Screenshot analysis!

I think the Chinese UU being yellow (rather than green) might be evidence enough to claim team colours are out in Civ VI. This is a puzzling decision... maybe the system didn't work as well with the new district-colour system? :think:

It is not suprised that a few of unique units don't have team colour. I still thinl team colour is in.
 
Has anyone else noticed that there is a lack of Team colours to differentiate units now? In Civ V they relied on clothing tied to the background colour of the civ in question.
I've noticed this and it's inconsistent; some units do have teamcolors but they're not evenly applied, even changing from scene to scene in the same video. I get the impression that the teamcolor system is incomplete or buggy, but here are some examples of teamcolor changes:

Spoiler :
civ6_spearman8.jpg
civ6_spearman9.jpg


civ6_swordsman2.jpg
civ6_swordsman4.jpg


civ6_knight5.jpg
civ6_knight7.jpg


civ6_musketman8.jpg
civ6_musketman10.jpg


I do hope they get this working, because I think it adds a lot to the diversity of units.
 
Yea. As others have said, I too am not impressed with the graphics. Every new version should get better, not worse.
The grass is too much of a bland green. The trees look like they are all Christmas trees. The mountains look far better in Civ5 than Civ 6.
What's going on here?
They went too all that effort to make great graphics for Civ5 only to chuck it out in the trash?

In one of the videos I watch, I forget which one, they mentioned that they do spend time reading the forums, more than we would think. If that's true, they would have seen some of the amazing work the modders have done on this site.
I think they need to try out more of the mods from Civ4-5. 4's been around long enough for the mods to be perfected fairly well.
Please take a another look at them.
I remember the first time I saw the Blue Marble graphics or a Realism Invictus unit throw javelins. Nice.
In RI, America has the P51 Mustang replacing their fighter and the Marine as their UU.

For the love of...Must we talk about the graphics again? :cringe: Personally, I think Civ6 is a fantastic improvement over Civ5, both in terms of graphics and style (which are two different things). Obviously some people disagree. I'm pretty certain the subject has been completely exhausted by this point. :sad: For those who want more realistic graphics, I'd be surprised if a more realistic texture pack didn't show up as a mod at some point.
 
For the love of...Must we talk about the graphics again? :cringe: Personally, I think Civ6 is a fantastic improvement over Civ5, both in terms of graphics and style (which are two different things). Obviously some people disagree. I'm pretty certain the subject has been completely exhausted by this point. :sad: For those who want more realistic graphics, I'd be surprised if a more realistic texture pack didn't show up as a mod at some point.

Civ6 new features or fixes in the case of Happiness returning to Cities, are great news.
The graphics appear to be being reversed to a Playstation 2 level.
I prefer the Civ4 game engine, but I can admit that Civ5 has the best Graphics in the series. I don't want basic angular peaks with no sense of authenticity. This is 2016, not 1990s.
Increase in quality or go the way of the dinosaur.
 
Civ6 new features or fixes in the case of Happiness returning to Cities, are great news.
The graphics appear to be being reversed to a Playstation 2 level.
I prefer the Civ4 game engine, but I can admit that Civ5 has the best Graphics in the series. I don't want basic angular peaks with no sense of authenticity. This is 2016, not 1990s.
Increase in quality or go the way of the dinosaur.

The graphics are a clear improvement over Civ5. The models are more detailed, the lighting engine is more advanced, etc. You may or may not like the style--that's a matter of personal taste--but the graphics are a decided improvement over Civ5. Personally, I've never liked the way Civ5 looked aside from its awe-inspiring leader screens; I much prefer the stylized look. The mid-to-late 2000s saw a reversion to the 90s "darker and edgier" motif that I'm not sad to see going out of fashion.
 
Jade would be great and a great fit to be shown in a China video, but it could easily be uranium going by the color. Although it would make sense if they will unveil uranium in the First Look video of India :nuke:
 
Uranium would only be mined with modern mines, these are too medieval looking.
Jade is a very welcomed addition, I like all the additional resources so far.
 
There seams to be a big increase in resources this time round
 
The graphics are a clear improvement over Civ5. The models are more detailed, the lighting engine is more advanced, etc. You may or may not like the style--that's a matter of personal taste--but the graphics are a decided improvement over Civ5. Personally, I've never liked the way Civ5 looked aside from its awe-inspiring leader screens; I much prefer the stylized look. The mid-to-late 2000s saw a reversion to the 90s "darker and edgier" motif that I'm not sad to see going out of fashion.
You are entitled to your opinion, however with all due respect, the OP and post#19 already showed us the mountain ranges as examples.
Clearly showing the simplistic angular cartoonish mountains in Civ6 and the finer detailed almost satellite viewpoint mountains in Civ5.

I'll repost the two side by side.
Spoiler :

Let's not get into a long drawn out conversation on this and agree to disagree, letting the images speak for themselves.
 
There seams to be a big increase in resources this time round

Yeah, there are already 37
And we haven't even seen Gold, Silver, Uranium, Aluminium, Incense, Sugar, which appeared in most previous titles, so I think all of these will be included for sure.
Corn, Clam, Hemp, Amber, Sulfur also have a chance. Well, adding Hemp as a resource in Civ is always dubious, even though industrial hemp was always very important, and Sulfur might have been replaced with Saltpeter.
Also some of these might have already included in the 37 in Arioch's page, in fact I think Sugar is the unknown plantation in the end.
 
Moderator Action: This is not a thread to discus the merits of the art style, please use one of the other threads to do that
 
Yeah, there are already 37
And we haven't even seen Gold, Silver, Uranium, Aluminium, Incense, Sugar, which appeared in most previous titles, so I think all of these will be included for sure.
Corn, Clam, Hemp, Amber, Sulfur also have a chance. Well, adding Hemp as a resource in Civ is always dubious, even though industrial hemp was always very important, and Sulfur might have been replaced with Saltpeter.
Also some of these might have already included in the 37 in Arioch's page, in fact I think Sugar is the unknown plantation in the end.

This makes me very happy. It makes the need to trade (they really need to find a way to let us trade bonus resources) even more because you're less likely to run into many of these resources.
 
In the last scene of the China video, there is a mine built on a greenish resource.
Jade perhaps?

Hats off to you sir.

There seams to be a big increase in resources this time round

The more the merrier!

We don't know which of those resources are tradable and which are just land feature.

The truth is, we don't even understand how the trade and resource systems work.

We've seen the amount of "bonus resources" like cattle listed in the UI, which begs the question... are they tradeable? Do they count towards amenities? Is everything now a strategic resource?. :crazyeye:
 
There seams to be a big increase in resources this time round

I have a theory about that :

Dynamic Resources

... where any resource acts in the same manner as a trade route :

setting up = finding the resource probably by mean of a builder action

running it = exploit it for a finite amount of turn by a pop

shutting down = the resource disappear and a new (or same) resource can/may be planted onto the tile


Presumably, planting vegetal or mineral resources shouldn't consume charges and may have some risk of failure scaling up with the quantity of similar resources already within the empire.
 
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