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Screenshot analysis!

Discussion in 'Civ6 - General Discussions' started by Camikaze, May 11, 2016.

  1. AriochIV

    AriochIV Analyst

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    It does appear to be outside the city borders, reinforcing the idea that it's an improvement, and that you can build more than one.

    Or it could be the intercept/patrol animation, like it was in Civ IV. That was a really useful animation, to be able to see at a glance how many fighters you had on intercept. So silly to have removed it in Civ V.
     
  2. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    It's a staged shot. You can't take its placement at face value.
     
  3. AriochIV

    AriochIV Analyst

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    I went over the tooltips in the gameplay video to garner what information I could. The terrain and improvement yields appear to be mostly identical to current Civ V values. Keep in mind that these are early values and may change.

    Grassland
    Movement Cost: 1; Yield: 2 Food
    Plains
    Movement Cost: 1; Yield: 1 Food, 1 Production
    Mountains
    Notes: Impassable, provides science bonuses to adjacent Campus districts.
    Hills
    Movement Cost: 2; Defense Modifier: 3
    Coast
    Movement Cost: 1; Yield: 1 Gold, 1 Food
    Woods
    Movement Cost: 2; Defense Modifier: 3; Yield: 1 Food, 1 Production
    Notes: Appear to give +1 Appeal to adjacent tiles.
    Rain Forest
    Notes: Provides minor science bonuses to adjacent Campus districts.
    River
    Notes: As before, rivers are positioned between tiles. Rivers appear to add +1 Appeal to adjacent tiles. Rivers now appear to require a certain number of movement points to cross, instead of just ending a unit's movement after crossing as in previous games.
    Cliffs
    Notes: Like rivers, cliffs can appear on the border between land and Coast tiles. Cliffs add to Appeal (likely +2).

    Plantation
    Yield: +1 Gold, +0.5 Housing
    Farm
    Yield: +1 Food +0.5 Housing
    Camp
    a tile with Deer, a Camp, and Woods yields 3 Food, 2 Production, and 1 Gold

    Regarding districts, only the City Center and Holy Site were moused over. Note that both have Ancient Roads which provide 1 "Route Movement", and note also that the Holy Site district tile seems to only yield Faith, and not any Food from the grassland it's sitting on.







    The tile with 7 Appeal is next to a Woods, a Cliff, and 2 x Barrier Reef natural wonder tiles; mostly likely +1 from Woods, +2 from Cliffs, and +2 Each from the natural wonder tiles.

    I also noticed that the tiles being worked display: "Citizens working here: 1", implying that at some point it may be possible for more than 1 citizen to work a tile.
     
  4. Thormodr

    Thormodr Servant of Civ Supporter

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    Thanks for your hard work, AriochIV. :)

    Your information gathering is appreciated.
     
  5. Hajee

    Hajee Prince

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    Just to note the Cliffs from what I have seen only appear if it is a Hill is next to the Coast
     
  6. AriochIV

    AriochIV Analyst

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    Looks that way, though there are some Hills on the coast without Cliffs.
     
  7. Heinage

    Heinage Khan

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    Perhaps we're seeing an element of America's UA...
    It would make sense if they're allowed to build airbases outside their territory. Maybe they can build on friendly territory too (I.e. In Allied territory)?
    I mean America is known for projecting military power all over the world and having airbases all of over the place...

    Sent from my GT-I9300 using Tapatalk
     
  8. AriochIV

    AriochIV Analyst

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    The last time Airbases were an improvement (which was either Civ III or IV), they could also be built outside friendly territory.
     
  9. Westwall

    Westwall Emperor

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    I'm glad the green grass was confirmed to be rice.

    Can't believe that's been absent from Civ for so long.
     
  10. cairnsy44

    cairnsy44 Gooner - first class

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    Military Barracks? Wouldn't that be close to the city? I think it resembles modern military housing...but it is probable there would be more than that.

    (edit) scratch what I said...suburb is most likely...


    Though I do like how the continents now have names!
     
  11. Cerilis

    Cerilis Not Warlord

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    From toft's post in the features thread:

    Spoiler :


    Spoiler :

    I wonder what that resource next to the holy site is... and is that a lake-natural wonder in the corner?

    Spoiler :

    Black border on the outside are city states, right?
     
  12. gunnerxtr

    gunnerxtr King

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    I think that is Crater Lake.... Natural Wonder I guess.
     
  13. SupremacyKing2

    SupremacyKing2 Deity

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    The second screenshot shows a catapult with what appears to be axemen. I bet that is an example of the new embedded units system.
     
  14. Cerilis

    Cerilis Not Warlord

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    I think that's just the catapult crew though.
     
  15. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    I agree.
     
  16. Krajzen

    Krajzen Deity

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    I love those fog of war graphics themselves but I am very surprised they "uncover" terrain features before you explored them... And I don't like this. Maybe that's some form of map sharing? I cannot imagine the entire map looking like this, with you knowing shape and content of unexplored terrain.
     
  17. Cerilis

    Cerilis Not Warlord

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    I think they've said it only shows it like that once you uncovered it already once.
     
  18. SupremacyKing2

    SupremacyKing2 Deity

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    I think that area is where you have already explored hence the features are visible, but you no longer have vision.
     
  19. Josephias

    Josephias King

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    Had we seen the merchant before? (I suppose it is the cart unit behind the catapult)

    Also, it is worth to note in these new screnshots, districts seem to share more of the building type of the city center tile.
     
  20. Veras

    Veras Prince

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    Looks like barbarians icons are red, which seems a bad design decision for me since it rule out a main color for Civ's icons
     

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