Thalassicus
Bytes and Nibblers
We want to feel that our skill makes a difference as we get better at the game. Bonuses from developed sources like improvements, buildings, and specialists reward a player's ingenuity. Our capability at prioritizing these developed sources matters more with gold (and other yields) than science:
Consider a city with 12 pop, a library, and 1 scientist:
Edit: we achieved the goals of this thread! Click here to see some results.
- Science comes mainly from an undeveloped source (basic population).
- Gold comes mainly from developed sources (buildings, improvements, and specialists).
Consider a city with 12 pop, a library, and 1 scientist:
24 = basic population
12 = library
03 = scientist
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39 total
62% : basic population
31% : buildings & improvements
08% : specialists
Now consider if 12 citizens are working 11 villages of 2 apiece, 1 merchant, and 1 market:12 = library
03 = scientist
====================
39 total
62% : basic population
31% : buildings & improvements
08% : specialists
06 = basic population (trade route)
22 = villages
09 = market
03 = merchant
====================
40 total
15% : basic population
78% : buildings & improvements
08% : specialists
My goal with this topic is to make our skill more important for science income. I'd like to shift science away from undeveloped population, and towards developed sources like improvements, buildings, policies, etc. I want to keep the importance of these sources roughly balanced among themselves (so scientists are not dramatically more important than merchants, or libraries vs markets). I'm open to any suggestions you have to accomplish this. 22 = villages
09 = market
03 = merchant
====================
40 total
15% : basic population
78% : buildings & improvements
08% : specialists
Edit: we achieved the goals of this thread! Click here to see some results.