HadesScorn
Warlord
First off, wow. Thanks for this incredible mod-mod (-mod?). I grabbed the latest FF the day it came out, and have been tooling around with the Scions ever since. To my shame, I haven't played much past mid-game as I keep learning more about early strategy and starting over from scratch. However, a few thoughts:
Population Mechanic:
Pros: Hands down the best mechanic for a fallow race. I love the current modifiers and the question of where to expand and where to invest the few pop I get. I tend to play long, drawn out builder games, and the sensation of building up a city of Reborn is fantastic. Also, the fact that Muris Clan Goblins no longer requires a reload to try and skip is an added bonus.
Cons: Flavor. This is mainly the result of events, not the intended mechanic. "Your city has been struck by a wasting disease, -1 pop" is the worst offender. Can someone add in a new option for the Scions that allows them to avoid this pop loss? Another perplexing one is River of Blood- what on earth would the Calabim feed on?
Heroes:
Pros: All innovative. On my last game I was stealing population regularly with Pelemoc from my neighbor who finally [roughly 12 population in] decided to declare war. To my surprise, he had a massive army I had not accounted to just returning from war with the Sheaim. Mayhem ensued.
Cons: Alcinus. I've read through this thread on the different methods of dealing with him. I tend to avoid the Recon Line, so if he vanishes after I make the DC I just ignore his loss. After all, I can build non-crazy Archmages just fine. Tracking him down where-ever he may be on the globe does not appeal to me. Two thoughts on improving his functionality.
-Reduce/eliminate his bonus promotions. On my last playthrough I decided to abuse Random Seed and just kept killing/loading till I kept him. This resulted in a comically advanced Alcinus very early on. Obviously, in a non-abuse game the two promotions are less of a concern, but still a decided advantage to both Scions and a Human player who gets him.
-Eliminate the function of the Emperor's Daggers in tracking and killing him. For one, this prevents the frustration of having tracked to KotE early to free Karina and losing Alcinus the next turn. Instead, make a ritual which has the same function. It would be available when Alcinus is in existence but is not owned by the player, and would increase in cost with each tech which allows a higher tier Alcinus. This would allow you to regain him with a minimum of micromanaging [Is he here? No, how about there? Wait, a unit stack went by and back into shroud, was he with them?]. Balance wise, it helps a human player who receives Alcinus to know roughly how many turns he might have control of the mage. Flavor wise, the ritual would represent gathering the resources needed to send out assassins world-wide, with the increasing cost representing Alcinus' increasing power and desire to escape Scion control.
UB:
Thaumaturge's Keep: Fantastic. I would like to see a bit more balancing on all the buildings though. I like Military Abattoir's balance, and that of some of the negative mana types.
All Gift/Cult Buildings: Great for flavor and mechanic.
UU:
Haven't played around a ton yet, but I enjoy access to early defensive units.
Things I'd like to see:
-Some kind of bonus associated with Remnants of Patria. It is, after all, the most logically associated UF for the Scions. Maybe a one time bonus of Reborn when your cultural borders include the Remnants? I'm thinking of how Letum Frigus gives a bonus for the Amurites and Illians.
Population Mechanic:
Pros: Hands down the best mechanic for a fallow race. I love the current modifiers and the question of where to expand and where to invest the few pop I get. I tend to play long, drawn out builder games, and the sensation of building up a city of Reborn is fantastic. Also, the fact that Muris Clan Goblins no longer requires a reload to try and skip is an added bonus.
Cons: Flavor. This is mainly the result of events, not the intended mechanic. "Your city has been struck by a wasting disease, -1 pop" is the worst offender. Can someone add in a new option for the Scions that allows them to avoid this pop loss? Another perplexing one is River of Blood- what on earth would the Calabim feed on?
Heroes:
Pros: All innovative. On my last game I was stealing population regularly with Pelemoc from my neighbor who finally [roughly 12 population in] decided to declare war. To my surprise, he had a massive army I had not accounted to just returning from war with the Sheaim. Mayhem ensued.
Cons: Alcinus. I've read through this thread on the different methods of dealing with him. I tend to avoid the Recon Line, so if he vanishes after I make the DC I just ignore his loss. After all, I can build non-crazy Archmages just fine. Tracking him down where-ever he may be on the globe does not appeal to me. Two thoughts on improving his functionality.
-Reduce/eliminate his bonus promotions. On my last playthrough I decided to abuse Random Seed and just kept killing/loading till I kept him. This resulted in a comically advanced Alcinus very early on. Obviously, in a non-abuse game the two promotions are less of a concern, but still a decided advantage to both Scions and a Human player who gets him.
-Eliminate the function of the Emperor's Daggers in tracking and killing him. For one, this prevents the frustration of having tracked to KotE early to free Karina and losing Alcinus the next turn. Instead, make a ritual which has the same function. It would be available when Alcinus is in existence but is not owned by the player, and would increase in cost with each tech which allows a higher tier Alcinus. This would allow you to regain him with a minimum of micromanaging [Is he here? No, how about there? Wait, a unit stack went by and back into shroud, was he with them?]. Balance wise, it helps a human player who receives Alcinus to know roughly how many turns he might have control of the mage. Flavor wise, the ritual would represent gathering the resources needed to send out assassins world-wide, with the increasing cost representing Alcinus' increasing power and desire to escape Scion control.
UB:
Thaumaturge's Keep: Fantastic. I would like to see a bit more balancing on all the buildings though. I like Military Abattoir's balance, and that of some of the negative mana types.
All Gift/Cult Buildings: Great for flavor and mechanic.
UU:
Haven't played around a ton yet, but I enjoy access to early defensive units.
Things I'd like to see:
-Some kind of bonus associated with Remnants of Patria. It is, after all, the most logically associated UF for the Scions. Maybe a one time bonus of Reborn when your cultural borders include the Remnants? I'm thinking of how Letum Frigus gives a bonus for the Amurites and Illians.