Screenshot analysis!

I noticed that Privateers (and Sea Dogs) are invisible to non-adjacent units and upgrade into Subs. Crazy. Also, Privateers can do Norway's Coastal Pillaging thing. Sea Dogs capture ships. I'm not sure which is worse to be caught by surprise.

So you really want a navy on any map that has oceans. Otherwise everything on the coast will be pillaged from privateers onwards constantly, even your builders might get captured (or is that Norway only?). This is also another point for coastal cities (despite the newly seen free embark/disembark): if you can only build ships via a harbor, it's easy to block and neighboring tiles will be under attack/pillage, you would also need a coastal encampment to guard it. So a coastal city seems easier to defend and give you a better chance to have a navy.
 
"Never mind" should be written as two words, not one, right? Unless this is supposed to be some kind of homage to Nirvana?? :band:

Spoiler :
Nevermind.png
 
So can subs pillage coastal tiles? That would be... interesting!
 
Toys are a luxury good, but not one found on the map -- they are given by one of the Great Merchants.

See this thread: "John Spilsbury (Industrial Merchant): Creates one Toys, which provides +4 amenties."
 
Seems that capital cities have become un-razeable again..."You cannot raze a major civilization's original capital or a city that you or an ally founded or owned at the start of this war."

Tool tip can be seen at 11:59 in this video:
Code:
https://www.youtube.com/watch?v=kb91npO7FG4
 
Toys are a luxury good, but not one found on the map -- they are given by one of the Great Merchants.

See this thread: "John Spilsbury (Industrial Merchant): Creates one Toys, which provides +4 amenties."

John Spilsbury is credited as the inventor of the jigsaw puzzle.
 
Lol this is funny

I guess now we know what Ed B meant when he said that Jason Bourne and James Bond were his inspiration for the espionage system. LOL. I do wonder thought what the differences are between the options other than turns to return. I am guessing the shorter turns carry more risk of capture. But what is the difference between the two options that both take 1 turn?
 
I guess now we know what Ed B meant when he said that Jason Bourne and James Bond were his inspiration for the espionage system. LOL. I do wonder thought what the differences are between the options other than turns to return. I am guessing the shorter turns carry more risk of capture. But what is the difference between the two options that both take 1 turn?
Maybe the vehicle option carries a higher risk since the operative is being pursued by police. If she were being pursued by the military, the boat would be more risky.
 
Toys are a luxury good, but not one found on the map -- they are given by one of the Great Merchants.

See this thread: "John Spilsbury (Industrial Merchant): Creates one Toys, which provides +4 amenties."

Aww, I was hoping we had a secret, surprise "North Pole" civ on release day.
 
Maybe the vehicle option carries a higher risk since the operative is being pursued by police. If she were being pursued by the military, the boat would be more risky.
Most likely the options available depend on the features - airdrome (and airdrome in one of your cities) allows retreating by air, sea connection with one of your cities (maybe with harbor) - by boat, road - by vehicle. Otherwise you could only retreat by foot.
 
and hopefully distance is also a factor wrt the options.

but yes, the 'faster than by foot' options seem to be based upon having a district of the type (or I guess a previously made trade route -> Trading post connections for the 'by road' option) in the city and hopefully one in your cities as well. Aerodrome would be weird if it only required one in the target city and not a place to land in your cities.
 
Most likely the options available depend on the features - airdrome (and airdrome in one of your cities) allows retreating by air, sea connection with one of your cities (maybe with harbor) - by boat, road - by vehicle. Otherwise you could only retreat by foot.
The question was the difference between vehicle and boat since they have the same number of turns. We already know that the kinds of districts limit the available methods of escape.

I postulated that the difference between two available methods with the same duration may depend on the nature of the pursuer, which is noted.

I would mark it strange for the pursuer's nature or the difference between two similar options to have no effect on the outcome.
 
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