Screenshot analysis!

I reckon the grass there is floodplain, there's a yellow farm on the third screen that looks like a classic wheat farm

The green one could still be rice though. I was also considering it being unimproved wheat, but I guess yellow is more iconic for that.
 
The green one could still be rice though. I was also considering it being unimproved wheat, but I guess yellow is more iconic for that.

ooh yeah, rice is more likely. Floodplains that large on the map surrounded by grass was a long shot, i guess :p


Some outside context to the screenshots:
The weird city-lite tiles are districts. Cultural buildings go into a cultural district, military buildings into a military district. There are 12 in total, with different rules about where and how
 
But that doesn't mean that the new style is objectively worse. It's just different. I appreciate CiV's style but I appreciate the need for visual clarity more. We're moving into a modern gaming world where we're moving past "hyper-realism" because it doesn't always help depict the nuances of the gameplay.
Eh, CiV didn't really strive for realism, at least not in the way that it's representing the world. In the art book, it was shown very clearly that they took their clues from landscape paintings and aerial photographs (i.e. a very different scale than the world map), it was just as stylised but differently.

I agree that making it less busy is a good move and think the cities actually look really good, they have a bit of a miniature diorama vibe to them. Getting the same vibe from the promo graphics (like the "title screen"-like picture), which is neat. Not a fan of the units and terrain, though. Actually feel like the saturated colours make it less readable because it kind of hurts my eyes. :sad:
 
I'm not overly fussed about the graphics style, but one big question will be how moddable it is. Clearly enough you'd hope for the base game to fulfill your aesthetic desires, but that's quite easily compensated for if graphics modding is well-supported.

I'm sure its moddable - that's their base.
 
I agree that making it less busy is a good move and think the cities actually look really good, they have a bit of a miniature diorama vibe to them. Getting the same vibe from the promo graphics (like the "title screen"-like picture), which is neat. Not a fan of the units and terrain, though. Actually feel like the saturated colours make it less readable because it kind of hurts my eyes. :sad:

Perfect way to put it - "diorama vibe". Looking at these screenshots, I don't feel like I'm in a satellite looking down at a world, which is the vibe I get from Civ V. I feel like I'm looking at a board game.

That's just not a vibe I like. I'd be interesting to see if you can zoom out more than they've shown in these screen shots, though.
 
"Diorama vibe" is a pretty good description. I'm actually kinda a fan of these graphics and the style, though I can't form a good opinion from just three pictures.
 
Perfect way to put it - "diorama vibe". Looking at these screenshots, I don't feel like I'm in a satellite looking down at a world, which is the vibe I get from Civ V. I feel like I'm looking at a board game.

That's just not a vibe I like. I'd be interesting to see if you can zoom out more than they've shown in these screen shots, though.

Maybe they're going for an early total war theme, ie you're the king looking down a scale model of your empire. I hope not I preferred the realism of Civ V/
 
ooh yeah, rice is more likely. Floodplains that large on the map surrounded by grass was a long shot, i guess :p


Some outside context to the screenshots:
The weird city-lite tiles are districts. Cultural buildings go into a cultural district, military buildings into a military district. There are 12 in total, with different rules about where and how

12? That's a lot! :O Considering, we only see like, 5 1/2 different on those 3 screenshots so far. (Blue/science?, purple/culture, yellow/gold, white/religion, red/military, and those orange tents on the third, maybe happiness?)
But what's left? Certainly production. Food? The granary appears to be in the city centre. What else?

Edit: Maybe a maritime/the harbour counting as one district, at least the lighthouse appears to be on the same tile as the harbour on every pic.
 
This art style makes me suspect that they plan to port the game to next gen mobile devices at some point after launch.
 
I'm not a fan of the color pallette. It seems like a simplistic overreaction to the blandness of Beyond Earth
The graphical quality really does seem at first glance like a step back from Civ V. I get a sort of Civ Revolution feeling. (shudder)

In particular, I don't care for the move to fewer, larger unit figures. I really liked the "army" feel of Civ V units with many figures.
 
The graphical quality really does seem at first glance like a step back from Civ V. I get a sort of Civ Revolution feeling. (shudder)

In particular, I don't care for the move to fewer, larger unit figures. I really liked the "army" feel of Civ V units with many figures.

The combining feature will make them certainly look bigger though. I wish that feature had been shown off in one of the pics. :p
 
I'm actually liking the cartoonier vibe. I found the 'realistic' graphics of Civ5 made them a bit too dark and hard to tell terrain with lots of units apart. Visually, large armies sort of blurred together unless you fiddled with a lot of settings. Brighter, more vivid colors sounds nice.
 
The graphical quality really does seem at first glance like a step back from Civ V. I get a sort of Civ Revolution feeling. (shudder)

In particular, I don't care for the move to fewer, larger unit figures. I really liked the "army" feel of Civ V units with many figures.

Luckily these are the kinds of things I'd bet the modding community will fix in the first few weeks.
 
I'm actually very happy with the visual style. It reminds me a lot of Civilization IV. I always preferred that game's visual style over Civilization V.

I'm also very intrigued the idea of cities spanning multiple tiles. I think that could improve, or at least change up, the strategies of where to place your cities. No more having to pick a coastal tile just to get a harbour when there's a better spot one tile inland.
 
In particular, I don't care for the move to fewer, larger unit figures. I really liked the "army" feel of Civ V units with many figures.

I really like that. In Civ5 you can't see what kind of unit it is and thus you require a big ugly icon to tell you.

But I understand why a lot of people don't like the graphic style. I like it because I want something different than Civ5 and I appreciate clarity.
 
Are those literally dinosaur skeletons in Screenshot 3? Seems... out of place?
 
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