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Sengoku-mod - Feudal Japan Mod/Scenario

Discussion in 'Civ4 - Modpacks' started by embryodead, Aug 6, 2013.

  1. Anon90

    Anon90 Chieftain

    Joined:
    Nov 7, 2014
    Messages:
    2
    I have the complete edition, I believe it was fully patched.

    EDIT: I now get a XML Issue. "Failed Loading XML file xml/text/civ4gametext_aiautoplay.xml error parsing xml file at line 3,3
     
  2. Set

    Set Chieftain

    Joined:
    Mar 31, 2010
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    251
    Location:
    Santo Domingo
  3. 2phunkey4u

    2phunkey4u West-Eastern Divan

    Joined:
    Jan 27, 2010
    Messages:
    494
    Location:
    way out west
    Anybody still playing this? I have a little CTD problem here.
     

    Attached Files:

  4. Genghis Khaiser

    Genghis Khaiser Chieftain

    Joined:
    Aug 10, 2012
    Messages:
    498
    I had this exact same problem. Is anyone around to help me and to help that comment above mine?
     
  5. Osakasayama

    Osakasayama In decline

    Joined:
    Jul 6, 2010
    Messages:
    66
    Location:
    St. Louis
    I don't know if there's anyone still playing this mod (or if embryodead is still working on this), but I've recently started making a Sengoku mod-mod.
    However, my python skills are severely limited and I am stuck while making a 1583 late start scenario :mad:

    Basically, I am getting the dreaded "You have been defeated!" screen, followed by a partially generated map (1583.JPG).
    I'm suspecting it has to do with removing the "Ito" clan (by having the Shimazu clan taking over its cities/units) because their cities (on SE corner of Kyushu, the island) don't show up, along with other cities NE = down the WB file.
    I tested the same thing with the "Arima" clan (orange, between the two greens) and it does the same thing. (1583arima.JPG)

    1567.JPG is what the map is supposed to look close to, with different city possessions etc.

    I have no idea why this is occurring, as edad did get rid of several civs on the 1567 scenario without problems...
    Also, I can't seem to fix this by giving Ito the cities back, so I might have made a unrelated critical error in the WB (perhaps when I added Toyotomi, Shibata etc. into the "free slots").

    Here's what the pythonErr file gave out.
    Spoiler :
    Code:
    Traceback (most recent call last):
    
      File "CvWBInterface", line 47, in applyInitialItems
      File "CvWBDesc", line 1720, in applyInitialItems
      File "CvWBDesc", line 1152, in applyCity
      File "CvWBDesc", line 860, in apply
      File "CvWBDesc", line 24, in getPlayer
    
    ArgumentError: Python argument types in
        CyGlobalContext.getPlayer(CyGlobalContext, NoneType)
    did not match C++ signature:
        getPlayer(class CyGlobalContext {lvalue}, int)
    ERR: Python function applyInitialItems failed, module CvWBInterface
    Traceback (most recent call last):
    
      File "CvEventInterface", line 30, in onEvent
      File "CvCustomEventManager", line 150, in handleEvent
      File "CvCustomEventManager", line 161, in _handleDefaultEvent
      File "Sengoku", line 489, in onGameStart
      File "SengokuUtil", line 716, in makeLeaderUnit
      File "SengokuUtil", line 678, in makeUnit
    
    RuntimeError: unidentifiable C++ exception
    ERR: Python function onEvent failed, module CvEventInterface
     

    Attached Files:

  6. Drakarska

    Drakarska Epic Dadness

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    Twilight Zone
    You could toss this of to Platy, he's the resident Python God on the boards, and see if he's be willing to suggest something. As a rough guess, I think it has something to do with the Globaldefines_dll
     
  7. The Turk

    The Turk Chieftain

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    Its a bit sad this isn't being worked on anymore, is Embryodead still active at all on it?
     
  8. Drakarska

    Drakarska Epic Dadness

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    Location:
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    I don't believe so. At least I haven't seen any board activity from him in awhile. Pity, this is a really good concept mod.
     
  9. LordBaal

    LordBaal Sistem Lord

    Joined:
    Oct 28, 2014
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    Male
    From his profile:
    Last Activity: Nov 16, 2013 04:49 PM

    I guess you could still try to PM him or email him if he has such options enabled.
     
  10. Genghis Khaiser

    Genghis Khaiser Chieftain

    Joined:
    Aug 10, 2012
    Messages:
    498
    I am curious about the Nodachi Samurai unit, as I don't see it anywhere besides the Civilopedia and mentioned in a reward, but apparently it cannot be built.

    EDIT: I found out that there is a leader trait required to build it.

    Anyways, I wish this mod was updated. It deserves more attention.
     
    Last edited: Apr 3, 2017
    AbsintheRed likes this.
  11. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

    Joined:
    Sep 24, 2002
    Messages:
    13,866
    Does anyone know where I can download the terrace farm improvement for hills that this mod uses?
     
  12. yurisusuki

    yurisusuki Hope, Faith and love

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    Location:
    São Paulo
    I have a problem with CTD, for some reason, always after some few turns...
     
  13. AbsintheRed

    AbsintheRed Chieftain

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    Jul 27, 2009
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    Location:
    Szeged, Hungary
    It's in the mod's fpk files, if I remember correctly in PAK0.
    Since I was browsing through those files anyway, attached the improvement here:
     

    Attached Files:

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