I see lots of SE/FE questions lately so here is a walkthrough, my first one at that. Any question, pointers, and or flames
are more than welcome. This was originally posted by me in another thread here, in the link below (but the walkthrough below is a new variation):
My personal goal in SE/FE is to tech to Liberalism as fast as humanly possible (this means you must lightbulb techs) while conquering enough cities to support your empire on the way and especially once you hit liberalism. There is no point in getting to Liberalism in 400-600 AD if you don't have a strong enough empire to leverage your tech lead. By leverage I am talking about crushing AI's with your superior units and production from whip/farm.
Also some general things before I get to the walkthrough: To sum up, make few cities yourself. Get land by conquering it, and early. Get money by razing cities and tech trading (a must) or you will go broke. Hit Liberalism super fast so you can use your tech advantage to War with superior units and sell top notch techs such as Lit/Drama/Phil/CoL/CS/Paper/Education for cash when need (have to support research!) I typically hit Liberalism in 400-500 AD and my research path with Ghandi usually goes:
Agriculture/BW/AH/Wheel/Writing/Alphabet/Drama/Literature/COL/CS. I do not research pottery on the way to writing because it takes too much time (7-9 turns x 40 years is approximately 300 years extra!!) and delays Liberalism. I will simply trade for it. I research drama before literature because the AI won't trade me polytheism yet, which I need for literature. Once again, that waste time. While researching Drama I can normally pick up IW/Mathmatics which are important ones. And once again, right before drama is finished I can usually get polytheism (Literature Prerequisite) and meditation (necessary to Bulb Philosophy). After drama I then research Literature directly (begin the GL) and then start COL (via tech trade from priesthood). The AI won't be ready to trade me Monarchy and Currency until very shortly before or after I finish COL.
Anyways, onto the game.
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Starting position. Popped a scout! I want to show that you don't HAVE to have lots of money to get the SE/FE started so, in good faith, I won't mine either one of those gold mines in vision. Begin Worker/Warrior/Settler/Worker/Warrior/Settler/Worker
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Tech path.
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Begin pre-chopping for Library.
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2 scientist started in 1840 BC. My preference lately has been to share one of my high food resources from my Capital with my first scientist city. This allows faster research and quick GS'tist. If horse/copper is too far away and I don't believe will settle the land before an AI, then I will make the city you see here my 3rd. I do prefer lately to make it first though. There was bronze in capital and horse near by.
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Tech path. As I said earlier, I prefer to research drama before literature, therefore giving the AI's enough time to tech trade me Poly/Meditation/Priesthood/Mathmatics/IW. In this game I was able to trade for all the little techs and the above ones with the exception of sailing.
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Chopping in library in 3rd city. I did hook up the gold for the happiness, but its out of BFC so no worries, not bringing in gold from it! I popped a 2nd copper on an already mined hill.
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1st GS in at 1480 BC. I settle him in Dehli.
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Dehli city screen. I swap my tiles around so I have exactly 12H for Axeman in 3 turns each. I will make axeman non stop and chop some later for my first war. No need to have 2 production cities if I can make Axe in 3 turns or Charriots in 2 turns. Notice also, the whole point of changing tiles to get 12H was so I could get extra 2 commerce from river tiles, which once I get Alphabet and pottery, will become cottages. If I didnt have copper I would make Charriots instead. If a good production city such as this one, I would have 13H a turn and could actually go to war SOONER due to charriots costing 2 turns. Yes, you need more of them, but, 11 Axe x 3 turn is 33 turns. 15 Charriots x 2 turns is 30 turns. But you don't always need that many do you ^^. If you don't have a strong production city then do this- A 9H city will make 8 Axe in 32 turns. This means you need to make 3 more Axes from one other city to equal the production you need from a Single Super city, thus giving you 11 Axe in 33 turns. This hurts research but you have to do what you have to do. If you don't have a neighbor next door still go to war. You will need money from somewhere to fund research early. So with far neighbors you would make fewer Axes or charriots because it cost much more for maintenance the further you go. You would simply Raze any cities and take the Cash. It doesn't have to be a capital if its too strong. Raze 2-3 smaller cities which will still provide cash and pillage anything and everything in sight for more money which can make up for the extra money lost in not getting a capital. This means you would need to make 2 more cities yourself. You would need to time the making of the cities to coincide with the razing of cities so you could fund them as you began to set them up for scientist/cottage/etc. This gives you 2 choices. Make 2 settlers from Capital and delay GL for 10-12 turns, or, chop them out from your other 2 cities (my choice).
