
Bede - not a victory, just a short respite
AdmK - had at 'em
ucel - time not right. Sunday reserved
Sir Bugsy - got us jools!
 
Roster recheck

ucel - up
Bede - on deck
AdmK - had at 'em
Sir Bugsy - got us jools!
Jeff1787 - skipped
 
only concern here is that everyone hates us. how we gonna be elected? IIRC, that's one of the prerequisites.
 
Roster re recheck


Bede - up
AdmK - had at 'em
Sir Bugsy - got us jools!
Jeff1787 - skipped
ucel - also skipped
 
Turn 275 (1810 AD)
Tlaxcala begins: Theatre
Tlaxcala begins: Taoist Temple
Huamanga begins: Forge
Ollantaytambo begins: Worker
Ica begins: Library
Ica begins: Courthouse
Tenochtitlan finishes: Knight
New Tlateloco finishes: Knight
Tlaxcala finishes: Market
Vilcas finishes: Theatre
Tiwanaku finishes: Theatre

Turn 276 (1812 AD)
Tenochtitlan begins: Grenadier
New Tlateloco begins: Grenadier
Vilcas begins: Worker
Tiwanaku begins: Courthouse
Vilcas begins: Courthouse

Louis declares and lands at the capital. We will hold by a thread....but instead of attacking the city in force he bombards with two catapults, attacks with two cavalry to minimal result, then splits his forces to pillage
Grenadier defeats (7.44/12): French Cavalry
Knight loses to: French Cavalry (7.35/15)

Turn 277 (1814 AD)
That wasn't so bad. Now for the clean up
Knight defeats (10.00/10): French Crossbowman
Knight defeats (10.00/10): French Cavalry
Knight defeats (10.00/10): French Cavalry
Tech learned: Philosophy

Pink Dot finishes: Knight

Turn 278 (1816 AD)

And now for the end of Louis's landing force:
Knight defeats (7.40/10): French Catapult
Knight defeats (1.50/10): French Maceman
Knight defeats (6.20/10): French Maceman
Knight defeats (4.40/10): French Catapult
Knight defeats (7.40/10): French Catapult

And that was that for Louis's Landing. I don't even know where he is coming from so I have no way of covering the towns. Guess I'll just wait and see. ANd I never saw much. Three firgates appeared and bombarded the coastal towns.

Ollantaytambo finishes: Worker

Turn 279 (1818 AD)
Tiwanku is now in full revolt in favor of the Inca. Pull the troops out of town to keep them healthy. The town will convert back, though, maybe.
As soon as the troops heal up will resume the march on Inca
Teotihuacan finishes: Knight
Texcoco finishes: Crossbowman
Tlaxcala finishes: Theatre

Turn 280 (1820 AD)
Tlaxcala begins: Grenadier
Tlaxcala begins: Crossbowman
Tlaxcala begins: Grenadier
Teotihuacan begins: Market
Texcoco begins: Pikeman
New Tlateloco grows: 11
Ollantaytambo finishes: Theatre

Turn 281 (1822 AD)
Ollantaytambo begins: Barracks
Tenochtitlan grows: 10
Tenochtitlan finishes: Grenadier
New Tlateloco finishes: Grenadier
Pink Dot grows: 8
Pink Dot finishes: Crossbowman
Taoism has spread: Vilcas

Turn 282 (1824 AD)
Tenochtitlan begins: Knight
New Tlateloco begins: Grenadier
Pink Dot begins: Grenadier
Ollantaytambo finishes: Barracks

Turn 283 (1826 AD)
Ollantaytambo begins: Knight
Ollantaytambo grows: 6
Ollantaytambo's borders expand

Turn 284 (1828 AD)
Vilcas starts riot in favor of the English
Ica grows: 4

Turn 285 (1830 AD)
Tech learned: Nationalism
Tenochtitlan finishes: Knight
Teotihuacan grows: 11
Tiwanaku's borders expand

Turn 286 (1832 AD)
Teotihuacan begins: Heroic Epic
New Tlateloco begins: Market
Tenochtitlan begins: Knight
Huamanga grows: 6
Vilcas's borders expand


Vilcas goes to England but Tiwanaku pops a Great Merchant who marches off to Alexandria and will produce 1300g just when it is needed




Turn 287 (1834 AD)

Teotihuacan begins: Granary
Teotihuacan begins: Aqueduct
Teotihuacan begins: Market

After converting to no State Religion and realigning our civcs with his Louis agrees to a straight up peace deal. With that out of the way send the troops in to finish with the Inca.
Pink Dot finishes: Grenadier
Texcoco finishes: Pikeman
Tlaxcala grows: 7
Huamanga finishes: Forge
Ollantaytambo finishes: Knight
Tiwanaku finishes: Courthouse

Turn 288 (1836 AD)

On the Approach to Machu Picu
Knight loses to: Incan Pikeman (2.16/6)
Knight defeats (3.10/10): Incan Pikeman

Pink Dot begins: Grenadier
Texcoco begins: Catapult
Ollantaytambo begins: Grenadier
Tlaxcala finishes: Grenadier
Ica's borders expand

The Inca coutner attack kills a knight but that is it for the counter attack
Knight loses to: Incan Rifleman (14.00/14)

Turn 289 (1838 AD)
Tlaxcala begins: Grenadier
Tiwanaku finishes: Worker

Turn 290 (1840 AD)
Tiwanaku begins: Taoist Temple The town is still in our hands, though it is hard to say how long that will last as it is getting serious pressure from the Arab.

