Screenshot analysis!

Also, there's no dinosaur bones by the Museum in this screenshot.
 
The Mashable article from a few weeks ago mentioned a Neighborhood improvement that increases the population cap. I believe that's what the green tile improvement is. It is only houses and a water tower. It looks like a suburban neighborhood.
 
From the screenshot with the fight against the barbarians, warrior gets a bonus against spear and pike men.

I guess this will create a rock, paper scissor mechanic where warrior beats spearman, spearman beats horses, horses beats archers and archers beats warriors.
 
From the screenshot with the fight against the barbarians, warrior gets a bonus against spear and pike men.

I guess this will create a rock, paper scissor mechanic where warrior beats spearman, spearman beats horses, horses beats archers and archers beats warriors.

Anything that makes me build other units.
 
From the screenshot with the fight against the barbarians, warrior gets a bonus against spear and pike men.

I guess this will create a rock, paper scissor mechanic where warrior beats spearman, spearman beats horses, horses beats archers and archers beats warriors.

The other one (+7 for attacking melee and ranged units) looks more like a policy/promote thing?
Also, the warrior has double the strength as the second city.
 
This close-up to Roosevelt's face is kinda unsettling, maybe it's just a placeholder:
Spoiler :

Roosevelt-2-e1432115793171-1200x800.jpg

 
From the screenshot with the fight against the barbarians, warrior gets a bonus against spear and pike men.

I guess this will create a rock, paper scissor mechanic where warrior beats spearman, spearman beats horses, horses beats archers and archers beats warriors.

Yes the warrior gets a bonus against the spearman. But you will also note that the warrior's base strength (20) is less than the spearman's base strength (30). The spearman is severely wounded (-10) and the other modifiers are the reasons why the warrior beats the spearman.
 
Pretty sure this is the "Neighborhood" improvement said to increase population cap.
civ6_neighborhood1.jpg


Clearly an airport, but wondering whether it is a district or an improvement. If it's an improvement, having more than one might increase air unit capacity? If it were a district, what buildings would go in it?
civ6_airport1.jpg


The UI looks pretty nice, even at this early stage.
 
Pretty sure this is the "Neighborhood" improvement said to increase population cap.
civ6_neighborhood1.jpg


Clearly an airport, but wondering whether it is a district or an improvement. If it's an improvement, having more than one might increase air unit capacity? If it were a district, what buildings would go in it?
civ6_airport1.jpg


The UI looks pretty nice, even at this early stage.


Thought the same thing about the airbase. If district maybe it can hold a AA build, and radar? They said most districts hold 4 to 5 buildings, so I guess as a district it would play nice for air defense for the city, surrounding districts
 
Pretty sure this is the "Neighborhood" improvement said to increase population cap.
civ6_neighborhood1.jpg


Clearly an airport, but wondering whether it is a district or an improvement. If it's an improvement, having more than one might increase air unit capacity? If it were a district, what buildings would go in it?
civ6_airport1.jpg


The UI looks pretty nice, even at this early stage.

Do you suppose it could be a modern era encapment?
 
^ that looks like a military hanger. Those green tents seem to suggest military. There's also that guardtower like structure. World War II era airbases might look like that.

A civilian airport would not have those green tents, the utilitarian aluminum hanger, or the guard tower. The question is of course whether they will have civilian airports as a separate path from military airbases now that we can build encampments.
 
I think it's a district specifically to base military aircraft.
 
It seems likely that the district/improvement is air-related, given the hangar and the military base things. It might even be a late-game military district, if the districts change over time, which they likely do.
But, there are two other strange things I see in that screenshot.

First, the presence of a district outside city borders. As far as I can tell, the farm and everything left of the border is part of an offscreen-city, but the "airbase" shows no indication of a nearby city. This means that either some districts live after their central city is destroyed (perhaps only military districts) or something else entirely.

Secondly, there's something... ...off about the P-51. Why is it oriented like that? Is it attacking the "airbase"? Is it a rebase animation? Oh, can airbases be established outside city borders? That would be pretty darn neat.
Also, note that it is probably low on health, considering that most larger units typically come in pairs or triads, and given that the plane is slightly off-center from the middle of it's tile.
More strangely, and this is pure speculation- -could there be changes to the air unit formula? There's no need for there to be, and I'm probably blowing this up to more than it is, but it seems a lot like planes in CivRev, i.e. hovering ground units.
 
Back
Top Bottom