SGFN-08: Random AWM Succession Game

One thing I'd like to know if I did right:
The Stack.
7 Archers and 3 Spearmen. Is it enough? Did I launch it too late/ too early?
Objective: Take Rotterdam

The stack is perfect. :goodjob:
I expect it can go even beyond Rotterdam, perhaps even damage the Dutch empire lethally. The Dutch have been sending their units north and getting bloody noses for centuries, so they should already be weakened by now.
 
FYI: Goodsmell was up and played a turnset in another game on the 27th, so he is still around. Due to job situation (being part of the IDF) he is at times gone without notice. I'd recommend PM-ing him, he should be around for this game.
 
Lurker's comment:
Both VMXA and Aabraxan have now played ahead on a save and posted results. That should not not be happening in an SG! Information about AI defense and attack was involved that was just a bit spoilerish in my opinion.
Please follow the game and post your ideas, but be careful not to give information that the team shouldn't know yet. ;)
 
Lurker's comment:

Actually I did not play ahead and I posted no new info. The area was already known to the players. I think I played to 1500BC, which was a after they had played to 1250BC. I gave no info that was new.

I have not played a turn past that point and do not even have a save.

Edit: on the point about any possible info on defensive that could be infered from what little I posted. I posted on 4/17 played to 1600BC (turn 56). 4/24 the game was at 750BC (turn 90) and still had not attacked any towns. So I have no idea how anything that I said would relate to the game situation nor who would remember now well over two weeks later. Sorry I think the reference to me playing ahead was not only untrue, but should be removed.
 
:goodjob:
Kudos, gents for self-policing regarding the spoiler-ish posts!
 
I have sent a PM to Splunge and Goodsmell. :)
 
The stack is perfect. :goodjob:
I expect it can go even beyond Rotterdam, perhaps even damage the Dutch empire lethally. The Dutch have been sending their units north and getting bloody noses for centuries, so they should already be weakened by now.

Rotterdam yes, after that it depends. I'd guess that on average we lose one archer for each spear that we encounter (give or take).

One thing I'd probably suggest is doing what's necessary to get Berlin to 10 shields (size 5) ASAP; that will help us churn out archers to replace anything that gets lost, quickly.
 
One thing I'd probably suggest is doing what's necessary to get Berlin to 10 shields (size 5) ASAP; that will help us churn out archers to replace anything that gets lost, quickly.

I agree with DWetzel. We have to churn out those archers fast, and Berlin is the place to go. But soon, we'll have horsemen and the world shall crumble before our mighty cavalry stacks o' doom. :mwaha::hammer::mwaha:
 
I think Lanzelot should play before we begin the new rotation. Besides, I will be busy with my lady friend this weekend:D
 
Ok, I can prepare a pre-flight plan later today. But I won't get to playing before the weekend. (Wife said I need to cut down on my Civ time and spend more time with her. Well, I guess she's right. Hey, Overseer, enjoy your weekend :goodjob: )

If either Splunge or goodsmell report back, they can use the preflight-plan and play.

Lanzelot
 
Here is the list of short-term actions that I'm going to try and achieve in my turn. Most of it is just a summery of what you already discussed, so I guess it should be pretty straight-forward.

Worker actions: the workers will be employed for the following tasks:
  • Get Berlin up to 10spt.
  • Prepare roads to our next settlement locations
  • Finally build a road south so our stack can be reinforced quickly. Depends a bit on how much Dutch units show up in that area, but if I can build it straight south from Leipzig to the tobacco tile and beyond, that road can then at the same time be used for our southern settlement plans, NC4 and NC5.
Haven't done the exact calculations yet of what to do in which order, but I'll try to work out the best sequence of worker actions when playing.

