Some of the buildings have rolled up bolts of cloth, so if it's not industrial, then perhaps it's a market district.That "Industrial Zone" appears to have stalls selling colorful fruits and vegetables. Perhaps it is a food district instead
Certainly possible. The tents might be Circus or something similar.Also, the thing with the tents has balloons, which makes me more think it is a Happiness type district rather than a commercial one.
Civ V has minor variations in the individual figures within a unit that are just cosmetic. I'm guessing that's what we're seeing here.The groups of 4 units are interesting because they are not all of the same type.
The units in the 2 archery groups and the 4 swordsmen group all look the same.
While 1 group has probably 2 spearmen + 2 pikemen (if I'm not wrong) and the most interesting group is the one with 2 samurai + another 2 different units.
That seems unlikely, since an Army is only 3 units, and it's not available until later in the game. The figures probably represent the unit strength, just like in Civ IV and V.Maybe it's a coincidence, all groups have 4 units which is probably a graphic representation of the amount of single units in the army.
From another source :
2 units of the same type = a corps
3 units of the same type = an army
Both are available later in the game.
Some of the buildings have rolled up bolts of cloth, so if it's not industrial, then perhaps it's a market district.
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Jeez, look at those rooflines, all concave, how Clash of Clashes PLAY FREE ON YOUR MOBILE NOW!!!
Moderator Action: This site has a strict rule against public discussion of moderator actions. Do not do this again.Jeez, look at those rooflines, all concave, how Clash of Clashes PLAY FREE ON YOUR MOBILE NOW!!!
Some of the buildings have rolled up bolts of cloth, so if it's not industrial, then perhaps it's a market district.
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I'm calling economic district
What does that even mean?
Is it a stock exchange? A supermarket? A restaurant district? Is that a trading port? Is there a railroad station? Gold mines? Banks? Credit unions? Shopping? What kind of economics would occur in an "economic district"?
Why not make districts more specific? Is the goal to dumb down the game?Mines are probably a separate improvement rather than a district. We know that districts can hold multiple types of buildings (e.g., those resembling a shrine and temple in a religious district), so having a "restaurant district" is even less likely than a restaurant building, which personally I find pretty unlikely. Sea port buildings look like they are going in a different coastal district.
Markets, banks, stock exchanges, and supermarkets are all buildings from previous Civ games that could fit in the same theme. I might call it commercial district, though.
Why not make districts more specific? Is the goal to dumb down the game?
There is a difference between complicated and complex. Having broad definitions just makes the game more confusing.
I want the game to be simpler. Having broad definitions for game mechanics only serves to confuse and complicate. Specificity would greatly simplify the game.No, there's no I don't think the fact that the game is adding districts serves to "dumb down" the game, assuming by "dumb down" you mean "simplify".
Why there have to be such a small number? That seems confusing.Districts can't be too specific because each one sits on a tile and therefore there must be a limited amount so that they can be built. Additionally, like any other aspect of Civ that has any sort of cost (whether it is building time or gold or whatever), it has to provide a quantifiable benefit within one of the small number of factors (gold, science, culture, faith, XP, city defense . . . anything else measured in points).
So buildings like libraries and universities will no longer be able to be built in cities and I will only be able to build them in rural "campus districts" miles away from the center (and most populated area) of my city? Doesn't it make more sense to put your most vital institutions as close to as many people as you can, instead of arbitrarily placing them a part from your city?My guess based on the small amount of information we have is that a district can contain a number of buildings, many of are familiar and commonly grouped based on function from previous Civ games. For example, the library, university, public school, and research lab are a set of buildings from Civ 5 that all increase science. And later ones have the prerequisite of earlier ones. Even without an official term like "campus" or "science" district, that broad set of buildings is already conceived of by players as belonging to the same set. Therefore, I don't think referring to those buildings as being part of the same district will make the game more confusing.
Districts are unnecessarily complicated what was once a complex and fun game. Why shouldn't a large metropolis be able to exponentially expand?At the same time, districts will add new decisions. For example, having to trade off between adding a district to a tile or an improvement or the possibility to (or not defend) districts.