Feud... You use forced labor, that is a problem in new front line towns that may need a wall or a rax.
You mean you would lose the option to cash rush a quickly needed wall or barracks? Because I wasn't thinking of using the whip much.
Maybe the whip is more applicible in those 100K games, where the culture points are so important that you'll put up with the whip unhappiness, but I have to say I never play those kind of games. I just know that whip unhappiness can last a long time, so I'm not so keen on whipping, apart perhaps from the odd case of whipping a temple in a food rich but shield poor town. But I don't see us whipping now in Despotism, so I think we would stay away from that in Feudalism as well.
If you do go over your unit support in Feudalism it is pricey, but looking at what we are doing now in this game, we are continueing to pop in new towns, pretty close together as well, and I see a tendency among the team to spawn settlers from towns when they reach city size. That is ideal for Feudalism.
I still don't think this team will want Feudalism, but I gathered some figures. We should try and work towards some sort of government, we don't want in Despotism for the rest of the game, do we?
Right now we're making 137 beakers per turn in Despotism. That's gross, before anything. Going to Monarchy or Feudalism will bring that to 148 per turn, not much more.
What we're doing now is:
Despotism:
80% science,
79 beakers to science, -4gpt.
Going for
Monarchy would see us doing this:
70% science,
83 beakers to science, -20gpt.
or
60% science,
63 beakers to science, +12gpt.
Feudalism would give:
80% science,
93 beakers to science, +1gpt.
I think in these examples both Monarchy and Feudalism would work out slightly better in reality, because more food allows more citizens to work as scientists. Still, Monarchy doesn't look too good, mainly because we lose 31gpt on unit costs. We have 13 towns and 3 cities, so Monarchy supports (13 x 2) + (3 x 4) = 38 units. We have 69. That's 31 units unsupported, costing 31gpt. Despotism leaves 5 units unsupported, Feudalism supports everything.
Republic is difficult to compare, because that means a different lux slider setting, but I don't think there's much sense in seeing how Republic would work out just now, because we are doing everything we shouldn't do if we wanted to go to Republic. For Republic we should at least get most towns up to city size and get the third luxury in, then we could consider it.
Then there's the war weariness issue. You're right, VMXA, if war weariness would never be an issue, then Monarchy would never be interesting.
I think it's a legitimite question to ask how much we're expecting.
Frankly, I don't expect much from Germany or Babylon. You need to gather some 30 war weariness points for war weariness to have any effect. Germany is toothless and not able to attack us, so almost all our war weariness will come from our own units dying while attacking them. At a rate of 2pts per unit some 15 Horses will have to ride to their deaths in attacks on German towns. Maybe a few less, because we're already in German territory, gathering some points. Still, with Germany having only 5 towns, by the time we could begin to notice some war weariness, I think Germany will be all but gone. And with Feudalism saving us 31gpt compared to Monarchy, we would be able to accept some war weariness in Feudalism and still be better off than in Monarchy.
Babylon has 9 towns and Swordsmen. That could last a little longer, but again I don't expect much more than minor war weariness.
I don't know who's up after that.
I would have a very different view on things if we were up against Aztecs or Iroquois now. That would last longer, they're bigger empires, and we can expect counter attacks. The war weariness points would gather quickly then, and with no sandbagging allowed we would at some stage get stuck if we were in a government that had war weariness. But that's still a long time away. Maybe we'll have a lot more luxuries and marketplaces by then, and are in a better position to deal with war weariness.
I think it's up to the team now to form an opinion on what government we should go for and when. I've spoken already, now it's for others to put something on the table.