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Alphabet is in. Slider is at 40% simply to save money 1 turn before the tech was finished. I believe it was at 60 or 70% before 1 turn left.
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2nd city screen. Once again, tile swap the extra citizen on the river commerce tile which has had a cottage added. The same has already been done in capital and city #3. Slider is at 60%, and remember, we are getting more and more axeman adding up, so things are doing ok.
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2nd GS is in. He will pop Philosophy. I am still relatively new
, but anyone newer than me, it is very necessary to trade techs in an effecient manner to get all the other techs you missed and or need to lightbulb other techs. You have to have Polytheism in order to research Literature. You have to have Meditation and Drama in order to lightbulb Philosophy. You need Philosophy for Pacifism, and it is also a prerequisite for Liberalsim.
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Hannibals capital. I decide I want 11 Axeman when I attack. This should leave me enough left over to take out 2 more cities fast.
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Philosophy is finished. Slider is at 50% and we will go to war soon.
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Literature is finished. Once again, slider is set lower only to save money 1 turn before the tech completed. I am 2nd to last in power scale at 454 Sharpie. I stopped making Axeman about 5 turns before Literature was finished. I started a Library and begun to pre chop all forest for the GL and National Epic.
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Tech path. Things are going smooth. I have been able to trade for all the needed prerequisites so I can directly research the next level tech. I have not been able to get currency though. That's always the tough one.
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I take Hannibals capital. I attacked with 11 Axe and have 6 left. He had 4 Archers with 50% defense and 2 city defense promo's 1.
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I take my 2nd AI city. I have 2 Axeman left. Money is OK, but without currency, I am unable to sell techs for cash. I need to raze a city for a few more $$. I only like to have 5 total cities before CS otherwise city maintenance kills research.
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And there is the target. I have decided to put in theatres in the new captured cities over libraries because they have +3 culture over +2, and, because I plan to do more whipping sooner over later for new structures. Need all tiles working for that so dont need libraries for scientist right now. Also, I will eventually use the culture slider when I begin whipping units back to back to back later on to negate whipping penalty. I am chopping Library in capital still, and I am making archers in my other cities. I find it important to keep your border cities with at least 3 - 4 defenders for a Show of Force so the AI doesn't invade you .
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GL is finished and COL is almost done. Still no currency. Slider is at 50%. Not sure why . Maybe I was saving money till I got currency or I just forgot.
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I get peace, money, and Monarchy (from Hannibal!).
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COL is finished and CS begun. Slider is at 90% and I am at a hefty negative $$. I finally got currency for literature and drama. Things looking ok again.
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Change civics to include getting Taoism and Pacifism. Some dont like to do it because they feel you will get attacked immediately. That's why the archers were being built earlier. Maintain enough raw power in score to avoid being attacked while beelining for faster possible time to Liberalism!! Besides, my SE/FE revolves alot around specific timing of GS and if I don't adpot pacifism I won't be able to have 3 GS waiting for me once CS is finished (which I need for Paper/Education).
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3rd GS is born which wil be saved for lightbulbing as mentioned above. Also you can see the civics being implemented. I have enough food in Capital to run 5 scientist with an 8 population. That will give me almost 100 GPP a turn. We need 400 for 4th GS and 500 for 5th. We have 13 turns till CS is complete and around 4-5 turn before Dehli hits size 8. Timing should be good.
