Screenshot analysis!

Perhaps Embarkation cannot be done at cliffs.

OR units take damage as they hurl themselves off the cliff into the sea.:lol:
 
Depth of field is really silly in strategy games. You're obscuring my vision.

This. I see no reason I should feel nearsighted while playing a game where I'm supposed to know everything going on in my field of view.
 
"Screenshot analysis" should mean working out strategy/gameplay elements from screenshots...

Instead we've got 7 pages of artistic criticism.

This is what's wrong with Civ. FFS.

Resources anyone? Unit types anyone?

I agree! The coastal wonder that resembles the Colossus (but clearly is NOT)...is that Poseidon? What could that be?
 
I also think it is the Colossus, just with a new design. It do look very much like the civilization 3 version and have been a wonder in every civ game as far as I know.

I guess the large circle building upon a platform in the same screenshot is the Oracle.
 
This. I see no reason I should feel nearsighted while playing a game where I'm supposed to know everything going on in my field of view.

Meh. It's deployed to great effect on cities skylines. A city builder. From an aesthetic pov. If you go toy-like and plastic as they have , dof is there to make the foreground object stand out and provide a sense of scale.

In cities skylines you can move the camera everywhich way. I assume civ6 will also be m9ving away from a fixed 3d camera. Dof won't get in the way of the strategizing
 
Oops. I stand corrected. That is most likely the Colossus. I think it was that this one is wearing a longer set of robes as opposed to straddling two sides of a strait that threw me off.
 
I think the city style is early East Asian from comparing it to the Japan pics. Based on the colors and the fact that they get included earlier and earlier with each iteration, I'd guess it's Korea.

It's definitely Portugal - if you look closely the culture style of the city, it looks almost Gaulic, with the hay roofs; definitely seems like the generic European style for ancient/classical era.
 
It's definitely Portugal - if you look closely the culture style of the city, it looks almost Gaulic, with the hay roofs; definitely seems like the generic European style for ancient/classical era.

Or it could be America.
 
Or it could be America.
Perhaps, although America is typically depicted with a white border and a blue interior.
However, if the screenshots depicting Japan are anything to go off; Firaxis is throwing logic out the window. :p
 
Depth of field is really silly in strategy games. You're obscuring my vision.

At least, put it in the engine so people who like it have it, and people who don't can disable it. Like in games like Anno


From what I see here, it doesn't look like it will be the case...
 
At least, put it in the engine so people who like it have it, and people who don't can disable it. Like in games like Anno


From what I see here, it doesn't look like it will be the case...

How can you tell that it won't be an option based on a few stills specifically created for use in online publications/promotional material?
 
How can you tell that it won't be an option based on a few stills specifically created for use in online publications/promotional material?

Because something like this takes time to put in place. If they made it, it would probably be there in the screenshots.
 
If they made it, it would probably be there in the screenshots.

I don't agree. There's no text in the screenshots, but I don't think that means they didn't design text boxes. Depth of field might obscure what they want to show off in the images, so it might be off for that reason. Or maybe it's an option, but they don't consider it the default so they kept the option turned off.

It definitely might not be an option, and maybe the chances are below 50% so technically your statement could be correct, but my point is there's still a lot of uncertainty.
 
I don't agree. There's no text in the screenshots, but I don't think that means they didn't design text boxes. Depth of field might obscure what they want to show off in the images, so it might be off for that reason. Or maybe it's an option, but they don't consider it the default so they kept the option turned off.

It definitely might not be an option, and maybe the chances are below 50% so technically your statement could be correct, but my point is there's still a lot of uncertainty.

I get your point and I agree with you. I just hope you're right...
 
Depth of field is literally a special effect that they can turn on assuming the engine supports it (which if the Unity rumours are true, it should) and the game is optimized to run with it on as to not cause things that should be clearly visible to be hard to see. The latter may be a limiting factor, but if Firaxis doesn't have it by default, someone would surely release a mod on Day 1 with a few lines of code inserted.

The effect of the blur can also vary greatly; which players can control with a slider under the graphics options (assuming it is a feature)

I attached a year old screenshots I took of my city in Cities Skylines with depth of field turned on.

The game's look is slightly more realistic but has essentially the same colorful 'cartoon' 'toy' feel as Civ6
 

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They confirmed that it was a brand-new engine the day they announced the game. I recall reading it in one of the first articles about the game.

I hope there will be a way to play without any depth of field blur (others can have it, I don't care as long as it's optional), it always made me feel uncomfortable because my eyes try to correct for the blur without any success.
 
All of Japan's units except that Samurai are generic looking.

All of Egypt's units look generic also. Except that archer unit. That's probably the Egyptian UU.
 
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