situation: expansion phase, war with Germany, war with Greece.
Greece are up for peace, but I sign an alliance with Babylon against them. For that we give Babylon Mathematics (everybody knows this tech), and we get Babylon's 25 gold. The builds I'll do this turnset: Horsemen in barracks towns, Catapults in non barracks towns, Delhi switches between settlers and workers. 1 town is building a Galley, 2 border towns are building temples, mainly for border expansion.
IBT: We've got a stack of 4 Archers and 1 Spear near Munich, a German Archer wins attacking the Spear. Trust me, this is the last unit we lose in this turnlog. There was a Greek Archer threatening to attack Bengal, but he didn't. I had time to bring a Catapult over, wound him and when when he came off the mountain kill him with a Horse a couple of turns later.
Babylonian settler pair lands near Karachi.
730BC: We've researched Republic. So have Aztecs. I set research to Currency, which will take 8 turns at 80%. Lux slider down to 20%. That's where the lux slider will stay the rest of this turnset.
I can't resist giving our elite Archer a shot at the redlined Archer near Munich (leader fishing). He wins, but that's it. Stack moves with him.
I go scouting with a Horse towards the area where I want to take the settler, and spot a Barbarian Horse. I move 3 workers to safety and cover our settler with a warrior.
Found Chittagong.
IBT: a Babylonian settler pair gets mugged by a few Greek Archers. YES! That's what we like to see!
710BC: Our elite Archer defeats another German Archer near Munich. I direct our stack home.
a Vet Archer of ours defeats the Barbarian Horse near Lahore.
a Vet Horseman of ours kills the Greek Archer that mugged the Babylonian settler pair and promotes. I'm actually after the slave workers, but it turns out there's another Greek Archer, that in the next IBT attacks our Horse. However, our Horse wins and in the next turn he grabs the slave workers. I rename this Horse
Slavegrabber. He has done very well.
Our scouting Horseman in the west spots a Barbarian camp near where I want to send the settler.
IBT: Babylon is fighting roaming Hoplites.
Iroquois research Currency. They trade with Aztecs; they're now both in the Middle Ages and both have Republic. Their entry in the Middle Ages causes a barbarian uprising just when our Horse was ready to take out their camp, and our settler was ready to settle.

I wish I had taken Overseer's spot for settling, that would have been alright.
690BC: I decide to wait with settling until reinforcements arrive, as I think our bank account of 142 gold justifies waiting a few turns until things look safer. In the meantime I'm blocking the path for the Babylonian settler pair that is still hovering about. For the whole length of my turnset I'm not letting them settle.
IBT: Hammurabi is still banging away at Hoplites. Yes, we can think of nice jobs for him to do.
670BC: Delhi spawns the settler that I send on the way to the Dyes.
IBT a Few Greek Archers are approaching. Centralia (Iroquois) pops up where I wanted to settle.

Clearly every decision I make here turns out to be a bad one.
650BC: I need to go somewhere else with the settler, and take him a bit northeast.
IBT: Nothing of note.
630BC: Nothing of note.
IBT: Henry of Portugal establishes an Embassy in our capital. Yes, please drop by for a coffee, that'll liven things up a bit.
610BC: settle Punjab.
We research Currency. On Overseer's suggestion we'll do Feudalism next.
One of our Horsemen is surveying the Dyes area where I want to take the next settler. There's a German Spear there, and 3 Barbarian Horsemen in the exact spot I want to settle, so my Horse kills one of them.
IBT: The remaining 2 get attacked from the other side, as it turns out by a Viking warrior.
Germany has completed the Great Wall. Ah, oh well.
Vikings enter Middle Ages.
590BC: As most civs have now got Currency, I decide to sell it to Portugal for their money: 154 gold. With the deal I sign an alliance against Germany, mostly so that they can not trade with them. Germany, Greece and Babylon are the only civs left still in the AA.
One of our Horsemen kills the last Barbarian Horse near the Dyes and our settler can get into place.
IBT: Two German Spears enter our territory; one near Kolhapur and one near Calcutta.
570BC: Both Spears get bombarded with our Catapults, one gets finished off by one of our Ancient Cavalries, the other one I leave for the next player.
situation now:
Still: War with Germany, War with Greece.
Alliances: with Iroquois against Germany, 11 turns to go.
with Babylon against Greece, 11 turns to go.
with Portugal against Germany, 19 turns to go.
14 towns
Military: 11 Horses, 9 Archers, 5 Warriors, 2 Spears, 2 AC's, 5 Cats.
1 Curragh.
15 native workers, 3 slaves (says CivAssist, I don't know about a third slave).
Still in Despotism, researching Feudalism.