By the way, on the point about the AI sucking - I'm not sure if anyone else would want to try this (I think my 10 years of DMing has made me comfortable with the role), but I cheat to help the AI in a pretty set manner (I don't like going above emperor difficulty for the weirdness it does in my own cities). By having a set formula it feels like part of the game. Somewhere between turn 50-60, I go into worldbuilder and each AI gets 2 settlers. At turn 100-120, each AI gets exploration, fishing, and sailing (to help their trade), plus I check their lands and remedy any strange problems (ie they've only founded 1 or 2 cities, I give them a few more plus some warriors, they've not improved land, I give them a bunch of workers, not developing well, I plant bonus recources, sheep, copper, etc). After both FoL and RoK have been founded, I go give the other religious techs to the ones I want to found them, wait a turn for founding, then give most civs a thematic relgious tech plus spread it through their cities. And if any civ declares war on me, they get a bunch of units (1 for each 10 turns in, of an many kinds as 50 turns have passed, so at turn 113 they would get 11 scouts, 11 warriors, and 11 axeman).