Screenshots!

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There's also a perk called "Explorer" that increases the chances of strange random events.
 
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Yesterday a random scenario surprised me by (1) being a lot larger than I expected and (2) proving to be enough of a challenge that I haven't beaten it to my satisfaction here. I began with one brigade of troops and (I thought) one objective. As soon as I sent them into the woods, the rebel brigade charged and routed them. They hadn't even ENGAGED properly, the rebels charged on sight. Within seconds I had another brigade, and I sent them into the woods to show the first few regiments what proper soldiering was. THEY RAN, TOO! And then I heard a barrage of alerts -- "Reinforcements coming up, general!" "New enemy officer has been spotted, sir!", again and again, and pretty soon I had more troops than I knew what to do with.

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The game was just vomiting up troops from nowhere, and I had so many units waiting for orders at the same time it felt like a RTS game. The same thing was happening with the rebels. I had artillery scattered all over the field, but I hadn't had time to manuever any of them into good positions. Two of my batteries were caught between the main rebel body and the rebel reinforcements, and I lost them. I THEN realized that there was another objective further west.


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I was soundly defeated, in part because I never paused the game to evaluate my situation and start making a plan. I like playing short skirmishes by the seat of my pants. I've never had this many routed regiments!


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I tried again, this time holding off until my initial two brigades had finally arrived. Unfortunately I don't have any shots of that battle. I'm going to keep trying, though. As you can see here, despite my having both objectives, the second try was only a marginal victory because I lost so many troops. Those woods around Warfield's Farm were a real meatgrinder. If anyone wants to try it, the variant number is S37448.
 
Dang, now I really wish I had that game. :(
 
You need a lot of firepower to fight for an Independent Vegas...

Spoiler :
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Not pictured: the dozen or so suits of armor in display in the other room, the six suits of power armor + Stealth Suit Mk2 on shelves in the back room, the several chainsaws, super sledges and both of my Old Glories laying around in the hallway outside this room.
 
beginningofchoas.jpg


Yesterday a random scenario surprised me by (1) being a lot larger than I expected and (2) proving to be enough of a challenge that I haven't beaten it to my satisfaction here. I began with one brigade of troops and (I thought) one objective. As soon as I sent them into the woods, the rebel brigade charged and routed them. They hadn't even ENGAGED properly, the rebels charged on sight. Within seconds I had another brigade, and I sent them into the woods to show the first few regiments what proper soldiering was. THEY RAN, TOO! And then I heard a barrage of alerts -- "Reinforcements coming up, general!" "New enemy officer has been spotted, sir!", again and again, and pretty soon I had more troops than I knew what to do with.

belch.jpg


The game was just vomiting up troops from nowhere, and I had so many units waiting for orders at the same time it felt like a RTS game. The same thing was happening with the rebels. I had artillery scattered all over the field, but I hadn't had time to manuever any of them into good positions. Two of my batteries were caught between the main rebel body and the rebel reinforcements, and I lost them. I THEN realized that there was another objective further west.


defeatlg.jpg

I was soundly defeated, in part because I never paused the game to evaluate my situation and start making a plan. I like playing short skirmishes by the seat of my pants. I've never had this many routed regiments!


godsvg.jpg

I tried again, this time holding off until my initial two brigades had finally arrived. Unfortunately I don't have any shots of that battle. I'm going to keep trying, though. As you can see here, despite my having both objectives, the second try was only a marginal victory because I lost so many troops. Those woods around Warfield's Farm were a real meatgrinder. If anyone wants to try it, the variant number is S37448.

I have a lot of awesome memories with that game, back in junior high my friend and I would rush to his place and start it up to see what we could do in it.

Of course we never really did that well :p
 
Smellin what OS do you have and how did you get that to work? I haven't been able to play it (assuming this is Sid Meier's Gettysburg) since Win98.

Windows Vista, 64 bit. I think I'm playing it in compatibility mode, but I'm not sure. It's not perfect -- the game crashes every time I try to save it, so I can't do the campaign, but I think that's just for Gettyburg, not Antietam and South Mountain.

The Civil War collection was my first encounter with Sid Meier's work.
 
Dawnguard!
Minor/slightly major/AAARGH YOU RUINED THE GAME FOR ME spoilers alert!
Serana, the compass and the spirit aside, this could just be not Skyrim.
Spoiler :
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My new desktop background, or why you should progress in the dawnguard main questline as quickly as possible.
Spoiler :
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Walking to Winterhold to ask around at the College, and I found the exact line Skyrim's climate changes.
Spoiler :
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One of the nicest places to look at in all of Tamriel, All of Morrowind excepted, of course.
Spoiler :
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(you may notice I always have the crossbow equipped. It's just too nice and powerful a weapon not to. I only used another weapon once since I got my Enhanced Dwemer Crossbow, which was because I needed clairvoyance)
 
Space Honey Badger Don't Care. What does he eat all day....Space Cobras!

Spoiler :
A6C16EE18554785EC7D098B3E10976E2E980E23E
 
Yeah, that's a solid fence.

It's probably Tholian space carbon tubules weave (radioactive!), so more solid than the cargo netting that it looks like.
 
Well isn't this a dead thread... let me see if I can fix that.

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"I just don't know what went wrong..."
 
Despite the fact that in Fallout's timeline that song probably doesn't exist. :lol:
 
Fallout needs an Orion slave girls mod.

Spoiler :
0EC5A8C0C46B959EBB0311A579F8D3F5BA036FF8


A pity
 
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