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Dammit guys, stop making me want to play Sim City 4.

My disk is at home.
 
Thanks. It's funny you're saying this, I was in Southampton/Winchester last week-end.

Are you living in the UK? I've never actually been to Southampton yet, I hear it is a great place for a night out. I've seen Winchester a few times as I studied the cathedral there for a university 3D modelling project.

Anyways, I meant my *ideal* kind of neighbourhood. I actually live in depressing old Victorian terrace housing :lol:
 
"Finished" a few cities in my region tonight, particularly Puerto de Geoff.

Spoiler :
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Spoiler :
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What kind of mods are you using, particularly for the ports? I saw the geothermal plant, which I recently installed, and I'm looking at the massive PEG CDK port thing that supports three different seaport mods (actually five, but I'm only installing three at the moment).

Nice city. Any tips on getting more skyscrapers? I'm finally starting to get a decent number in my latest city, but they're mostly giant tenements, and I've yet to get a true commercial skyscraper. It seemed like it was much easier to get skyscrapers in SC3K.

The tip on high-density commercial is good. You'll also want to make sure you have at least 3x3 footprints available for the skyscrapers. It's also good to have parks (which raise average desirability) as well as landmarks (which raise commercial desirability only, as far as I know) nearby. I don't know if mass transit is a prerequisite, but I often find more buildings sprout up around a new subway station (or el rail/monorail, but those take more room). Maybe it's just because when I plop down the station, old buildings get destroyed and there is a free-for-all to build up since there is zoned land and a demand for the type of building that got destroyed.

Nice thread.

Here's is an 8MB image of an old region I played several years ago on SC4.
Actually I pasted all the city views one to the other to show the region in High resolution.

Spoiler :
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I like how you experimented with different grid patterns. I looked back at my old cities and they were all built around brutalist and uncreative 6x6/6x9 grids--nothing really distinguished one from the other.



Spoiler :

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Earlier this week, Belgium, got invaded by Netherlands.
French came running to our rescue.

I added a wargoal .. make puppet that would take 500 days.
But those evil people decided on a peace clause right after they managed to attain the "Add to sphere goal". Rage quitting ensued :gripe:

Spoiler :
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Well placed, but italy has already formed :(

Could you directly add the wargoal (and take the infamy hit) instead of justifying it and waiting that long period?

Tunisia is usually an easy pickup in vanilla for a minor looking to become a major power.
 
What kind of mods are you using, particularly for the ports? I saw the geothermal plant, which I recently installed, and I'm looking at the massive PEG CDK port thing that supports three different seaport mods (actually five, but I'm only installing three at the moment).
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Its from PEG CDK ports, I have all of it installed now (I only had a few before) so I am going to redo the harbour. The fishing port is from a different mod I think though.
 
Are you living in the UK? I've never actually been to Southampton yet, I hear it is a great place for a night out. I've seen Winchester a few times as I studied the cathedral there for a university 3D modelling project.
No, I live in Paris but one of my best friend lives in Southampton. ;)
 
@ Antilogic : I upgraded to AHD :(
now playing Greece.
Took down Crete from the Egyptians, the moment the game started :P
Lost a ton of prestige, trying to acquire Suez : for the later Suez Canal mission. But RUSSIA declared on me and I had to accept the Peace
 
Long live the Courier

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Its from PEG CDK ports, I have all of it installed now (I only had a few before) so I am going to redo the harbour. The fishing port is from a different mod I think though.

Nice, I just got that installed. I have a few problems with a texture not appearing in some of the buildings I've installed--there are no listed dependencies, but instead of a cobble area surrounding my pools I have plain grass. I installed the official texture packs released as well as the patch, but no dice.

Does anyone have an opinion on the SPAM (Sim PEG Agricultural Mod)?

I wish I could post some pictures of my new SimCity 4 region, but I have not broken ground yet since I'm still building the terrain. I will note that if you scale it properly, a 180°-rotated Nantucket fits quite nicely with the northwestern shores of Prince Edward Island.

@ Antilogic : I upgraded to AHD :(
now playing Greece.
Took down Crete from the Egyptians, the moment the game started :P
Lost a ton of prestige, trying to acquire Suez : for the later Suez Canal mission. But RUSSIA declared on me and I had to accept the Peace

In AHD, if you are already at war, you can add wargoals directly just like you could in the vanilla game. You only have to justify your first war goal.

