SGFN-05: India Stomps the World

Wow, looks like the Greeks weren't so tough after all. Getting an army will just make this even more of a romp. Good job, Rodent!:goodjob: Maybe when you get your tests finished, you can join in our next round. I'm thinking 1 BC conquest or 20K cultural with some fun tribe, stay tuned for further revelations.
 
Way to Play Rodent!!!!!

Excellent work.

I do like those elephants. they are just so gosh darn cute in the game and so gosh darn deadly as well.
 
*Praises Rodent*
That's terrible progress India has made, maybe peace and love can come to the world soon. I assume in next 3-4 turnset(s) we've won?

I think it is my turn now, so you guys got some advanced strategy you want to pull out or is it ok that I just play my next 10 turns in best way I can?
 
You worry too much Northen, Play by Instinct and Intuition

@darski- Their +1 Hp really pleased the RnG gods for me, many Eles won with 1 hp left
 
Hey, you guys do emperor victory like standard thing, I have not even won on emperor difficulty. Current game on emperor looks like a win tho. And counting this SG I'd have 2 victories on Emperor level.
 
Kill order is this:
Greece
Aztecs,

right?
 
Kill order is this:
Greece
Aztecs,

right?

Yes, then Portugese, Iroquois, Vikings. Overseer, you might want to add the kill order to the post #1.

And I join in the praise for Rodent's set. Well done! In fact, you burned them to a crisp. Northen can mop up and then reload for the Aztecs. Might as well finish off the Portugese on the way by, too.

We're looking good, team. I'm expecting a very early end date to this one.
 
Just for clarity: I'm still Optional.
I think it is my turn now, so you guys got some advanced strategy you want to pull out or is it ok that I just play my next 10 turns in best way I can?
I'm happy to see you back in form and ready to play a set, Northen! You just play your set to your own insights. I would take a decent scroll throught our cities first, though; there's room for improvement.
Like Nineveh is currently set to a settler, while it's a low corrupt barracks town at size 2. We want units built in that town, and have it grow. If we want a settler to fill up that gap in the north, it can better be built in New Jaipur.
Madras is waisting food. Without an aquaduct, there's no point in having it work those floodplains when it can work mined tiles instead.
I counted about 5 towns that are producing settlers. I'm not sure whether we need that many. Uruk I would probably switch to a barracks as well; that town is only semi corrupt, and we can always use more units.
Just take a good look at our towns, Northen, and then make your own decisions. I just mentioned a few towns that I would manage differently, but you will probably find more, and have your own ideas.

Anaxagoras suggested mopping up Portugal along the way. I'm not against that, but it would mean trashing our reputation; the 20 turns peace with them have only just started. If we are to sacrifice our reputation we should probably try and get more in return for it.

About my computer issues: I didn't lose my harddrive, but needed to run a full recovery program. My harddrive is probably running on its last legs. Already in the spring I was considering getting a new computer, but that would mean Vista, and the advice I got given was: If you've still got a running Windows XP, stick to it a little while longer. They're still working on making Vista more compatible; this autumn it will have become better.
So that's why I'm trying to manage with my current computer a little while longer, but it's not a reliable piece of kit anymore.

Joke of the day: If you want to find out who really is your best friend, do this: lock up your dog, together with your wife, in the boot of your car. Open up again after an hour or so, then see who really is happy to see you.
 
I don't expect mopping up aztecs, but greece is gone (or near_gone if I am realy unlucky) and Aztecs soon to go.

This what I am atm looking is not like my normal games, wherein I play War-Peace/infra-war. I usually leave a 'operating team' of 3-4 units covering 12 cities, here I'm lucky to have borders secure.

This all is new experience to me, and interesting.

BTW something offtopic:
What is Gotm/cotom, and how it works, sI'd ask it in general questions, I've read gotm page, but I don't realy understand - I play one given map with certain bonuses/laws, then give save to them?
 
Winning early is the best way to score well, but it is also more satisfying to do. Sure, you can win with tanks and artillery, but winning by the early industrial era has more gusto to it. As far as strategy goes, Northen, it is actually pretty simple. 1. Use healthy troops. 2. Use overwhelming force, if 5 elephants will just do it, 10 is better.
3. Attack decisively, If you plan to take a city, obey rules 1 and 2 and it should be taken, despite retreats and outright losses. 4. War weariness is cumulative, but obeying the first 3 rules should lessen its effects. As soon as a civ is eliminated, the war weariness disappears, and the best way to lessen WW is to wage an effective war.
Now to concrete plans. Build a settlement of ours with a rushed barracks in foreign territory as a flip free base to recover health. If we are needing troops as garrison, use cheap MDIs from our less productive towns. And when the army is in play, do not try to heal it in enemy towns, there are few Civ3 pains worse than losing an army to a culture flip. Tech-wise, as much as we like our War Elephants, we need to get Military Tradition (Cavalry) ASAP, the 6 attack is too good to pass up. From there, I'd head up the upper path, trading to get what we can, just try to avoid trading our military tech. Watch out for trades with soon to be enemies, we want our trade rep intact. That means no trades with the Aztecs or Portugal. If anyone else has anything, please chime in.
P.S. Good suggestions, Anax, will get right on it.
 
