Sentus Populusque Rmnus

Imperator Knoedel

Currently obsessed with The Owl House
Joined
Nov 11, 2011
Messages
8,873
Location
The Foul House
Salvete salutores fori! ( My poor Latin teachers would be rolling in their graves right now if they were still alive :lol: )

Since nobody outside the PBEM community (and not even most inside) seems to care about my stories so far I've decided to just start my own game which I'm playing specifically for storytelling. But this isn't just any story: Inspired by Royal Tenenbaum's original interactive America game in the DoC forum which spawned two sequels and a whole lot of similar threads by other authors with different civs I decided to jump the IAAR bandwagon too!

Only instead of Dawn of Civilization or even RFC I will be using a completely different and under appreciated ( just like me some people might say :D ) mod: Pie's Ancient Europe!
Never heard of it before? Now you have! Never played it? Neither have I!
That's the beauty of it, both I and hopefully most of my readers are complete newcomers who have almost no knowledge of this mod's inner workings, which means we can keep metagaming completely outside and just focus on roleplaying our way through history! Doesn't that sound like fun?

As if that wasn't revolutionary enough, this isn't even just any old IAAR either, for the exact means by which you, the reader, can influence what is happening depends on ingame events, mostly the civics of our civ. Do we have a democracy? Everyone and their mother can tell me what to do! Oligarchy? Representatives you elect! Tyranny? Sit back and watch as I trample on our citizens' rights, taking no stercus ( better not google that word ;) ) from nobody! The exact method by which we change civics will still have to be determined, but I'm sure we can figure it out once the time comes.

Now who is that lucky civilization we will lead to glory and stand the test of time with? Why, Rome of course! :king: Was there ever any doubt?

We will play on the Large Europe map, since I'm afraid my PC won't be able to handle the XL one. I have manually added most civs, but not all of them, which means we have about 20 competitors. Our leader is the one and only Aggressive and Charismatic Julius Caesar, but beware that many traits have different effects than their BtS counterparts.

attachment.php


Now for our start:

attachment.php


For ages our tribe has wandered, but now the people have grown sick of it and many demand that we settle down in one place for good, so the chieftain has decided to listen to their pleas and let everyone's voice on this matter be heard: Should we settle? If yes, where? Right here on this hill on the mouth of a river next to the sea? Or shall we move to one of the other hills? Inland? The swamps? And once we have chosen a place to stay, what of our warriors? Shall they stay and protect the new settlement or wander on, exploring our surroundings and hunt food? Half half? This and more are issues which have to be discussed before we decide on a course of action.

So, discuss, fellow members of the tribe!

For the record, these are our initial civics:

attachment.php


For now everything is pretty informal, you make a suggestion and if we reach a consensus I will do what the tribe decided to do. I will ask for your opinion whenever something comes up, be it a tech to be researched, a build item in the city to be chosen, another civ met what have you. This should work okay as long as there isn't much to do.
 

Attachments

  • vivaSPQR.png
    vivaSPQR.png
    349.1 KB · Views: 2,253
  • vivaSPQR_0.png
    vivaSPQR_0.png
    435.3 KB · Views: 2,321
  • vivaSPQR_1.png
    vivaSPQR_1.png
    420.5 KB · Views: 2,178
Reserved as well for good measure
 
( My poor Latin teachers would be rolling in their graves right now if they were still alive :lol: )

Why would they be rolling in their graves if they were alive. They wouldn't be in graves :lol: Looks fun! Might I consider that you make the pictures smaller because they are enormous.
 
Why would they be rolling in their graves if they were alive. They wouldn't be in graves :lol: Looks fun! Might I consider that you make the pictures smaller because they are enormous.


Link to video.

Good point about the size of the images though, I will consider that from now on.

Any suggestion as to what the tribe is to do?
 
Not much besides found your capital, then let the city develop to at least population 2 then build a worker.
 
I'm sorry to disappoint you Knoedel but I have in fact played Pie's Ancient Europe mod and are looking foward to this AAR.
 
subbadubdub
 
Not much besides found your capital, then let the city develop to at least population 2 then build a worker.

What about the two warriors?

I'm sorry to disappoint you Knoedel but I have in fact played Pie's Ancient Europe mod and are looking foward to this AAR.

Oh well as long as you aren't too good at it. :lol:
 
I would recommend you send one out exploring and make one defender.
 
North, and aim for hills so you can see farther.
 
Viva est biblioteque, or something!

This humble citizen would like to stay on this here hill so as to provide maximum protection while still keeping this beautiful view of the sea! I would also suggest sending one group of warriors of our tribe out to hunt to the south (explore the tip of the peninsula then go north forever...?) while the others stay to protect us from wild italian animals and barbarian theivery!
 
It seems to be decided then that we settle here, but I hear lots of different opinions on where to send our warriors.
 
I say we settle in the grasslands 1S and garrison 1 warrior while the other is put on auto explore.
 
auto explore? what is this???

This is why a democracy is tough. Luckily we are not a democracy (yet) so Knoedel can decide with an iron fist where to settle lol
 
Actually those aren't grasslands but swamps.
 
I love Pie's Ancient Europe! The only problem is the lack of revolutions, that's why I stopped playing it.

Honestly, found your city where you are, with the access to the sea on the south.

Tip for Pie's: Use Caravans to get your gold income. Caravans are sent to foreign cities and do the Merchant Mission. This way you may actually lose gold/turn, but the caravans compensate that.

About exploration: Wander around with your 2 warriors just making a circle around Rome. In Pie you don't keep visibility of neutral territory. So just look around and come back.

You'll struggle to get your Palace, but when you finally do it's time to expand, so the initial turns will be really slow.

Don't trust your warriors to do anything besides defending cities. They have +200% defense in cities and are the weakest units of the game. Soon you'll get the Hunter, now that is a good unit to explore because it'll have good chances of killing animals (which in turn, if killed near your city, gives :food: for it).

Which difficulty are you playing? When I played on Emperor I found it too easy, civs would become my vassals easily.

More tips:

- Don't ever lose a GGen. If you do terrible consequences happen on your empire.
- Try to make units in cities that have no surrounding forests (this includes tiles being used by other cities, the 3rd ring of tiles, and even a rival may chop some trees inside your borders if it makes a unit on his city near the border). There is a chance forests will be chopped when you make a unit.
- Compensate the last problem by winning wars and getting many defecters to your side. There is a chance that the enemy unit will turn yours after a successful Battle. Generals are better at these chances. This happens with boats too.
- Boat movement is dependent on how many units it's carrying. If a ship has 5:move: and is carrying a single unit, it'll lose 2:move: for each tile it enters (if it had 2 loaded units, it would lose 3:move: and so on)

Last: Why didn't you pick Carthage? Now they have the best spot in this game and it would be a lot easier to play with them.
 
Which difficulty are you playing? When I played on Emperor I found it too easy, civs would become my vassals easily.

More tips:

[...]

Last: Why didn't you pick Carthage? Now they have the best spot in this game and it would be a lot easier to play with them.

Noble I think.

Ugh, I said I wanted to keep metagaming out of this. :sad:

Methinks you are missing the whole point of this project: To make the way our civ is controlled be determined by the political system it has ingame. What better civ than Rome, which during Republican times was according to Cicero a mishmash of Monarchy, Aristocracy and Democracy to do this?

Also Rome is best Ancient Civilization, only Persia comes even close. All those lousy merchant city-states got nothing on glorious Roma.
 
Back
Top Bottom