Lily_Lancer
Deity
I feel that CS bonus is actually much more powerful and decisive than Civ bonuses, they shall be rated.
To rate the power of a CS, assuming the CS is close to you and you get the first-meet envoy as well as suzerain it in the mid game and expand your envoys to 6+ in late games.
Scoring is based on Civ power. Take the most powerful Civ, Gran Columbia as 100 and a blank Civ without any special abilities as 0. Most common Civs has a power of 40-60. And we're rating "if you get the CS, how much more powerful can you be."
1: CS type
The CS type is a decisive bonus. +1/2/3 for buildings is not a small amount, especially for science. One Scientific CS can provide bonus like Hypatia, Newton and Einstein sum up together.
Base Score:
+1 Diplo Favor, provide resource and sight, can levy army, +2 era score when you become its first suzerain: 2
Scientific CS: 17
Palace +1 Science:+4
Library +1 Science:+5
University/Diplo Zone +2 Science: +4
Lab/Diplo Zone +3 Science: +2
Cultural CS: 11
Palace +1 Culture: +5
Amphitheater +1 Culture: +2
Museum/Diplo Zone +2 Culture: +1
Broadcast Tower/Diplo Zone +3 Culture: +1
Commercial CS: 6
Palace +1 Gold: +1
Market/Lighthouse +1 Gold: +1
Bank/Shipyard/Diplo +2 Gold, Stock Exchange/SeaPort/Diplo +3 Gold: +1
Good trade route target if close to the sea (as the CS may build both CH and Harbor): +1
Religious CS: 13
Palace +1 Faith: +4
Shrine +1 Faith: +2
Temple/Diplo Zone +2 Faith: +3
Religious building/Diplo Zone +3 Faith: +2
Industrial CS: 4
Palace +1 Prod on non-unit: +1
Workshop +1 Prod on non-unit, Factory/Diplo Zone +2 Prod on non-unit, Power Plant/Diplo Zone +3 Prod on non-unit: +1
Militaristic CS: 5
Palace +1 Prod on unit: +2
Barrack/Stable +1 Prod on unit, Armory/Diplo +2 Prod on Unit, Military Academy/Diplo +3 Prod on unit: +1
To rate the power of a CS, assuming the CS is close to you and you get the first-meet envoy as well as suzerain it in the mid game and expand your envoys to 6+ in late games.
Scoring is based on Civ power. Take the most powerful Civ, Gran Columbia as 100 and a blank Civ without any special abilities as 0. Most common Civs has a power of 40-60. And we're rating "if you get the CS, how much more powerful can you be."
1: CS type
The CS type is a decisive bonus. +1/2/3 for buildings is not a small amount, especially for science. One Scientific CS can provide bonus like Hypatia, Newton and Einstein sum up together.
Base Score:
+1 Diplo Favor, provide resource and sight, can levy army, +2 era score when you become its first suzerain: 2
Scientific CS: 17
Palace +1 Science:+4
Library +1 Science:+5
University/Diplo Zone +2 Science: +4
Lab/Diplo Zone +3 Science: +2
Cultural CS: 11
Palace +1 Culture: +5
Amphitheater +1 Culture: +2
Museum/Diplo Zone +2 Culture: +1
Broadcast Tower/Diplo Zone +3 Culture: +1
Commercial CS: 6
Palace +1 Gold: +1
Market/Lighthouse +1 Gold: +1
Bank/Shipyard/Diplo +2 Gold, Stock Exchange/SeaPort/Diplo +3 Gold: +1
Good trade route target if close to the sea (as the CS may build both CH and Harbor): +1
Religious CS: 13
Palace +1 Faith: +4
Shrine +1 Faith: +2
Temple/Diplo Zone +2 Faith: +3
Religious building/Diplo Zone +3 Faith: +2
Industrial CS: 4
Palace +1 Prod on non-unit: +1
Workshop +1 Prod on non-unit, Factory/Diplo Zone +2 Prod on non-unit, Power Plant/Diplo Zone +3 Prod on non-unit: +1
Militaristic CS: 5
Palace +1 Prod on unit: +2
Barrack/Stable +1 Prod on unit, Armory/Diplo +2 Prod on Unit, Military Academy/Diplo +3 Prod on unit: +1