Pre-flight:
Even though we have 14 towns, I'm going to go through each one to get re-acquainted:
Delhi(5) settler in 1, growth in 1
Look, Ma! Pyramids! I forgot we had those.

Bombay(7) horseman in 2, growth in 14
Bengal)2) catapult in 2, growth in 4
Madras(6) horseman in 2, no growth
Bangalore(8) horseman in 3, no growth
Calcutta(5) FP in 37, growth in 4
Lahore(5) horseman in 4, growth in 2
Karachi(4) galley in 1, growth in 2
Kolhapur(5) catapult in 4, growth in 4
Jaipur(3) temple in 14, growth in 9
Hyderabad(2) temple in 16, growth in 1 - unconnected
Chittagong(1) catapult in 12, growth in 2 - unconnected
Punjab(1) harbor in 58, growth in 8 - unconnected
Dacca(1) catapult in 20, growth in 10 - unconnected
Dies near Dacca need to be hooked.
Research slider at 80%, lux at 20%, Feudalism in 14 at -7gpt.
We have considerable military, but it seems to be pretty dispersed. Also, we have some unused growth potential and an open, productive area sitting between us, Germany, and the Aztecs. Let's peel off a non-combat unit or two. Also, not sure what the temples are for.
Change Bangalore to worker(1)
Change Bombay to settler(2)
Change Jaipur to library(64)
Change Hyderabad to catapult(6)
We have jungle/wetlands between us and Germany's walls; i.e. no catapults without roads. Need to settle a jungle town 2SE of Kolhapur and bring up a hoard of workers to cut through the intervening tile. We know within a square or two where Berlin is, and that's the shortest way.
Contacts:
1. Germany - Permanent War, 5 towns, no iron or horses hooked, still AA
2. Babylon - Peace, Alliance v. Greece(11), 5 towns, iron, no horses, still AA
3. Greece - War, 10 towns, iron, no horses, still AA
4. Aztecs - Peace, 11 towns, horses, no iron, tech parity
5. Portugal - Peace(4), Alliance v. Germany(19), 4 towns, no resources, tech parity
6. Iroquois - Peace, Alliance v. Germany(11)(3gpt), 10 towns, no resources, tech parity
7. Scandanavia - Peace, 9 towns, iron, no horses, tech parity
Initial moves/combats:
Near Kohlapur, vArcher def. damaged German rSpear, 1 dmg. (1-0)
Near Bangalore, vHorse from Calcutta def. Greek vArcher flawlessly (2-0)
Near Bangalore, rArcher def. Greek rARcher, 1 dmg., promotes (3-0)
Hit return...
IBT:
Babylonian sword defeats something in fog, promotes.
Iroquois and Germany sign peace treaty.
Germans request an audience. Nah.
3 barb horses to east, 3 more to south.
Delhi settler -> settler(5) (double-check factory: settler really in 4)
Bangalore worker -> horseman(3)
Karachi galley -> galley(15)
T1 - 550BC:
Settler toward 2SE of Kolhapur
Set up defense, begin to consolidate military.
Send galley CCW.
IBT:
Henry complains about our curragh. We apologize, but will keep moving through.
Barbs close in as expected east and south.
Bombay settler -> horseman(5)
Bengal catapult -> courthouse(40)
Madras horseman -> horseman(5)
Bleah.

Hyderabad riots. Hire a geek.
T2 - 530BC:
Bombard barbarians outside Banaglore - miss.
Kill all six barbs with horses. Two redlines, but no losses.
IBT:
OK, I hate not having CivAssist. Chittgong riots. :angry: Hire a geek.
Hyderabad calms down.
SoZ produces an AC.
T3 - 510BC:
MM Delhi settler pump. Settler in 2, growth in 2.
Send out horse as eastern picket.
Change Karachi from galley(8) to courthouse(25).
IBT:
barb galley suicides on CCW explorer.
Henry asks for an audience. He wants ROP and alliace v. Aztecs. Um, no. He also has Monarchy, but won't trade it.
Bangalore horseman -> horseman(3)
Lahore horseman -> horseman(5)
Kolhapur catapult ->
Order restored in Chittagong.
Vikings and Iroquois begin ToA.
T4 - 490BC:
Workers begin clearing jungle SE of Kolhapur - finish in 8.
ArcherTomatoJuice...make that ArcherV08 clears barb camp.
IBT:
Portugal and Greece ally against Babylon.
Greece signs peace treaty with Babylon. (!)
Delhi settler -> settler(5) (really 4)
Dammit. Calcutta riots this time. :suicide: Hire clown.
Axtecs begin ToA.
T5 - 470BC:
Found Everglade City 2SE of Kolhapur. Begin catapult(20).
Advance horse scout sees German archer outside Munich, moves out of range.
Now have stack of 5 horses, 2 AC SE of Everglade City. Will use as raiders until catapults can make it through.
Confirm we no longer have alliance against Greece, and that we no longer are getting War Happiness. Check deals. We can get 10 gold plus 5 gpt for peace. We take it.
Note that Greece and Aztecs know Monarchy and Engineering. Many others know Monarchy, but the deals are not favorable.
IBT:
Aztec Jaguar kills Portugese archer outside . Jaguar is forced to retreat by counterattack.
Barb galley suicides on our curragh.
Bombay horseman -> horseman(4)
Order restored in Calcutta. FP in 43.
T6 - 450BC:
2 German archers on hill N of Munich. Not much else.
IBT:
Aztec archer defeats Portugese archer.
German archers head for AC/settler pair.
Madras horseman -> horseman(5)
Bangalore horseman -> horseman(3)
Hyderabad catapult -> worker(10)
Iroquois begin Hanging Gardens.
T7 - 430 BC:
vAC attacks German archer, one dmg, but promotes. (4-0)
Found Lakeview, and fortify AC. Spot another archer. Begin catapult(20).
Maneuver a bit on defense.
IBT:
Babylon requests an audience. They want ROP and an alliance against Portugal. They really have nothing else to offer, so no thanks.
Hiawatha complains about our galley. We apologize.
vArcher on hill redlines, but survives attack by German archer. (5-0)
SoZ produces AC.
Lahore horseman -> settler(4)
Kolhapur catapult -> library(14)
Aztecs begin Hanging Gardens.
Babylonians begin Great Library.
T8 - 410BC:
MM Delhi to make settler factory work. A turn late, but I got there in time.
IBT:
Iroquois are moving by galley up the coast.
Delhi settler -> settler(5)
T9 - 390BC:
eAC attacks German vArcher on hill N of Munich, win, 3 dmg. (6-0)
vAC attacks German rArcher on hill S of Munich, wins flawlessly. (7-0)
Check deals. Germany now has Monotheism as a monopoly tech. Hopefully, Bismark will trade it around.
Ragnar will trade Monarchy for Republic. Since most everyone has Republic, and I'm worried a delay will cost us, we make the deal.
IBT:
Barb galley sinks our curragh. Rats.
Bombay horseman -> horseman(3)
Bangalore horseman -> horseman(3)
T10 - 370BC:
Nothing significant.