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Foreign advisor. ACK! Lol. Everyone hates us. I will have to give techs away such as alphabet/literature/drama to improve things.
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3 turns till CS is finished. Slider @ 100% and Neg 40 +. Need to sell techs asap. You can see that next GS is due in 2 turns at 399/500. I am getting 96 GPP/turn. I already got my 4th GS (forgot picture). That means we will have 3 GS to pop Paper/Education as soon as CS is finished. We just make sure we get more $$$ from tech trading so we can keep research as high as possible for Liberalism.
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Picture of empire. Nothing grand, but I have focused on GPP and lightbulbing to get to Liberalsim fast.
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Foreign advisor. I have improved relations by gifting little techs.
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CS if complete at 1 AD. I sold COL + drama to get some money which is good, BUT, it takes a while to research Liberalism so I will need some more very soon. I am in the middle of the pack Power wise at 771.
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Chinese just declared WAR on me. I am offering Ottoman empire to start a war with Chinese. If this doesn't work it could screw me badly.
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Mehemmed answer.
Liberalism is complete. I had to trade techs like drama and COL for horrible horrible cash. I am talking like 80 for drama and 120 for COL. I wasn't able to keep research up to 100% full time. I believe slider was a 20% for last 4-5 turns. Time to Liberalsim is very respectable considering research wasn't 100% and, at the very beginning of game, I promised not to mine the gold hills, which I didn't. If I had done so, I believe 100-175 AD Liberalism would be hit.
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Civics change. I begin whipping all courthouses/granaries(new cities)/aqueducts, barracks. After infrastructure is up I will begin whipping musketmen.
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Foreign Advisor. The war with China is still own but the Ottomans must be taking it to him because I am only being attacked by 1's and 2's. One sword, one horse archer, occasionally a swordsman and horse archer together. Anyways, the war is getting my units good experience points and hasn't effected me more than having to rebuild a stable and farm once.
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Largest civilizations in the World pop up. Also, if you look above the pop up and the the top right of it, you will see musketmen. I also have a sizeable stack of Musketman right underneath the pop up. My Capital is running beaurracracy/military academy/heroic epic and is making musketmen every turn. I just recently had my culture slider at 20% while whipping an insane amount. I was whipping like mad from all cities. With theatres in the cities I had an additional +4 happiness. This allowed me in about 7turns to produce 12 musketmen or so. If I had bigger population cities I could have drafted them faster. The strengths of SE/FE comes in the source of early tech lead and production gained from the whip. Early tech lead = superior units to fight with. Greater production comes from having mass farms and ability to whip an incredible amount of units from ALL cities. Simply let your cities grow into an unhappy state some time before you plan to Whip units then Use the culture slider to adjust happiness while your unhappiness due to the whip slowly deminishes. I.E. , Six size 10 cities who have 5 unhappy citizens each for a total of Fifteen population can Whip 18 Musketmen in FIVE turns (wait 1 turn to accrue hammers on each musketman per city, 2nd turn Whip for 3 population points, 3rd turn wait 1 turn to acrrue again, Fourth turn whip for 2 population(whip overflow), Fifth Turn whip straight away for 4 population points). A typical farmed city would grow back one population point in Five turns which means you would lose a total of 8 population points. Subtract that from 15 and you now have 6 size 7 cities (which would grow back very very fast) with 30 (normal speed) turns of unhappiness with 18 musketman (at around 800 AD). That's alot of production in Five turns at this stage of the game imo. The con is you would have unhappy citizens for 30 turns. That means you need to leverage the power of your quick production from the whip/farm quickly. Take over multiple cities then whip in infrastructure and repeat the above process as happiness allows!
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Time to bring the war to Mao. I switched tiles in capital to generate more $$ to help support war. Still getting Muskets in 2 turns.
