Screenshot analysis!

First chariot promotions:

Spoiler :
ChariotPromotions_zps8fcvmu4j.png


First spearman promotions:
Spoiler :
SpearmanPromotions_zpscbuwvbyv.png


Battering ram:

Spoiler :
BatteringRam_zpsuwjtxnos.png

BatteringRam2_zps6txkwnfd.png

 
This screenshot gives a bit more detail on the governments:

governmentscreen2.jpg


Note the bonus for Theocracy: Can buy land combat units with faith. All units +5 theological combat.

So "theological combat" is a thing.
 
Did we have proof of this yet?

Edit: nevermind, I'm too lazy to get an account just to post screenshots. Anyway, it was a shot of the religious victory tracker.
 
So America's legacy bonus might be very versatile and powerful. I hope the legacy bonuses are capped. Imagine having a 90% discount on Faith purchases combined with the ability to buy units with Faith.
 
So America's legacy bonus might be very versatile and powerful. I hope the legacy bonuses are capped. Imagine having a 90% discount on Faith purchases combined with the ability to buy units with Faith.

I imagine that there would have to be a cap or a slow increase in the bonus to prevent the bonuses from getting too big in the late game.
 
Do we know how legacy bonuses work? Does it accrue from holding on to a government through eras?

I wonder if previously acquired legacy bonuses are lost or retained upon switching to a new government. It would be interesting if they were retained but simply stopped accruing.

Edit: I'm assuming legacy bonus is that bonus each new government shows with a "0%" beside it.
 
Spoiler :
B2uWiTE.png


Taken from Arumba's video. Various things can be learnt here.

Firstly, it is possible to raze city-states (not sure about capitals).
Secondly, when first conquering a city, the city will be occupied until declaration of peace. During peace negotiation, it is decided whether occupied cities are returned to the owner, or are kept by the conqueror.
Thirdly, taking cities during war gives warmonger penalties. These penalties are erased if the ciy is returned during peace negotiations, or doubled if kept after peace negotiations.
Fourthly, while occupied, cities will be less productive (not sure if this is only a production penalty, or a penalty to other yields as well)
Fifthly, conquering city states in the early game nets no warmonger penalty.

EDIT: More stuff!

y4b00FO.png


New Natural Wonder: Pantanal.
It is 4 tiles big! :eek: It appears as marsh - not sure what they mean here, but I think it has to do with how the tile works. Mountain Natural Wonders like Kilimanjaro probably "appear as mountains", while Lake Natural Wonders like Crater Lake "appear as lake".
 
Here are the remaining modern governments:

governmentscreen3.jpg


The modern governments look very powerful. Look at all the policy slots!! Communism' ability for districts to defend looks super good.
 
I'm kinda sad there's only 10 governments. They could have broken down monarchy.
 
Take a look at the city state icon (each CS has its own unique symbol). The three crowns suggest that Stockholm is a city state.
Spoiler :
2KGMKT_CivilizationVI_Screenshot_Preview_France_Espionage_06.jpg
 
Finally, a genuine support unit (Battering Ram, Diamond icon, 0 Strength) and combined unit (Spearman and Battering Ram). Notice the link icon at top.

civ6_battering_ram1.jpg
civ6_battering_ram3.jpg


And wow... looks like units that cost resources will cost double if you don't have an Encampment in the building city.

civ6_iron_cost1.jpg


Pillaged buildings are repaired by the city itself.

civ6_building_repair1.jpg
 
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