El Justo
Deity
yes. i've emptied briefcase so i can upload the whole file. there was misc. art files and ak's .rar files posted on briefcase. i'll upload the updated files when i am at my home pc in a couple hours. as for playtesters, we should focus on 'gameplay' and 'AI behaviour'. i'm thinking that the "balance" is there; at least as far as units, amount of units (particulary the starting units), small wonders and improvements. the tech tree, believe it or not, could probably be added to. but, we should worry about that later.
i took luddi's advice and took several steps to make it hard for the US and S vietnam to succeed; ie, culture buildings, auto-producing buildings (n vietnam's auto-producers are 'Buidings' and can be built more than once, unlike the US/S Viet sm wonders of S Korean Barracks and AATTV Barracks)
also, the 'Soviet Aid' tech advance for N Vietnam essentially allows them to build all of the russian made units. this is huge and it's available about half way through the tech tree.
comments?
i took luddi's advice and took several steps to make it hard for the US and S vietnam to succeed; ie, culture buildings, auto-producing buildings (n vietnam's auto-producers are 'Buidings' and can be built more than once, unlike the US/S Viet sm wonders of S Korean Barracks and AATTV Barracks)
also, the 'Soviet Aid' tech advance for N Vietnam essentially allows them to build all of the russian made units. this is huge and it's available about half way through the tech tree.
comments?