druade said:
jupla
not conquering with armoured divisions; isnt that kinda weird?
did patton not conquer half germany with his armoured division (im not for sure, but heard of such things). and how did they supress riots in the 1800's : with policemen with sabres on horses (=cavalry). no?
Tanks, specifically the shermans, were a key element in the American liberation of France and the subsequent invasion of Western Germany. While inferior to German armor in single combat and close-range situations like those encountered in the hedgerows of Normandy, the Shermans were much faster in the open fields once inland and became more than a match for the slower (albiet better armored and armed) panzers.
Nevertheless, if you do any in-depth reading on the major battles of the war (Normandy, France, the German invasion of Russia and the battles of Leningrad/Stalingrad, the capture of Berlin), etc, the importance of armored units cannot be underestimated, but the bottom line in the conqest/liberation of any city of any size required putting armed infantry units IN those cities to go street to street, house to house, to clear out the enemy. An exception, I suppose, would be cases wherein the Germans cleared out of a French city before being taken, but the AI rarely walks away from cities under siege in Civilization!
Pilotis said:
So we can capture cities with the above ? Yes ?
With all the units listed except IFV.
James009 said:
Realistically a tank cannot take a village. Only infantry would be able to secure all the buildings. Tanks are more of a support unit to infantry. Don't get me wrong, they kick ass in RL and such, but the tank crew isnt going to just get out and invade the city capital. This raises the importance of infantry to a more realistic setting.
Infantry has always been the bulk of a fighting force and I'm glad to see that Sevo understands their importance.
Thanks for the further info and explanation. Totally right about Patton & IKE; actually, Patton was often a little upset with IKE "Holding him back".
But you make another good point: tank crews and cavalry and the like are specially trained support/fast attack units; they aren't specifically trained for urban warfare and suppression.
Anyway, for the concerned among you--just try the mod. It's not that big a change...trust me on this one! Plus, the AI has to abide by those rules as well.
If it really bugs you guys that much I can make it an option, but I think I'm going to be moving combat farther in that direction in the future...
Trust me on this one...it will make the game more interesting.
Or are you guys concerned b/c your gameplay strategy is totally dependent on cavalry stacks?...