Unless I missed something about your particular situation.
 
So, figured I'd share two. I haven't had much time for gaming, but I've finally gotten my SimCity 4 regional map to look right! It's spoilered for its massive size, I recommend viewing it on it's own and resizing it to fit your screen.

Spoiler :
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The major islands from left to right are... upside-down Nantucket, Prince Edward's Island, and Corsica. Off the NE is a tiny island off Puerto Rico that also looked like it fit. The southwest has a rotated Malta in the inlet. The last little bit is St. Martin, but I'll have to fix it in-game because it's really messed up right now (gives massive cliffs).



Also, I've been playing the American War of Independence as the USA in Wars in America. I withdrew Benedict Arnold from Quebec and held the line at Montreal until he was finally displaced by John Burgoyne's Canadian Army. In a series of battles over the summer, I lost around 820 men and the British around 650. The Southern front is opening up, probably because the British warships sailing past Charleston are tired of taking potshots from my forts. Lots of small 100-casualty battles, but they add up. Only big battle was between General Greene's Army of Virginia and Lord Dunmore to take Norfolk.

The real divergence in this game was the decision the British made in New England; instead of evacuating Boston and attacking New York, the British holed up in Boston and dropped off loads of German reinforcements. However, since my fortifications on the heights are interrupting their resupply route, they have consumed their reserves and are now starting to starve. Sir William Howe lead a breakout attempt and assaulted General Washington's positions:

Spoiler :
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I lost a lot of good men, including some well-trained Continentals alongside the militias (which frankly, are easy to replace). In total, Americans lost in total about 3,600 men, and the British lost about 2,900 in battle and an extra 200 in the retreat. Despite the losses, I held the field, though, so we are celebrating a major victory!

The lightning bolt in the upper left is my foreign intervention meter--if it hits 100, the French and Spanish will recognize the US and enter the war. It jumped from the low-20s to 40 following the battle.
 

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Turn 53 into my very first game of Storm: Frontline Nation. It's a TBS vaguely reminiscent of the Total War series, with the emphasis on combat. The game is set in 2012 on the premise that Europe goes to pot following a massive energy crisis.

Here I'm playing the Russian "Story Campaign", in which the player strives to complete a series of scripted objectives before the four other major powers finish theirs. Currently I'm supposed to occupy three Libyan provinces, but I got sidetracked with an escapade into Latvia that trounced my international standing and spiralled into a chain of wars with Finland, Sweden and Norway. Just as I finished annexing Scandinavia, Spain jumped on the bandwagon; on the plus side, securing some bases in Iberia will give me a good launching pad into Tripoli.

The war in the North distracted me from the loltastic chaos in the heart of the continent. Every other country has an agenda, and needless to say, they don't get along. A handful of states have already been defeated, and one of the major powers (Germany) was actually knocked out by the Czechs. This turn I got a notice that Poland, which has been a warmonger almost from the start of the game, had conquered Belarus; when I zoomed out to see just what the hell was going on, I realized I might have something of a problem.


(click for beautiful fullsize)

That pale green chain running from Holland to Ukraine is all Polish. It totals 80 territories; less than mine, but far greater than the runner-up, the major power France, on whom Warsaw has just declared war.

It's a good thing I didn't sign any weapons treaties, because I might need to seriously consider WMD.
 
I like it. It's not an especially deep game, but it offers a lot of room for meaningful strategy. Battles (which are also turn-based) are a little like EndWar, but don't entrap themselves in the typical rock-paper-scissors formula.

Aggregate reviews are mixed; the interface could use more polish and a common criticism is that the AI will cluster its troops in battles making them easy to pick off, but I've had a lot of fun so far, and it lends itself well to multiplayer. (At least I assume so; I don't play online.)

Plus, how many games feature every European country west of the Caucasus sans city-states?
 
Well, Asia has pumped out yet another MMO that just came out on Steam today!

Check out this beautiful tribute to historical accuracy and borderline racism:
Spoiler :
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The trailer is even better!
 
Gotta get me some of those flat berries.
 
Behold! The Duna Express II!

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Lighter, more maneuverable and hopefully with a better center of gravity especially after the landers landing modules are ejected during Duna ascent, the Duna Express II is the result of thousands of failures!
 
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