Dark_Jedi06
"Deus ex Machina."
- Joined
- Jul 19, 2006
- Messages
- 1,451
Expansions on Switch by end of year? Allow cloud saves between platforms and I'm sold. Only issue would probably be mod support on PC vs. Switch...
I think this type of thing is clever. Although my goodness, campus have so many adjacency sources now!Campus
- +2 for each adjacent Reef (video says +6 but there are 3 adjacent reefs)
The only one that confuses me is the unimproved aspect. Why buff fisheries and then give this point to unimproved tiles? It's very uncommon to work such tiles until late game as part of a seaport. Would have preferred this applying to sea resources instead, or something, but it's better than nothing. And the extra housing is very welcome.Updated Buildings
- Lighthouse
- +2 Housing if Harbor is adjacent to City Center
- Fishery
- +0.5 Housing
- Shipyard
- +1 Production to all unimproved coastal tiles in the City
I really like that this is a medieval GA: only those who invest in early harbors will reap a real reward. +3 is nothing to sneeze at!Rajendra Chola (Medieval Era)
- +3 CS for all Naval Units
I find this to be super super exciting. I wonder which jersey will become my "favorite" for my staple civs... it's like a Civilization Skin option.Single Player Jersey Support
- Choice of 4 jersey colors for each civ?
This is a really fun map type in civ5. Basically you HAVE to deal with the ice now; on a normal map you can just avoid it. Plus it's really fun having things inverted! Hard to contain excitement for all the new map styles.Tilted Axis Map
- Poles are East/West and center of map?
What does "single-player jersey support" consist of? Creating your own color scheme?
Hopefully, it means fewer barbarians on the new world than V’s Terra map had.Terra map looks great - I wonder how it'll workout being full of city states instead of generally empty.
You can now select the civ jersey in SP. It was previously limited to MP.
What's the problem? Fisheries are fine, it's good that they don't force you to spam them everywhere.The only one that confuses me is the unimproved aspect. Why buff fisheries and then give this point to unimproved tiles?
The only one that confuses me is the unimproved aspect. Why buff fisheries and then give this point to unimproved tiles? It's very uncommon to work such tiles until late game as part of a seaport. Would have preferred this applying to sea resources instead, or something, but it's better than nothing. And the extra housing is very welcome..
"Tilted Axis Map- Basically you HAVE to deal with the ice now"
Because NOTHING is better than dealing with empty hexes ...such FUN!![]()
The only one that confuses me is the unimproved aspect. Why buff fisheries and then give this point to unimproved tiles? It's very uncommon to work such tiles until late game as part of a seaport. Would have preferred this applying to sea resources instead, or something, but it's better than nothing.