Mexico said:also in total realism is this code included, but for now, we got a CTD most times
it's lokk like problem with MAD part of code (sometimes AI got NULL pointer for target city) - but it is with old version of this code. now i am trying to fix this.
(update for new code will be in next release of TR, because lead to saved games incompatibility)
Fosse said:I just started a game with the mod -- no other mods -- and got a large swatch of desert river tiles that were not flood plains.
Fractal map.
I can't believe for a moment that Dale needed to play with any sorts of map rules..... but it was weird and I thought it at least deserved mention.

VaultDweller said:Any chance this mod could be made compatible with 24-civ map mods (such as Rhye's or Giant Earth Map)?
)
he's working on some top secret project at the minute I can't say what it is cuz he won't tell me lol but if you wait around i'm sure he'll pop in some time and let ya know if he can or not mate VaultDweller said:Any chance this mod could be made compatible with 24-civ map mods (such as Rhye's or Giant Earth Map)?

Yeah i get ya, I don't think Dale will have the time for a while though he's working on some top secret project at the minute I can't say what it is cuz he won't tell me lol but if you wait around i'm sure he'll pop in some time and let ya know if he can or not mate

Hey all,
Does this mod work with Mac? IE Are there .dlls or is it just XML and Python?
Thanks...
I have a question...
When bombarding units inside a city with a tresbuchet, does it still get the 100% attack bonus? Or does that only occure when you use the tresbuchet for a direct attack on the city?
if not i'll test for ya
lol did you get my pm if so what do you think? or know
lmao
MensSana said:2) Is there are way so that you can manually control your troops, saying what should attack who, and go where during the battle??? So that you could choose if the battle should be played automatically or manually??
obviously, not in PBEM, where it should always automatically against non-AI players.
/MensSana
lol i wish there was something like this in civilization games it would beat most strategy games if not all on sale nowboneys26 said:I think someones been playing medieval total warlol i wish there was something like this in civilization games it would beat most strategy games if not all on sale now
Guilty!!

1. Unfortunately a hiccup with not having access to the graphic engine of the game. There's a couple of things that can't be fixed at this point due to that. 2. Yes, a deliberate change on my behalf. Destroyers have never been a full coastal bombard naval unit like battleships. They've been utilised in specific battles, like D-Day, but never on a regular basis. So I took it away. If you want it back just change the Civ4UnitInfos.xml definition for destroyers.
into affecting a city that has been hit with a nuclear strike?GraveEatr said:Dale,
I noticed when I use the Nuclear Cruise Missile, there is no mushroom cloud animation. Is that on purpose?
Also, how difficult would it be to try and codeinto affecting a city that has been hit with a nuclear strike?
Also, did you get my PM?
its just a cruise missile no nuke in it
thats why theres no mushroom cloud