I'm doing my best, but this 'early empire' looks so ummm 'unready' for war to me. Its like we would have razed 50% of entire continent, then in 3 turns resettled razed areas. Not my style - that's not bad thing to.

Btw there is massive x-posting going on :P
 
I just thought of something: How close are we to Domination? I think when we hit 50% we need to burn all non-wonder cities to avoid a premature victory. I should have eliminated Domination as a possible VC, but I didn't, so we'll have to be careful.
 
Btw there is massive x-posting going on :P
Still better than no posting at all! ;)

Have you got CivAssist, Northen? Because it is indeed a bad thing to try and heal an army in an enemy town, but there's not always a flip risk, and only a helper program can let you know for sure what the flip chance is.
Until know, from what I could see, the flip chances have been very slim. Like when we took Nineveh, CivAssist gave the flip chance as 0.0%. That is immensely useful to know. Also those Greek towns seemed to give minimal flip chance. This is probably mainly due to our superior culture. I expect also Aztecs and Iroquois to give minimal resistance, as they've been fighting all the time, and building little culture.

But yeah, once you've wiped out Greece, we need to change front for the Aztecs, so this will take some turns reorganizing, that's natural.
 
Small sneak peak,
I am on turn 4 atm, this did not all happen on turn 4:
vEle takes New Punjab back, Loses 2hp.
vAC kills unfort. hoplite, loses 2 hp and captures mycene.
Corinth is ours.

We got 18 War eles and ~10 trebs + few backup coming to Greece area.+EleArmy
At Aztec borders, we got new eles and stack of 10+ trebs. Lot of portugal units are 'marching' on our area.

AC works mostly as town security.
Workers:
I'm not even trying to improve areas anymore, letting workers to finish whatever they are doing and irrigating, but main focus is connecting Greece front w/ soon_to_be_Aztec war.

Also trying to create small squads of cheap units that could react if enemy gets behind lines (I call them Security), 4 fastmoving units can cover ~12+ towns, if cavalry then even more, once rail, those can be redirected into fight.

I'm trying to boost our ele production and our worker production.
Workers either road areas or irrigate, or connect unconnected cities.

And I know what WW can do, in regent I wanted to try all governments before going to monarch, demos cratos (sorry if typo-ed, do not know Latin/Greece) was one of 'em.
 
Statistics
We, India, own:
41.4% of land area, 56 towns, total 685 tiles, we need 408 tiles more to win.
India has highest culture score, 2342, with +140 coming in each turn.
Second closest are Scandinavians with 1390culture and +44 cpt
Closely behind are Aztecs with 1313 cp and +24 cpt.

~4 turns ago.

I don't have CivAssist, I have frameworks it needs, it refuses to install :(
I use CrpmStat, what comes with "MapStat", that program shows flipping % too, It lacks many features that civassist2 has but it is still useful for finding about-riot towns, what tech has been learned and flipping % for few examples.

I know what bad flip can do, lost 3 cavalry armies to that (and chance for flip was 0.001%).

Oh, I am 'training my peaceful military' near Aztec border and "build possible aid routes" towards them to their territory(making roads more direct towards their border), so I could help to defend brother Aztecs against evil, evil world, and from themselves too.
 
I just thought of something: How close are we to Domination?
That's a good point! I did look at it, and I think it was 40someting% last ime I looked. We need to keep an eye on that, because we're following a popular early Domination strategy: beelining to Military Tradition, and avoiding Education, so that a captured Temple of Artemis will give an extra territory boost. Ideal for an early Domination win, but we want to avoid that, so we're heading towards some razing.
 
Northen, Gotm/Cotm is Game/Conquest Of The Month, where a map is published and various players all download and play it. It is a good way of testing your Civ skills and comparing your performance with other players of all playing abilities, some of average ability and others that are truly elite. The really good stuff is in the spoiler threads, where others detail how they won or lost, and what their decisions were as to how they got there. There are rules and deadlines you have to follow, but it is very useful as a skill check. I recommend it, I try to play in all Emperor and below games.
 
Atm we have 47.1% of land area. I'll not let it over 53%.


@Overseer
~Censored>
 
vEle takes New Punjab back...
Lost a town? Without knowing details, I'm fairly sure it would have been better to abandon the town, or gift it to Portugal, when it was about to be taken. Losing a town adds 16 war weariness points...
I'm not trying to be critical, just trying to help your insight.
 
You submit a save the turn after you win or lose, there is a separate website here: http://gotm.civfanatics.net/ to do that. Turnlogs are only necessary if you choose to compete in the QSC (Quick Start Challenge), which runs up to 1000BC. A turnlog can help you focus on the early game, so it isn't bad to do one. I look forward to seeing how you do with your game.
 
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