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I have captured my 2nd Chinese city. See that screen shot. Musketman has destroyed a spearman! A spearmen. That's funny. One city had 2 Long bow and one spearman. The other city had 3 Long bow and one spearman. I think I will take alot of his cities . I am second in power now.
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AI tech status as of 800 AD
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AI tech status as of 1050 AD
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I am now 1st in power. I made peace with Mao. I took 5 of his cities (although the screen shot above isn't the one showing me with 10 cities, I believe I only have 2 of his cities at this time and-you can see I was still rallying musketman to attack with). All being 10 population or higher. I now have 10 cities (cant find ss, which isn't a disaster. I captured 3 more of his cities by around 1225 AD with an even higher score than shown). You see the over-all scheme of how the whip/draft attacks- and that is the important thing. I switched to Represention as soon as it became available. I won't continue the game as I only did this for Future ^^. So much love, lol. If i did, I would switch to caste system and run scientist from all the cities I have been farming like mad with chain irrigation. Only a few of the Captured AI cities with cottages will not be running scientist. All the cities I have captured but one are still in Anarchy for 4-8 turn still. I would run Caste for about 7-8 turns then switch back to Slavery to whip in needed courthouses etc. Once infrastructure was back up I would culture slider whip whip whip so that I had like 5-7 happiness penalty per city but wasnt effected by it cause culture slider. That means I could potentially whip 24-32 units in 8-11 turns(which could be much much faster if I had more population, + I am still feeling effects of unhappiness due to 1st whip session). I would then keep culture slider up while rallying my new men to Ottoman borders and once happiness was back to normal (alot faster due to Ghandi's UB too) I would Switch back to Caste and go all research while pounding Ottomans into the dust!
All further GS would be mostly settled in whichever city had the highest cottage potential. This would be an AI city (already cottaged) somewhere near the middle of my empire ideally. I would run Beaurracracy when I could and make Oxford there as well (and new capital). I would add necessary cottages to fill up BFC. I would continue the same cycle of Whip infrastructure/Caste research/War etc etc.
Anyways, I am still new. There are plenty of times I don't balance my power in relations to AI before Liberalism and get attacked and owned. But I am getting better with SE/FE. Not anywhere there yet. I still have problems getting into the industrial age just because I normally never finish a game, lol. I try new starts and ideas and usually that takes me up to the point I finished at in this game .

My personal goal in SE/FE is to tech to Liberalism as fast as humanly possible (this means you must lightbulb techs) while conquering enough cities to support your empire on the way and especially once you hit liberalism. There is no point in getting to Liberalism in 400-600 AD if you don't have a strong enough empire to leverage your tech lead. By leverage I am talking about crushing AI's with your superior units and production from whip/farm.
Also some general things before I get to the walkthrough: To sum up, make few cities yourself. Get land by conquering it, and early. Get money by razing cities and tech trading (a must) or you will go broke. Hit Liberalism super fast so you can use your tech advantage to War with superior units and sell top notch techs such as Lit/Drama/Phil/CoL/CS/Paper/Education for cash when need (have to support research!) I typically hit Liberalism in 400-500 AD and my research path with Ghandi usually goes:
Agriculture/BW/AH/Wheel/Writing/Alphabet/Drama/Literature/COL/CS. I do not research pottery on the way to writing because it takes too much time (7-9 turns x 40 years is approximately 300 years extra!!) and delays Liberalism. I will simply trade for it. I research drama before literature because the AI won't trade me polytheism yet, which I need for literature. Once again, that waste time. While researching Drama I can normally pick up IW/Mathmatics which are important ones. And once again, right before drama is finished I can usually get polytheism (Literature Prerequisite) and meditation (necessary to Bulb Philosophy). After drama I then research Literature directly (begin the GL) and then start COL (via tech trade from priesthood). The AI won't be ready to trade me Monarchy and Currency until very shortly before or after I finish COL.
Anyways, onto the game.
