You can see that when you enter a new era which unlocks a road upgrade, you'll get an alert informing you that your roads have been upgraded. It's tied to the era and not a particular tech in said era.So, I won't post a screenshot because you can see it basically everywhere, but in any of the latest videos you will see that road tiles still say things like (Modern Roads) in the late game, and give quicker movement as a result, even though this information seems to have disappeared from the tech tree. Hard to say what the exact mechanic is at this point.
You can see that when you enter a new era which unlocks a road upgrade, you'll get an alert informing you that your roads have been upgraded. It's tied to the era and not a particular tech in said era.
Do we know what happens with unit promotions on making Corps? They clearly aren't recreated, so it looksl ike original unit's promotions are kept - if that'strue it's always good to use green unit as the one to join.
The answer is B), it obsoletes walls. You can't build those anymore after Civil Engineering, but all your cities have the toughest version of them automatically. Interesting thing in Marb's videos, he captures a backwards Scythian city and on the same turn he captures it, the city immediately has the ability to bombard with his modern weaponry. When a more advanced civ with Civil Engineering captures a city, it will be next to impossible for the backwards civ to take it back.Is it clear what Urban Defenses do? Bombard ability is clear, but I am not sure about the rest.
It says 200 Fortification strength, is this the same as "Outer Defense" which is gained by Ancient, Medieval and Renaissance walls (each give +50 OD). So, does this mean that a) it stacks with any walls you have, b) it does not, which means that once you discover Civil Engineering it doesn't matter if you have any walls or not, or c) Fortification Strength and Outer Defense is something totally different?
I am confused.
A little bit off topic, but have we already saw air combat in civ 6 ? I heard it was "different" but no more info... which is kind of unsatisfying
(if you have videos, please share)
When a more advanced civ with Civil Engineering captures a city, it will be next to impossible for the backwards civ to take it back.
They are immediately productive. But a lot of the buildings will be pillaged upon capture and need to be repaired. Since this is the screenshot thread, here are a couple taken the same turn Marbozir captured Madrid:I feel it should take some times before applying the bonuses from the conquering civilization. Do we know if a captured city can build buildings/districts/units the turn it’s taken, or is there a period of civil unrest like in CiV where you can’t build anything, because if it’s the case it would be a good way to have this delayed application.
It appears not. I've never seen any indication of multiple charges, neither have the youtubers until they notice they have them.Does anyone see if there is a way to tell from the Great Person acquisition screen how many times you will be able to use a Great Person's effect? Some Great People (Merchants/Engineers especially) can activate their effects multiple times, but there seems to be no rhyme or reason to when this is possible. For Great Artists, Writers, and Musicians they can activate as many times as there are Great Works listed, as far as I can tell. But again, some Great Engineers can e.g. activate an ability that grants a lot of production to a wonder multiple times, and it doesn't seem like there is anything in their ability description indicating this.
Hopefully that gets fixed before the release.It appears not. I've never seen any indication of multiple charges, neither have the youtubers until they notice they have them.
The question was if you can see it before you buy the great person.You can see an icon in the bottom right corner then you select a great person. The number tell how many actions are left.
Yes, you're right:You can see an icon in the bottom right corner then you select a great person. The number tell how many actions are left.