The front at Machu Pucu. There are cats and muskets and knights and only three defenders. Wait for the next set of reinforcements which are on go orders to Tiwanaku, then take the town. Use the anarchy period to reinforce, heal up then move on the capitol. If nothing else we will get a shrine and holy city out of the deal
1840.jpg


Some food for thought

1840_01.jpg


Liz has upgraded her rifles to SAM Infantry!!!

Once Inca is out of the way we can start thinking how to dig out of this hole

_______________________________________________________________
Roster check

AdmK - up, go win a few battles for TGOM
Sir Bugsy - got us jools!
Bede - ended one war and started another

Jeff1787 - skipped until heard from again
ucel - also skipped until heard from
 
We are really far in the hole boys and girls. I'm thinking we should just be figuring out how to win this puppy any way we can.
 
Sir Bugsy said:
We are really far in the hole boys and girls. I'm thinking we should just be figuring out how to win this puppy any way we can.

My thinking exactly. Unfortunately what I have not been doing is thinking:blush:

I have since learned after starting this one through hard experience that the jump from Prince to Monarch in Civ is like the jump from Monarch to Demigod/Deity in C3C.

The other thing I have learned it that everything I know about the game if Civ is wrong. It shares some mechanics with Civ3 but that is about it. So I can find my way around the game pretty easily but everything else remains in the fog of war.

So let's get the Inca off the board. Then start putting together a plan to acquire more land. We are going to need a whole lot more territory to even have a stake in the UN vote when it somes around which won't be long now.

Whatever we do we can't stop building the most effective troops we can at the lowest acquisition cost. If that means training crossbows instead of gennies in low hammer towns do it, as we can upgrade them later, since once we go to war in earnest we won't be putting any money in the research kitty.
 
... I can't say I'm sorry for my decision, because I'm not. However, I'm avidly anticipating how y'all will pull this off... since you've taken over another Civ, you'll recover. And you'll win!

Best wishes,

Zalson
 
Bede said:
So let's get the Inca off the board. Then start putting together a plan to acquire more land. We are going to need a whole lot more territory to even have a stake in the UN vote when it somes around which won't be long now.
Here is another concept that has changed. The number of votes you get to cast are based on your population. You also don't get to know the results of any votes right away.
Bede said:
Whatever we do we can't stop building the most effective troops we can at the lowest acquisition cost. If that means training crossbows instead of gennies in low hammer towns do it, as we can upgrade them later, since once we go to war in earnest we won't be putting any money in the research kitty.
This is another hard decision. If we go for quantity over quality we absolutely have to have catapults.
 
If nobody minds, I'm going to hold a bit for some discussion.

If we go for quantity over quality we absolutely have to have catapults.

That's an awful lot of suicide cats.

I'm not against war, but consider. Taking out Huana is well within our capabilities. We capture his holy city. We open the borders to everyone and flood them with missionaries. our commerce increases. more money to plow into catch up research.

As long as we build the UN, we're in the election. We just have to worry about not letting "no nukes" pass.

Or am I a raving lunatic? :crazyeye:
 
That is another way. But I would still be building them cattypults. Maybe alternate missionary/cattypult/knight/musket kind of thing. Missionaries are just one more weapon in the arsenal, eh?
 
Okay, I lied. Anyway, my set in in the books and we're still alive.

The good: Macchu Pichu is ours and we have a culture thingy there.

The bad: I lost a lot of troops

The ugly: Whomp :joke:

Full report to follow later tonight. Have to clean up my notes and load the pix.

off the cuff, slavery may get us back in this. :crazyeye:

here's the save, not as bad as it looks.

http://www.civfanatics.net/uploads11/SC02_AD-1860.Civ4SavedGame
 
I have have it. Although I would like to wait for the Admiral report and any input from the team. I should have the game back up in time for our favorite monk's birthday. ;)
 
bugs, huayna is a cupcake. It will cost u in troops. the reinforcements are moving piecemeil to the front.
 
Turn 290 (1840 AD)
AK: Spent loads of time trying to figure out how to win this. My earlier plan of send forth the misionaries isn't gonna work.
AK: This is simplistic, but my $.02 on what we need to do. Ally with the ladies and have them attack Sal and Julius. But short term gotta take out Huayna. Louis comes calling as a fishmonger (he wants some of our beef). Hattie and Liz hate him, so our answer is "non"
AK: To bidness then. I think Teno needs a farm.
civ4screenshot00007ma.jpg

AK: I'm set up nicely for Machu Picchu, but the cats are gonna die gloriously.
Tenochtitlan finishes: Knight
New Tlateloco finishes: Market
Huamanga finishes: Musketman

