Sengoku-mod - Feudal Japan Mod/Scenario

I have the complete edition, I believe it was fully patched.

EDIT: I now get a XML Issue. "Failed Loading XML file xml/text/civ4gametext_aiautoplay.xml error parsing xml file at line 3,3
 
Anybody still playing this? I have a little CTD problem here.
 

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I don't know if there's anyone still playing this mod (or if embryodead is still working on this), but I've recently started making a Sengoku mod-mod.
However, my python skills are severely limited and I am stuck while making a 1583 late start scenario :mad:

Basically, I am getting the dreaded "You have been defeated!" screen, followed by a partially generated map (1583.JPG).
I'm suspecting it has to do with removing the "Ito" clan (by having the Shimazu clan taking over its cities/units) because their cities (on SE corner of Kyushu, the island) don't show up, along with other cities NE = down the WB file.
I tested the same thing with the "Arima" clan (orange, between the two greens) and it does the same thing. (1583arima.JPG)

1567.JPG is what the map is supposed to look close to, with different city possessions etc.

I have no idea why this is occurring, as edad did get rid of several civs on the 1567 scenario without problems...
Also, I can't seem to fix this by giving Ito the cities back, so I might have made a unrelated critical error in the WB (perhaps when I added Toyotomi, Shibata etc. into the "free slots").

Here's what the pythonErr file gave out.
Spoiler :
Code:
Traceback (most recent call last):

  File "CvWBInterface", line 47, in applyInitialItems
  File "CvWBDesc", line 1720, in applyInitialItems
  File "CvWBDesc", line 1152, in applyCity
  File "CvWBDesc", line 860, in apply
  File "CvWBDesc", line 24, in getPlayer

ArgumentError: Python argument types in
    CyGlobalContext.getPlayer(CyGlobalContext, NoneType)
did not match C++ signature:
    getPlayer(class CyGlobalContext {lvalue}, int)
ERR: Python function applyInitialItems failed, module CvWBInterface
Traceback (most recent call last):

  File "CvEventInterface", line 30, in onEvent
  File "CvCustomEventManager", line 150, in handleEvent
  File "CvCustomEventManager", line 161, in _handleDefaultEvent
  File "Sengoku", line 489, in onGameStart
  File "SengokuUtil", line 716, in makeLeaderUnit
  File "SengokuUtil", line 678, in makeUnit

RuntimeError: unidentifiable C++ exception
ERR: Python function onEvent failed, module CvEventInterface
 

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  • 1583.JPG
    1583.JPG
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  • 1583arima.JPG
    1583arima.JPG
    41.9 KB · Views: 308
  • 1567.JPG
    1567.JPG
    49.9 KB · Views: 352
You could toss this of to Platy, he's the resident Python God on the boards, and see if he's be willing to suggest something. As a rough guess, I think it has something to do with the Globaldefines_dll
 
Its a bit sad this isn't being worked on anymore, is Embryodead still active at all on it?
 
I don't believe so. At least I haven't seen any board activity from him in awhile. Pity, this is a really good concept mod.
 
From his profile:
Last Activity: Nov 16, 2013 04:49 PM

I guess you could still try to PM him or email him if he has such options enabled.
 
I am curious about the Nodachi Samurai unit, as I don't see it anywhere besides the Civilopedia and mentioned in a reward, but apparently it cannot be built.

EDIT: I found out that there is a leader trait required to build it.

Anyways, I wish this mod was updated. It deserves more attention.
 
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Does anyone know where I can download the terrace farm improvement for hills that this mod uses?
 
Does anyone know where I can download the terrace farm improvement for hills that this mod uses?
It's in the mod's fpk files, if I remember correctly in PAK0.
Since I was browsing through those files anyway, attached the improvement here:
 

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