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Starting position. Popped a scout! I want to show that you don't HAVE to have lots of money to get the SE/FE started so, in good faith, I won't mine either one of those gold mines in vision. Begin Worker/Warrior/Settler/Worker/Warrior/Settler/Worker
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Tech path.
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Begin pre-chopping for Library.
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2 scientist started in 1840 BC. My preference lately has been to share one of my high food resources from my Capital with my first scientist city. This allows faster research and quick GS'tist. If horse/copper is too far away and I don't believe will settle the land before an AI, then I will make the city you see here my 3rd. I do prefer lately to make it first though. There was bronze in capital and horse near by.
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Tech path. As I said earlier, I prefer to research drama before literature, therefore giving the AI's enough time to tech trade me Poly/Meditation/Priesthood/Mathmatics/IW. In this game I was able to trade for all the little techs and the above ones with the exception of sailing.
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Chopping in library in 3rd city. I did hook up the gold for the happiness, but its out of BFC so no worries, not bringing in gold from it! I popped a 2nd copper on an already mined hill.
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1st GS in at 1480 BC. I settle him in Dehli.
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Dehli city screen. I swap my tiles around so I have exactly 12H for Axeman in 3 turns each. I will make axeman non stop and chop some later for my first war. No need to have 2 production cities if I can make Axe in 3 turns or Charriots in 2 turns. Notice also, the whole point of changing tiles to get 12H was so I could get extra 2 commerce from river tiles, which once I get Alphabet and pottery, will become cottages. If I didnt have copper I would make Charriots instead. If a good production city such as this one, I would have 13H a turn and could actually go to war SOONER due to charriots costing 2 turns. Yes, you need more of them, but, 11 Axe x 3 turn is 33 turns. 15 Charriots x 2 turns is 30 turns. But you don't always need that many do you ^^. If you don't have a strong production city then do this- A 9H city will make 8 Axe in 32 turns. This means you need to make 3 more Axes from one other city to equal the production you need from a Single Super city, thus giving you 11 Axe in 33 turns. This hurts research but you have to do what you have to do. If you don't have a neighbor next door still go to war. You will need money from somewhere to fund research early. So with far neighbors you would make fewer Axes or charriots because it cost much more for maintenance the further you go. You would simply Raze any cities and take the Cash. It doesn't have to be a capital if its too strong. Raze 2-3 smaller cities which will still provide cash and pillage anything and everything in sight for more money which can make up for the extra money lost in not getting a capital. This means you would need to make 2 more cities yourself. You would need to time the making of the cities to coincide with the razing of cities so you could fund them as you began to set them up for scientist/cottage/etc. This gives you 2 choices. Make 2 settlers from Capital and delay GL for 10-12 turns, or, chop them out from your other 2 cities (my choice).
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Alphabet is in. Slider is at 40% simply to save money 1 turn before the tech was finished. I believe it was at 60 or 70% before 1 turn left.
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2nd city screen. Once again, tile swap the extra citizen on the river commerce tile which has had a cottage added. The same has already been done in capital and city #3. Slider is at 60%, and remember, we are getting more and more axeman adding up, so things are doing ok.
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2nd GS is in. He will pop Philosophy. I am still relatively new

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Hannibals capital. I decide I want 11 Axeman when I attack. This should leave me enough left over to take out 2 more cities fast.
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Philosophy is finished. Slider is at 50% and we will go to war soon.
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Literature is finished. Once again, slider is set lower only to save money 1 turn before the tech completed. I am 2nd to last in power scale at 454 Sharpie. I stopped making Axeman about 5 turns before Literature was finished. I started a Library and begun to pre chop all forest for the GL and National Epic.
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Tech path. Things are going smooth. I have been able to trade for all the needed prerequisites so I can directly research the next level tech. I have not been able to get currency though. That's always the tough one.
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I take Hannibals capital. I attacked with 11 Axe and have 6 left. He had 4 Archers with 50% defense and 2 city defense promo's 1.
