ooh yeah, rice is more likely. Floodplains that large on the map surrounded by grass was a long shot, i guess
Some outside context to the screenshots:
The weird city-lite tiles are districts. Cultural buildings go into a cultural district, military buildings into a military district. There are 12 in total, with different rules about where and how
But that doesn't mean that the new style is objectively worse. It's just different. I appreciate CiV's style but I appreciate the need for visual clarity more. We're moving into a modern gaming world where we're moving past "hyper-realism" because it doesn't always help depict the nuances of the gameplay.
Eh, CiV didn't really strive for realism, at least not in the way that it's representing the world. In the art book, it was shown very clearly that they took their clues from landscape paintings and aerial photographs (i.e. a very different scale than the world map), it was just as stylised but differently.
I agree that making it less busy is a good move and think the cities actually look really good, they have a bit of a miniature diorama vibe to them. Getting the same vibe from the promo graphics (like the "title screen"-like picture), which is neat. Not a fan of the units and terrain, though. Actually feel like the saturated colours make it less readable because it kind of hurts my eyes.
I'm not overly fussed about the graphics style, but one big question will be how moddable it is. Clearly enough you'd hope for the base game to fulfill your aesthetic desires, but that's quite easily compensated for if graphics modding is well-supported.
I agree that making it less busy is a good move and think the cities actually look really good, they have a bit of a miniature diorama vibe to them. Getting the same vibe from the promo graphics (like the "title screen"-like picture), which is neat. Not a fan of the units and terrain, though. Actually feel like the saturated colours make it less readable because it kind of hurts my eyes.
Perfect way to put it - "diorama vibe". Looking at these screenshots, I don't feel like I'm in a satellite looking down at a world, which is the vibe I get from Civ V. I feel like I'm looking at a board game.
That's just not a vibe I like. I'd be interesting to see if you can zoom out more than they've shown in these screen shots, though.
"Diorama vibe" is a pretty good description. I'm actually kinda a fan of these graphics and the style, though I can't form a good opinion from just three pictures.
Perfect way to put it - "diorama vibe". Looking at these screenshots, I don't feel like I'm in a satellite looking down at a world, which is the vibe I get from Civ V. I feel like I'm looking at a board game.
That's just not a vibe I like. I'd be interesting to see if you can zoom out more than they've shown in these screen shots, though.
Maybe they're going for an early total war theme, ie you're the king looking down a scale model of your empire. I hope not I preferred the realism of Civ V/
ooh yeah, rice is more likely. Floodplains that large on the map surrounded by grass was a long shot, i guess
Some outside context to the screenshots:
The weird city-lite tiles are districts. Cultural buildings go into a cultural district, military buildings into a military district. There are 12 in total, with different rules about where and how
12? That's a lot! :O Considering, we only see like, 5 1/2 different on those 3 screenshots so far. (Blue/science?, purple/culture, yellow/gold, white/religion, red/military, and those orange tents on the third, maybe happiness?)
But what's left? Certainly production. Food? The granary appears to be in the city centre. What else?
Edit: Maybe a maritime/the harbour counting as one district, at least the lighthouse appears to be on the same tile as the harbour on every pic.
I'm actually liking the cartoonier vibe. I found the 'realistic' graphics of Civ5 made them a bit too dark and hard to tell terrain with lots of units apart. Visually, large armies sort of blurred together unless you fiddled with a lot of settings. Brighter, more vivid colors sounds nice.
I'm actually very happy with the visual style. It reminds me a lot of Civilization IV. I always preferred that game's visual style over Civilization V.
I'm also very intrigued the idea of cities spanning multiple tiles. I think that could improve, or at least change up, the strategies of where to place your cities. No more having to pick a coastal tile just to get a harbour when there's a better spot one tile inland.
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