Screenshots!

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EDIT: Also, if you want maximum poise for your weight, I would swap to Havel's gloves and Havel's legs and then throw something light on your chester/head. Can I see a screenshot of your Status menu?

I didn't have much time to play this week. I'm a bit overleveled (thanks Phalanxes of the Painted World). Anyway, my first try at the duo tonight, I almost killed them. Only Smough was left and I got him so low in HP that I couldn't actually see his health bar. And he killed me... .... ..... :mad: This was my best run, all of the other ones sucked more than my first attempt. I usually summon Solaire, but in my last run he didn't actually walk into the room, what the hell. Anyway, I didn't manage to kill them, I'm gonna have to try again later.

I'm trying to figure out what the fastest way to the boss is, while grabbing Solaire, without having to fight. I run past the giants and all, but Solaire apparently got caught up with them last time and left me to fend alone with the duo, which was terrible. I wish I had more estus flasks and more than +2. Right now I'm left using hard humanity to heal when I think I have a chance to win. I kill the painting guard dudes to get that 1 humanity I need to summon Solaire. They seem to provide a lot of humanity.

Spoiler :
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F3Prr1U.jpg
 
I didn't have much time to play this week. I'm a bit overleveled (thanks Phalanxes of the Painted World). Anyway, my first try at the duo tonight, I almost killed them. Only Smough was left and I got him so low in HP that I couldn't actually see his health bar. And he killed me... .... ..... :mad: This was my best run, all of the other ones sucked more than my first attempt. I usually summon Solaire, but in my last run he didn't actually walk into the room, what the hell. Anyway, I didn't manage to kill them, I'm gonna have to try again later.

I'm trying to figure out what the fastest way to the boss is, while grabbing Solaire, without having to fight. I run past the giants and all, but Solaire apparently got caught up with them last time and left me to fend alone with the duo, which was terrible. I wish I had more estus flasks and more than +2. Right now I'm left using hard humanity to heal when I think I have a chance to win. I kill the painting guard dudes to get that 1 humanity I need to summon Solaire. They seem to provide a lot of humanity.

Spoiler :
4HfNkwb.jpg


F3Prr1U.jpg

You basically have to kill one or both of the royal sentinels if you want to kill Solaire (or else he won't walk in/will lose a chunk of health before the fight).

You ARE really overleveled for the fight... I've got a character around that level (70 I think) that I can help you with on that fight, though.

The best place for farming humanity is the Depths, though, since the rats have a pretty decent chance of dropping hard manatee and there's a lot of them.

What you shouldn't be doing for that fight is poise stacking: you should be wearing light armor or none so that you can dodge, since all of Biggie and Small's attacks are deadly regardless of your poise. There are a few bosses where stacking heavy armor and just tanking all their hits will help a lot (Four Kings comes to mind) but Ornstein & Smough are not one of those bosses.

If you want better estus, the firekeeper at the first Anor Londo bonfire is expendable, and so is Our Fair Lady (if you're a complete monster). There's also a Fire Keeper Soul in New Londo. You could also go kill Pinwheel in the Catacombs and get 20 estus.

As a tip for future builds, never put any points into resistance (it's a worthless stat), never go over 27 strength unless you're specifically doing a strength build, and don't put anything into int/fai unless you plan on using sorceries or miracles.

If you're interested in doing it alone/with just Solaire's help, you can buy charred pine resin from the female undead merchant with which you can kill Ornstein pretty quickly, especially with a +10 zwei.

What's your GFWL tag?
 
FTFY. Ports to PC typically are awful, except the Metal Gear one apparently.