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I take my 2nd AI city. I have 2 Axeman left. Money is OK, but without currency, I am unable to sell techs for cash. I need to raze a city for a few more $$. I only like to have 5 total cities before CS otherwise city maintenance kills research.
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And there is the target. I have decided to put in theatres in the new captured cities over libraries because they have +3 culture over +2, and, because I plan to do more whipping sooner over later for new structures. Need all tiles working for that so dont need libraries for scientist right now. Also, I will eventually use the culture slider when I begin whipping units back to back to back later on to negate whipping penalty. I am chopping Library in capital still, and I am making archers in my other cities. I find it important to keep your border cities with at least 3 - 4 defenders for a Show of Force so the AI doesn't invade you .
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GL is finished and COL is almost done. Still no currency. Slider is at 50%. Not sure why . Maybe I was saving money till I got currency or I just forgot.
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I get peace, money, and Monarchy (from Hannibal!).
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COL is finished and CS begun. Slider is at 90% and I am at a hefty negative $$. I finally got currency for literature and drama. Things looking ok again.
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Change civics to include getting Taoism and Pacifism. Some dont like to do it because they feel you will get attacked immediately. That's why the archers were being built earlier. Maintain enough raw power in score to avoid being attacked while beelining for faster possible time to Liberalism!! Besides, my SE/FE revolves alot around specific timing of GS and if I don't adpot pacifism I won't be able to have 3 GS waiting for me once CS is finished (which I need for Paper/Education).
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3rd GS is born which wil be saved for lightbulbing as mentioned above. Also you can see the civics being implemented. I have enough food in Capital to run 5 scientist with an 8 population. That will give me almost 100 GPP a turn. We need 400 for 4th GS and 500 for 5th. We have 13 turns till CS is complete and around 4-5 turn before Dehli hits size 8. Timing should be good.
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Foreign advisor. ACK! Lol. Everyone hates us. I will have to give techs away such as alphabet/literature/drama to improve things.
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3 turns till CS is finished. Slider @ 100% and Neg 40 +. Need to sell techs asap. You can see that next GS is due in 2 turns at 399/500. I am getting 96 GPP/turn. I already got my 4th GS (forgot picture). That means we will have 3 GS to pop Paper/Education as soon as CS is finished. We just make sure we get more $$$ from tech trading so we can keep research as high as possible for Liberalism.
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Picture of empire. Nothing grand, but I have focused on GPP and lightbulbing to get to Liberalsim fast.
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Foreign advisor. I have improved relations by gifting little techs.
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CS if complete at 1 AD. I sold COL + drama to get some money which is good, BUT, it takes a while to research Liberalism so I will need some more very soon. I am in the middle of the pack Power wise at 771.
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Chinese just declared WAR on me. I am offering Ottoman empire to start a war with Chinese. If this doesn't work it could screw me badly.
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Mehemmed answer.
Liberalism is complete. I had to trade techs like drama and COL for horrible horrible cash. I am talking like 80 for drama and 120 for COL. I wasn't able to keep research up to 100% full time. I believe slider was a 20% for last 4-5 turns. Time to Liberalsim is very respectable considering research wasn't 100% and, at the very beginning of game, I promised not to mine the gold hills, which I didn't. If I had done so, I believe 100-175 AD Liberalism would be hit.
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Civics change. I begin whipping all courthouses/granaries(new cities)/aqueducts, barracks. After infrastructure is up I will begin whipping musketmen.
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Foreign Advisor. The war with China is still own but the Ottomans must be taking it to him because I am only being attacked by 1's and 2's. One sword, one horse archer, occasionally a swordsman and horse archer together. Anyways, the war is getting my units good experience points and hasn't effected me more than having to rebuild a stable and farm once.
