Gedemon, I'm sorry, but long have you had to wait to mod both Civ 4 and Civ 5?
I think what we can do is WAY more than what we could do with 4 or 5 (especially 5), unless someone had direct access to DLLs.
The game is still in its infancy and most of the amazing mods didn't start to come out until AFTEr the DLL was released and even then that usually was releaseda fter the devleopment cycle for the game was "completed" in full.
here:
And those tools were released 6 months after civ4 release, 2 years after civ5 release and not even announced yet 3 years after release for civ6.
Note that 2 years was already too much, see the small number of total conversions for civ5 compared to civ4...
And no, we could do more
before the DLL access was released with civ5, not sure for civ4 as I hate python and was able to work with the source so fast after its release date.
First, for reference (as those can be done too with civ6), my
Revolution,
Cultural Diffusion and
Historical Spawn Dates mods were also made before the DLL access for civ5.
Second, Civ6 is great for creating new graphic models, true, but do you know how many new unit models were in R.E.D. for civ5 at this point in the development ? more than a thousands. So it wasn't
that bad.
Third, I was able to do most of my WWII total conversion in civ5 before the DLL access, there is no way to do it in civ6 with the current exposed methods...
Not to mention that even though we don't have much of the LUA exposed I still find that there's enough to find loopholes and tricks to get certain things.
... even if yes, we can do a lot more than most people expect just with Lua, I know that perfectly well, but since GS release I wasn't able to code a lot for the overhaul linked in my signature (that could be a perfect example of Lua usage), as YnAMP required almost all my modding time for
the last 6 months to (try to) fix Firaxis own bugs I would have fixed
in 5 minutes with the DLL access.