Ah, but no. Even Dark Souls on the original consoles was vertically upscaled. It looked like garbage before it was ported and then somewhat polished by third party mods. I'm reviewing some of my old footage. (some 50-60ish hours) I played as a Deprived to simulate my dismal starting conditions and complete ignorance in Demon Souls. To fully experience the 'difficulty' the game so to speak.
First observations:
- GWFL (Nuff said)
-the creation menu has this bad looking overlay over the character window itself
- lagging when you spin the character in the creation menu xD
- cinematic frame skipping
- 1st crash right after cinematic ends
- Ambient Occlusion causes frame skipping for me for some reason, turned off
- Game uses Havok physics, which is buggy and busted and means bodies are weightless when they die -1
- You can catapult corpses with rolls +1 excellent feature, much hilarity when stacking corpses
- initial undead guys have fire in their eyes (why?) without any brightness or glow
- recycled slicing noise from Demon's Souls
- hehe characters grab onto air while climbing ladders / associated character bone weighting issues
- character sheds light into dark areas, but doesn't have any kind of trailing light source like in Demon Souls, breaks immersion -1
- dramatic camera shaking when opening doors, -1 for Michael Bay effects
- audio imbalance bug (stuff really loud, other stuff really quiet)
- Asylum Demon first sign of bad AI, could kill him but due to small damage cease trying
- checkpoint system puts this miles ahead of Demon Souls, +1
- arrows still move in slow motion, have no lightning, archer AI deactivates haha
- club obtained, actually looks like a club now and not a gnarly collection of pixels from Demon Souls, club makes slicing noise like a sharp edged weapon -1
- Asylum dispatched with comical ease due to circle strafing, I am grabbed by a giant pigeon and dropped into Lordran, Land of the Lords (creativity is at a premium nowadays), my club and my shield are floating in the air on my back and sides
- particles have texture, marked improvement over Demons +1
- controls are actually bit more responsive and fluid +1
- attack animation of skeletals seems copy pasted from blue guy Demons -1
- infinite firebombs because infinite firebombs -1
- AI melee updates a little better than Demons, not ranged though
- AI still deficient and can be kited (guys throwing firebombs into walls, true hallmark of indie devs)
- rat corpses can be shot off into the air like torpedos with rolling +1
- Castle looks like Boletaria, just more green and with more Z levels, an improvement so far over DS
- physics objects floating in the air, boxes jammed into walls, most likely an issue with Havok
- first appearance of a dragon, rectal PTSD trauma from Demons Souls bridge part
- dead undead get stuck into weapon of another undead, hilarity ensues +1
- badly lined seams and vertexes (you can see empty space between textures when you line up the camera correctly) this is the company I know and love
- I can just walk behind a guy and stab him in the back while he's busy with his attack animation, this trivializes a lot
- I am on an elevated surface, AI seems confused and keeps doing 180 and 360s while standing in place with this feet sliding animation like the last 10 years of graphical advancement didn't happen
- tables, furniture explodes into a million pieces when you touch them, unsure whether to call it a bug or a feature
- an undead wrapped his legs around my manly torso and is stuck inside me, I am taking him on a tour around the castle, feeling like a real manly barbarian
- I fumble the Taurus fight because I'm still exploring and am ass naked
- Winged Spear and Morning Star located, end first session
 
Spoiler :
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Spoiler :
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Spoiler :
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Some screenshots from my stroll through the Catacombs on my NG+ character
 
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Two Worlds II is an absolute blast and the world design is great too; as evidenced by my Inquisitor taking a short break to look around the Ashos Wastes.
 

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I played through both Two Worlds games, spent like 40 hours on each or so, and I have yet to comprehend why. They really felt like... not very good games... But something kept me playing. Despite the fact that Two Worlds 2 is probably an objectively better game, I think I somehow enjoyed the first one more, for some reason.

Here is my review of Two Worlds 2 from the Review thread from over 2 years ago (Where have those two years gone!?). I don't think I would recommend that game to anyone, sadly. But I still had some nice things to say about it.
 
Spoiler :
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I've reached the halfway point in my level 1, no leveling up challenge run of Dark Souls.

We're halfway there.
 
Did you force Iron Golem to fall down the bridge? hehe... Anyway, I get that this whole game is possible at level 1, what I'm always confused about is how to actually beat bosses at level 1.

I actually summoned Black Iron Tarkus for Iron Golem, because it's funny to watch him wreck the Golem. Only boss I summoned anything for, though.

The trick to beating bosses as a SL1 is to get an elemental weapon; elemental weapons don't scale at all with stats, so it's good since you're not going to have any stats for them to scale with. My reinforced club is electric, for example, and I have a fire battle axe lying around for special occasions. And my ascended +5 pyro flame, which can dish out ~750 damage great fireballs with bellowing dragoncrest ring. Every fight becomes pretty prolonged relative to a properly leveled character, though.

I have to say, though, beating Ornstein & Smough with a SL1 is probably my crowning achievment for this game for a while. It's actually the first time I've ever beaten them without a summon to help me, even if it took around 20 attempts.

Spoiler :
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Just one more boss to go.
 
Quite a night for Sheriff Greene.
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Spoiler :
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Took me longer than I would've liked, but I've beaten the game as a level one. Every single enemy in the last area of the game could (and did, several times) one shot me.

On to NG+!
 
I was going through Half-Life 2 again, got up to the helicopter fight and when I shot it down the helicopter landed on my boat, sending it flying.

Spoiler :
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Thankfully my grenades were enough to force it back down so I could progress.
 
A Needlenose decelerates with the help of a drag chute.

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RealChutes
FAR
StretchyTanks
Pwings
Alternis
 
Can't say Steam tags aren't connecting users to games they may never have heard of otherwise.

Hue.
 
Looks like a boring game.
 
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