Turn 291 (1842 AD)
Tenochtitlan begins: Grocer
Huamanga begins: Grenadier
Here come the kamikaze cats at Macchu Pichu.
Catapult loses to: Incan Rifleman (14.00/14)
2 others retreat.
Musketman loses to: Incan Rifleman (8.12/14)
Musketman loses to: Incan Rifleman (2.66/14)
Knight loses to: Incan Longbowman (1.80/6)
Knight defeats (6.90/10): Incan Rifleman
Knight defeats (8.20/10): Incan Longbowman
Knight defeats (8.00/10): Incan Longbowman
Buddhism has spread: Machu Picchu
Captured Machu Picchu (Huayna Capac)
AK: Muskets with the gunpowder promotion do suprinsingly well against rifles (when viewed in perspective about what that would have cost running knights into it. Never done much with slavery before, so i rush the temple at Twinkie.
AK: hey, at least we're not last anymore.
AK: I'm dying to move those units out of Teno.
civ4screenshot00013tq.jpg

AK: Check the threat board. Don't think Hauyna has the omph to pull in Louis or Julius. See sig.
Musketman promoted: Pinch
Musketman promoted: Combat II
New Tlateloco finishes: Grenadier
Tlaxcala's borders expand
Tiwanaku's borders expand
Tiwanaku finishes: Taoist Temple

Julius wants to trade. The ladies are only cautious about him, so okay. Trade deer for pigs.

Turn 292 (1844 AD)
New Tlateloco begins: Grenadier
Tiwanaku begins: Library
AK: I'm not understanding the MM of the cities like I should. Agree with bugs that lots of the previous player's thoughts are lost with autolog.
Teotihuacan finishes: Heroic Epic
Pink Dot finishes: Grenadier
Ollantaytambo grows: 7
Knight defeats (8.60/10): Incan Catapult
Knight loses to: Incan Rifleman (12.18/14)
Musketman loses to: Incan Rifleman (0.56/14)
Catapult loses to: Incan Rifleman (14.00/14)
Knight loses to: Incan Grenadier (9.96/12)

Turn 293 (1846 AD)
Pink Dot begins: Grenadier
AK: Cuzco gonna be one hell of a nut to crack given our forces. Gonna need lots more cats.
Teotihuacan finishes: Granary
Texcoco finishes: Catapult
Tiwanaku grows: 5
Musketman loses to: Incan Rifleman (14.00/14)
Musketman loses to: Incan Rifleman (9.24/14)
Musketman loses to: Incan Rifleman (0.56/14)

Turn 294 (1848 AD)
Texcoco begins: Catapult
Knight defeats (10.00/10): Incan Rifleman
Ollantaytambo finishes: Grenadier
Knight loses to: Incan Rifleman (4.90/14)

Turn 295 (1850 AD)
Ollantaytambo begins: Grenadier
Grenadier defeats (0.24/12): Incan Crossbowman
Grenadier defeats (6.96/12): Incan Crossbowman
Knight defeats (2.20/10): Incan Rifleman
Knight defeats (1.60/10): Incan Catapult
Knight promoted: Combat I
Tlaxcala finishes: Grenadier
Knight loses to: Incan Rifleman (11.90/14)

Turn 296 (1852 AD)
Tlaxcala begins: Grenadier
AK: If Louis comes back at us, we're in trouble. I've got Huayna almost on the ropes.
Knight defeats (10.00/10): Incan Catapult
Grenadier promoted: Combat II
Knight loses to: Incan Rifleman (4.62/14)

Turn 297 (1854 AD)
Tech learned: Theology
AK: This reminds me of the Eddie Murphy skit on SNL. People just give me things!
Knight defeats (4.40/10): Incan Rifleman
Knight defeats (3.50/10): Incan Catapult
Grenadier promoted: Combat II
Grenadier promoted: Pinch
Tenochtitlan finishes: Grocer
New Tlateloco finishes: Grenadier
Texcoco grows: 6
Texcoco finishes: Catapult
Tiwanaku grows: 6
Knight loses to: Incan Rifleman (5.60/14)
Knight defeats (1.20/10): Incan Grenadier
Knight loses to: Incan Grenadier (12.00/12)

Turn 298 (1856 AD)
Idiot Party in Teno demands emancipation. so :whip: a temple. :whip: a library at MP
Tenochtitlan begins: Taoist Temple
New Tlateloco begins: Catapult
Texcoco begins: Knight
Machu Picchu begins: Library
Tech learned: Military Tradition
Tenochtitlan finishes: Taoist Temple
Teotihuacan grows: 9
Teotihuacan finishes: Aqueduct
Pink Dot finishes: Grenadier
Texcoco's borders expand
Ica grows: 5
Machu Picchu finishes: Library

Turn 299 (1858 AD)
Research begun: Banking
Research begun: Paper
Research begun: Printing Press
Research begun: Replaceable Parts
Research begun: Banking
Tenochtitlan begins: Cavalry
Pink Dot begins: Cavalry
Machu Picchu begins: Buddhist Temple
Grenadier promoted: Pinch
Machu Picchu's borders expand

Turn 300 (1860 AD)

civ4screenshot00027eq.jpg
 
Back
Top Bottom