The loss of a number of turns of production is bad enough. If that's combined with having to salvage the half-built ruins, and expending a Builder charge to do it, that's rough!
Good point. So by conquering the city, Spain received an extra 4 tiles, a Pikeman, a Builder and a Trader! Where did all of these come from?
Could this be incentives to conquer city-states? Maybe some kind of religious belief?
The loss of a number of turns of production is bad enough. If that's combined with having to salvage the half-built ruins, and expending a Builder charge to do it, that's rough!
Yeah, hard to like that design decision at first glance. Wonders needing a tile and having terrain requirements was obviously to spread the wonders more evenly between civs. Is this a mechanic to encourage that even more? With this change I'll only start building one if I feel confident I can finish it. I mean, even more confident than in civ 5.
As mentioned earlier, in Quill's LP his failed wonder had a distinct ruins look to it, so presumably you can leave the tile for archaeologists to dig up later. The builder should not use a charge to clear the tile if you need it, though, agreed that that's too much.
Interesting thing from Part 5 of continuing French Revolution video.
They are trying to build Great Library, and they do have a suitable spot - flatland next to Campus with Library. However, game does not allow them to build it there. They figure out why - they previously tried to build a Stonehenge there, which was stopped after 1 turn since somebody else built it.
They also figure out solution - it needs to be removed by Builder using "Salvage Wonder" function. And it does take a Builder charge.
I think this is truly great. I hate when the AI beats me on building wonders when it is just a turn or so left. Maybe this way you can use a portion of the wasted production for another wonder. If so, maybe you can save the production boost until you have the opportunity to build another wonder.
That's . . . weird. I mean, they could just push the dorsal fin back a ways, and then they could claim they're minke whales, which are still hunted to this day.
That's . . . weird. I mean, they could just push the dorsal fin back a ways, and then they could claim they're minke whales, which are still hunted to this day.
Surely that's not final. Hopefully armies/fleets/etc will show more units than the base unit. For all the attention to art direction they've paid in VI it would be strange to not do something so obvious.
The end of the Spain video has the best look at the religious lens so far. Bordeaux has 5 Catholic (orange), 2 Islam (green) and 2 non-religious (clear) population with their relative levels indicated in the circular meter. This build also has numbers next to the religion meters, with Bordeaux showing 5 Catholic and 2 Islam with the same colors mentioned above. Valencia is showing 11 Catholic and 0 Islam suggesting it has pressure from Islam, but no followers yet.
Also, with how incredibly cheap builders seemed to be in that build, maybe salvaging a tile isn't a big deal. And Wonders would still be overall less risky than before, simply because you'll have less competition when building them.
I noticed that you are missing Norway UB and Arab UB. Norway UB is Stave church and Arab UB is Madrasa. Their tooltips were shown in the video where Ed made his "Great reveal".
I noticed that you are missing Norway UB and Arab UB. Norway UB is Stale church and Arab UB is Madrasa. Their tooltips were shown in the video where Ed made his "Great reveal".
I noticed that you are missing Norway UB and Arab UB. Norway UB is Stave church and Arab UB is Madrasa. Their tooltips were shown in the video where Ed made his "Great reveal".
Also the 2 new city-states (Jakarta, Trade and Kumasi, Cultural) and the Galapagos Islands NW from the Spanish video.
And a couple Great Persons from this thread: http://forums.civfanatics.com/showthread.php?t=572205
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