P.S. Might I suggest building another barracks in either Frankfurt or Koenigsberg and get another Archer/Spearman factory going.
Ok, I put that on my agenda.
My guess is that if you want to disband Heidelburg via settler, you could--but it would be nice to bring the spear into play (i.e. not having it defending a city we will eventually disband) sooner. We have to disband Blitzkrieg via worker, I think, in order to fully settle the east.
Also, no matter how you plan to disband the two cities, work forests to get the requisite number of shields quickly; once we have them, turn the citizen into a taxman for a turn. You probably knew this, but it was hopefully worth saying anyway.
Here are my calculations regarding the necessary city disbanding:
Turn 1: Leipzig comes out of riot and spits out a settler. (That settler will settle NC2 on turn 3. NC1 would be the better site, but it would take 4 turns of travel time. I'll first put the necessary roads into place and then the next settler can reach NC1 in just 2 turns.)
Turns 2-5: Leipzig produces 2 workers.
Turns 6-10: Sharing food with Hamburg, Leipzig produces a settler in 5 turns and afterwards it's back on track. That settler will settle NC1 on turn 12.
Turns 11-14: Next settler finishes and can settle NC5 on turn 16.
Turns 15-18: Next settler finishes, and can settle NC4 (1NE of Heidelburg) the next turn. So turn 19 is actually the first turn, where one of our two cities needs to disband. Enough time to get a settler out of both of them:
Blitzkrieg City:
Turns 1-4: we make 2fpt and 1spt, so on turn 4 BC will grow to size 2.
Turns 5-9: assigning both citizens to forest tiles, BC will make 0fpt and 4spt (5, but one is eaten by corruption). So 5 turns is enough for the remaining 20 shields, and BC disbands on turn 9. The settler moves 1W and settles NC3 on turn 10! This is much faster than sending a new settler from Leipzig up here.
Heidelburg:
Turns 1-8: we make 2fpt and 1spt, so on turn 8 HD will grow to size 2.
Turns 9-15: assigning the citizens to forest and plains, HD will make 0fpt and 3spt, Enough to get the missing 20 in 7 turns. The settler moves 1SW to settle the fishing village on turn 16, and a fresh settler from Leipzig arrives at NC4 to found our "new Heidelberg" there on turn 19.
A settler is about three times as valuable as a worker, so I think we should really do settler-disbanding. We have enough time for that, so there's no need to rush and get only a worker out of it. Also these settlers are already only 1 tile away from their final destination, which saves a lot of travel time compared to the worker-disband scenario, where we would have to send replacement settlers from Leipzig.
The settlers from Leipzig after turn 19 can then be used to ICS the Dutch territory.
Re: the NC5 location, I doubt it matters much at all in the long run (the exact same tiles will be available regardless, and the same amount of total crowding will take place).
Strategically in the short term, it would be very helpful to be CxxC from both Hamburg and Leipzig; we have some river-crossing issues and my site makes an excellent staging point.
I'd say the deciding factor should be how cities lay our farther south and west. I'm not fond of the CxC in your setup on our west coast; the westernmost city is basically a fishing village and nothing more. With my somewhat looser setup there (offsetting the really tight east), those cities will get plenty of tiles to work.
If this were our "main core", I would agree. For building the expensive units of the Industrial Age, large productive cities with enough tiles to work, are important. But I think this will only be our "temporary" core, and for producing archers and horsemen, towns with 5 or 6 spt are ok. (In this case even better, because of the extra free unit support.) And I think that throughout the middle ages we will produce horsemen and upgrade to Knights/Cavalry by connect-disconnect.
In our new core, we will have enough space for large productive cities. Just be patient!
By the way, I solved the "problem" of how to get a free palace jump and at the same time keep the GLib (or rather even get the double benefit out of it). So for fantasy-land here is a
very very long-term plan:
- Find decent land and settle the cities for a future core there.
- During that time we won't make an invasion in Scandinavia. Instead just wait for their units landing one at a time and use them for leader farming.
- When the new core is ready (which will hopefully be before we discover Education!), we move all defenders out of Berlin and block a Scandinavian unit in such a way that it is forced to move to Berlin. (If Berlin is our only undefended city, they might even go there voluntarily.)
- The Scandinavians capture Berlin and our capital jumps into the nice new core.
- Optionally: if the rest of the world is doing some decent research (which I doubt, but you never know), then we wait until we think the world has advanced enough and then retake Berlin in order to enjoy the "tech elevator" and get many free techs...