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Largest civilizations in the World pop up. Also, if you look above the pop up and the the top right of it, you will see musketmen. I also have a sizeable stack of Musketman right underneath the pop up. My Capital is running beaurracracy/military academy/heroic epic and is making musketmen every turn. I just recently had my culture slider at 20% while whipping an insane amount. I was whipping like mad from all cities. With theatres in the cities I had an additional +4 happiness. This allowed me in about 7turns to produce 12 musketmen or so. If I had bigger population cities I could have drafted them faster. The strengths of SE/FE comes in the source of early tech lead and production gained from the whip. Early tech lead = superior units to fight with. Greater production comes from having mass farms and ability to whip an incredible amount of units from ALL cities. Simply let your cities grow into an unhappy state some time before you plan to Whip units then Use the culture slider to adjust happiness while your unhappiness due to the whip slowly deminishes. I.E. , Six size 10 cities who have 5 unhappy citizens each for a total of Fifteen population can Whip 18 Musketmen in FIVE turns (wait 1 turn to accrue hammers on each musketman per city, 2nd turn Whip for 3 population points, 3rd turn wait 1 turn to acrrue again, Fourth turn whip for 2 population(whip overflow), Fifth Turn whip straight away for 4 population points). A typical farmed city would grow back one population point in Five turns which means you would lose a total of 8 population points. Subtract that from 15 and you now have 6 size 7 cities (which would grow back very very fast) with 30 (normal speed) turns of unhappiness with 18 musketman (at around 800 AD). That's alot of production in Five turns at this stage of the game imo. The con is you would have unhappy citizens for 30 turns. That means you need to leverage the power of your quick production from the whip/farm quickly. Take over multiple cities then whip in infrastructure and repeat the above process as happiness allows!
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Time to bring the war to Mao. I switched tiles in capital to generate more $$ to help support war. Still getting Muskets in 2 turns.
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I have captured my 2nd Chinese city. See that screen shot. Musketman has destroyed a spearman! A spearmen. That's funny. One city had 2 Long bow and one spearman. The other city had 3 Long bow and one spearman. I think I will take alot of his cities . I am second in power now.
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AI tech status as of 800 AD
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AI tech status as of 1050 AD
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I am now 1st in power. I made peace with Mao. I took 5 of his cities (although the screen shot above isn't the one showing me with 10 cities, I believe I only have 2 of his cities at this time and-you can see I was still rallying musketman to attack with). All being 10 population or higher. I now have 10 cities (cant find ss, which isn't a disaster. I captured 3 more of his cities by around 1225 AD with an even higher score than shown). You see the over-all scheme of how the whip/draft attacks- and that is the important thing. I switched to Represention as soon as it became available. I won't continue the game as I only did this for Future ^^. So much love, lol. If i did, I would switch to caste system and run scientist from all the cities I have been farming like mad with chain irrigation. Only a few of the Captured AI cities with cottages will not be running scientist. All the cities I have captured but one are still in Anarchy for 4-8 turn still. I would run Caste for about 7-8 turns then switch back to Slavery to whip in needed courthouses etc. Once infrastructure was back up I would culture slider whip whip whip so that I had like 5-7 happiness penalty per city but wasnt effected by it cause culture slider. That means I could potentially whip 24-32 units in 8-11 turns(which could be much much faster if I had more population, + I am still feeling effects of unhappiness due to 1st whip session). I would then keep culture slider up while rallying my new men to Ottoman borders and once happiness was back to normal (alot faster due to Ghandi's UB too) I would Switch back to Caste and go all research while pounding Ottomans into the dust!
All further GS would be mostly settled in whichever city had the highest cottage potential. This would be an AI city (already cottaged) somewhere near the middle of my empire ideally. I would run Beaurracracy when I could and make Oxford there as well (and new capital). I would add necessary cottages to fill up BFC. I would continue the same cycle of Whip infrastructure/Caste research/War etc etc.
Anyways, I am still new. There are plenty of times I don't balance my power in relations to AI before Liberalism and get attacked and owned. But I am getting better with SE/FE. Not anywhere there yet. I still have problems getting into the industrial age just because I normally never finish a game, lol. I try new starts and ideas and usually that takes me up to the point I finished at in this game .