Getting Leipzig back on track. Afterwards I will produce two workers first. The next settler then goes towards NC1, the next two then towards NC2 and NC5 (not sure yet in which order. NC5 would be a better spot, but can't say yet, whether that area will already be cleared from Dutch influence and the road to that location already finished.) I haven't done the calculations yet, but I hope that this settlement plan will allow at least one of Heidelburg & Blitzkrieg City enough time to disband via settler instead of worker. (Though this will already be in the next player's turnset.)
Important: we need a decision upon which will be the location for NC5: DWetzel's preferred one (1E of tobacco tile) or my preferred one (1S of DWetzel's). After weighing up both side's arguments, I still like my suggestion better.

No research. Continue scouting and meanwhile put some money into the bank account.

Move our SoD south and take Rotterdam in three turns. Depending on our losses I will then decide whether to wait there for reinforcements or continue to Amsterdam. The Dutch spearman 1N of Heidelburg can be ignored for now.

And the most important point: rename Koenigsberg to Königsberg... :D

Please comment. I will play then sometime on the weekend.

Lanzelot

PS: good that the game always misspells "Heidelburg"... I think I couldn't get myself to disbanding my hometown... :mischief:
 
And the most important point: rename Koenigsberg to Königsberg... :D

Good Idea. :goodjob:

P.S. Might I suggest building another barracks in either Frankfurt of Koenigsberg and get another Archer/Spearman factory going. :cool:
 
My guess is that if you want to disband Heidelburg via settler, you could--but it would be nice to bring the spear into play (i.e. not having it defending a city we will eventually disband) sooner. We have to disband Blitzkrieg via worker, I think, in order to fully settle the east.

Re: the NC5 location, I doubt it matters much at all in the long run (the exact same tiles will be available regardless, and the same amount of total crowding will take place).

Strategically in the short term, it would be very helpful to be CxxC from both Hamburg and Leipzig; we have some river-crossing issues and my site makes an excellent staging point.

I'd say the deciding factor should be how cities lay our farther south and west. I'm not fond of the CxC in your setup on our west coast; the westernmost city is basically a fishing village and nothing more. With my somewhat looser setup there (offsetting the really tight east), those cities will get plenty of tiles to work.

Suggest using warrior on Lookout Mountain and a spear to block that Dutch spear from heading for undefended Koenigsburg. No need to attack, just blockade/delay the spear until we can get a couple of archers in place to make sure it's dead.

In fantasy-land thoughts for future players, it'd be nice to blockade the chokepoint to the rest of the continent once the Dutch are dead.
 
Also, no matter how you plan to disband the two cities, work forests to get the requisite number of shields quickly; once we have them, turn the citizen into a taxman for a turn. You probably knew this, but it was hopefully worth saying anyway.
 
PS: good that the game always misspells "Heidelburg"... I think I couldn't get myself to disbanding my hometown... :mischief:
You'll be glad you weren't born in the town I was; it's already in the Guinness book of world records for having the most amount of recorded spellings; 225 different spellings since 1046. Maybe even Firaxis thought that was enough, they didn't put it in the game, not even under an alternative Firaxis spelling. :crazyeye:
PS: I call this town Ljouwert, but Leeuwarden is the more standard spelling these days.
 
P.S. Might I suggest building another barracks in either Frankfurt or Koenigsberg and get another Archer/Spearman factory going. :cool:
Ok, I put that on my agenda.

My guess is that if you want to disband Heidelburg via settler, you could--but it would be nice to bring the spear into play (i.e. not having it defending a city we will eventually disband) sooner. We have to disband Blitzkrieg via worker, I think, in order to fully settle the east.
Also, no matter how you plan to disband the two cities, work forests to get the requisite number of shields quickly; once we have them, turn the citizen into a taxman for a turn. You probably knew this, but it was hopefully worth saying anyway.
Here are my calculations regarding the necessary city disbanding:
Turn 1: Leipzig comes out of riot and spits out a settler. (That settler will settle NC2 on turn 3. NC1 would be the better site, but it would take 4 turns of travel time. I'll first put the necessary roads into place and then the next settler can reach NC1 in just 2 turns.)
Turns 2-5: Leipzig produces 2 workers.
Turns 6-10: Sharing food with Hamburg, Leipzig produces a settler in 5 turns and afterwards it's back on track. That settler will settle NC1 on turn 12.
Turns 11-14: Next settler finishes and can settle NC5 on turn 16.
Turns 15-18: Next settler finishes, and can settle NC4 (1NE of Heidelburg) the next turn. So turn 19 is actually the first turn, where one of our two cities needs to disband. Enough time to get a settler out of both of them:

Blitzkrieg City:
Turns 1-4: we make 2fpt and 1spt, so on turn 4 BC will grow to size 2.
Turns 5-9: assigning both citizens to forest tiles, BC will make 0fpt and 4spt (5, but one is eaten by corruption). So 5 turns is enough for the remaining 20 shields, and BC disbands on turn 9. The settler moves 1W and settles NC3 on turn 10! This is much faster than sending a new settler from Leipzig up here.

Heidelburg:
Turns 1-8: we make 2fpt and 1spt, so on turn 8 HD will grow to size 2.
Turns 9-15: assigning the citizens to forest and plains, HD will make 0fpt and 3spt, Enough to get the missing 20 in 7 turns. The settler moves 1SW to settle the fishing village on turn 16, and a fresh settler from Leipzig arrives at NC4 to found our "new Heidelberg" there on turn 19.

A settler is about three times as valuable as a worker, so I think we should really do settler-disbanding. We have enough time for that, so there's no need to rush and get only a worker out of it. Also these settlers are already only 1 tile away from their final destination, which saves a lot of travel time compared to the worker-disband scenario, where we would have to send replacement settlers from Leipzig.
The settlers from Leipzig after turn 19 can then be used to ICS the Dutch territory.

Re: the NC5 location, I doubt it matters much at all in the long run (the exact same tiles will be available regardless, and the same amount of total crowding will take place).

Strategically in the short term, it would be very helpful to be CxxC from both Hamburg and Leipzig; we have some river-crossing issues and my site makes an excellent staging point.

I'd say the deciding factor should be how cities lay our farther south and west. I'm not fond of the CxC in your setup on our west coast; the westernmost city is basically a fishing village and nothing more. With my somewhat looser setup there (offsetting the really tight east), those cities will get plenty of tiles to work.

If this were our "main core", I would agree. For building the expensive units of the Industrial Age, large productive cities with enough tiles to work, are important. But I think this will only be our "temporary" core, and for producing archers and horsemen, towns with 5 or 6 spt are ok. (In this case even better, because of the extra free unit support.) And I think that throughout the middle ages we will produce horsemen and upgrade to Knights/Cavalry by connect-disconnect.
In our new core, we will have enough space for large productive cities. Just be patient!


By the way, I solved the "problem" of how to get a free palace jump and at the same time keep the GLib (or rather even get the double benefit out of it). So for fantasy-land here is a very very long-term plan:
  1. Find decent land and settle the cities for a future core there.
  2. During that time we won't make an invasion in Scandinavia. Instead just wait for their units landing one at a time and use them for leader farming.
  3. When the new core is ready (which will hopefully be before we discover Education!), we move all defenders out of Berlin and block a Scandinavian unit in such a way that it is forced to move to Berlin. (If Berlin is our only undefended city, they might even go there voluntarily.)
  4. The Scandinavians capture Berlin and our capital jumps into the nice new core.
  5. Optionally: if the rest of the world is doing some decent research (which I doubt, but you never know), then we wait until we think the world has advanced enough and then retake Berlin in order to enjoy the "tech elevator" and get many free techs... :D
 
Any screenshots guys ?
 
I'm very sorry guys, I probably forgot that I'm in the roster in that SG, really sorry fellaz .
I'm not sure I can handle 2 SG's right now ( Schedules problems, 6months till demobolization hh )

anyway, I'll be lurking around guys . Don't stop posting screenshots ! !
 
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