Screenshot analysis!

Make a different topic for reactions to graphics, I'm here to analyze the screenshots! :mad:

In those units Arioch posted the Egypt's swordsman seems to have brown skintone, maybe units have more ethnic looks or it's the same swordman for each empire.

The swordsman is a damn cartoon. Also, is his sword supposed to be bronze? It sure looks like it.
 
I like how the buildings are represented here since they occupy a whole tile. Where previously in civV, a wonder would be just a small building proportionate to the cities. They really exaggerated the size which is in line with the cartoony art direction.

Someone else mentioned too that it helps with visual clarity. Especially when you have to consider the later stages of the game when your city gets really big. You would still want to locate the things in your city easily. Its just easier on the eyes and less noise on screen if you were to go for a more realistic graphics and art direction.

As for the number of units in a single troop, less is better. 4 looks good and you have to consider that units will get combined with support units to appear larger.

Overall looking at the game design choices, I'd say they made a good choice in the art direction.

Sent from my SM-G925I using Tapatalk
 
How did they look in Civ 4?

Unmodded Civ4 only has two architectural styles added for Warlords scenarios: East Asian and Greco-Roman. All civilizations not in these two camps use the same generic European style (plus that Shinto shrine/stave church-looking palace). Internal file names indicate they intended to do different styles, but never got to implement anything more than that.

Even before that, Civ3 has 5: Asian, Greco-Roman, European, Middle East and Mesoamerican, although they are not very distinctive. Civ2 has Asian, Greco-Roman, European and "Bronze Age Monolith" which encompasses everything else.

CivRev (Xbox 360/PS4) is the one with unique architecture for each Civilization.
 
In regards to this on going discussion about art-style, a new article/interview is out that explains a lot about the visual style that we're seeing here.
 
Here is a breakdown of the structures in the screenshots:

Districts and Buildings
City Center - Palace, Monument, Granary (Japan)
Note: still has a ranged attack, if properly upgraded.
civ6_citycenter_japan1.jpg
civ6_citycenter_japan2.jpg
civ6_citycenter_japan3.jpg
civ6_citycenter_japan4.jpg


City Center - (Egypt, America)
civ6_citycenter_egypt1.jpg
civ6_citycenter_america1.jpg


Research Campus - Library, University, Research Lab
civ6_campus1.jpg
civ6_campus2.jpg
civ6_campus3.jpg


Holy Site - Shrine, Temple, Pagoda/Cathedral/Mosque
civ6_holy1.jpg
civ6_holy2.jpg
civ6_holy3.jpg


(Culture District) - Amphitheater, Museum?
civ6_culture1.jpg
civ6_dinosaur1.jpg


Military Encampment - Barracks, Stables, Military Academy
Notes: Has a ranged attack. Must not be adjacent to the City Center
civ6_militarycamp1.jpg


Harbor - Docks, Lighthouse
civ6_harbor1.jpg
civ6_harbor2.jpg


Industrial Zone? - Forge, Workshop, Factory
civ6_housing1.jpg


Trade District? - Market
civ6_trade1.jpg
 
Here is a breakdown of the structures in the screenshots:

Districts and Buildings
City Center - Palace, Monument, Granary (Japan)
Note: still has a ranged attack, if properly upgraded.
civ6_citycenter_japan1.jpg
civ6_citycenter_japan2.jpg
civ6_citycenter_japan3.jpg
civ6_citycenter_japan4.jpg


City Center - (Egypt, America)
civ6_citycenter_egypt1.jpg
civ6_citycenter_america1.jpg


Research Campus - Library, University, Research Lab
civ6_campus1.jpg
civ6_campus2.jpg
civ6_campus3.jpg


Holy Site - Shrine, Temple, Pagoda/Cathedral/Mosque
civ6_holy1.jpg
civ6_holy2.jpg
civ6_holy3.jpg


(Culture District) - Amphitheater, Museum?
civ6_culture1.jpg
civ6_dinosaur1.jpg


Military Encampment - Barracks, Stables, Military Academy
Notes: Has a ranged attack. Must not be adjacent to the City Center
civ6_militarycamp1.jpg


Harbor - Docks, Lighthouse
civ6_harbor1.jpg
civ6_harbor2.jpg


Industrial Zone? - Forge, Workshop, Factory
civ6_housing1.jpg


Trade District? - Market
civ6_trade1.jpg

The things that look like salt and pepper shakers are granaries?
 
Here is a breakdown of the structures in the screenshots:

Districts and Buildings
City Center - Palace, Monument, Granary (Japan)
Note: still has a ranged attack, if properly upgraded.
civ6_citycenter_japan1.jpg
civ6_citycenter_japan2.jpg
civ6_citycenter_japan3.jpg
civ6_citycenter_japan4.jpg


City Center - (Egypt, America)
civ6_citycenter_egypt1.jpg
civ6_citycenter_america1.jpg


Research Campus - Library, University, Research Lab
civ6_campus1.jpg
civ6_campus2.jpg
civ6_campus3.jpg


Holy Site - Shrine, Temple, Pagoda/Cathedral/Mosque
civ6_holy1.jpg
civ6_holy2.jpg
civ6_holy3.jpg


(Culture District) - Amphitheater, Museum?
civ6_culture1.jpg
civ6_dinosaur1.jpg


Military Encampment - Barracks, Stables, Military Academy
Notes: Has a ranged attack. Must not be adjacent to the City Center
civ6_militarycamp1.jpg


Harbor - Docks, Lighthouse
civ6_harbor1.jpg
civ6_harbor2.jpg


Industrial Zone? - Forge, Workshop, Factory
civ6_housing1.jpg


Trade District? - Market
civ6_trade1.jpg

That "Industrial Zone" appears to have stalls selling colorful fruits and vegetables. Perhaps it is a food district instead.

Also, the thing with the tents has balloons, which makes me more think it is a Happiness type district rather than a commercial one.
 
The groups of 4 units are interesting because they are not all of the same type.
The units in the 2 archery groups and the 4 swordsmen group all look the same.
While 1 group has probably 2 spearmen + 2 pikemen (if I'm not wrong) and the most interesting group is the one with 2 samurai + another 2 different units.
Maybe it's a coincidence, all groups have 4 units which is probably a graphic representation of the amount of single units in the army.
 
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