What would actually make sense is to have about two more archers and one spear, and set it up to cover the landing site and the city (without actually putting it IN the city).
I aggree with that and also with the request for catapults. (Especially if Greece starts to unload Hoplites... For that case it may be good to have a vet galley on "coast protection duty". Sinking them Hoplites while at sea is the easiest way to get rid of them... And it doesn't trigger the Greek Golden Age.)
However, there's also something else to consider: once we have the horses hooked up, we should stop building spears&archers and build horsemen exclusively. They can cover our northern coast more easily than the slow archers and they'll have about 50% less losses! And hopefully we'll be able to do some leader fishing at the Scandinavian landing site.
So basically the plan for home defense is: station a couple of catapults around the coast, so that we can make at least two shots whereever the AI lands, and then assemble the horses at that site to throw them back into the sea immediately. Then we won't have to wait for them to attack us (or pillage our improvements).
The horsemen are fast, so we can station them whereever we need military police, we don't necessarily need to station them directly at the landing site.
I can play if Lanzelot is busy.
I would be free to play tomorrow, but as I just played the turn before DWetzel, I would prefer someone else to play first. (Doesn't make much sense, if DWetzel and me keep taking turns, and the rest just stands by and watches...)
And finally we should now try to establish some kind of "regular schedule"... How about we just wait till Friday, and let Overseer take it? Three days isn't that long. We can already prepare the pre-flight plan for him and discuss it a bit.
At the same time this should give GamezRule enough time to fix his computer problems, so he can play on the weekend and then we're "back on track".
Curious-the harbor in Nürnberg-is that for the food?
I did it for commerce reasons. The plan is to let Berlin, Köln and Hamburg use the grassland/forest tiles for high production, while Nürnberg can work half a dozen coastal tiles for high commerce. (Later with a library it can do quite a bit of research.)
With a cramped core like ours we need to make good use of all the coastal tiles.
The stack of doom is in an intentionally ambiguous spot. I'd actually be inclined to raze Eindhoven now, with the intent to rebuild it 1NW (on the coast, CxxC to Amsterdam and The Hague, with an eventual eye to a city 2SE of Eindhoven's current location acting as a canal/ideal choke point. Groningen's in a fine location, so I'd want to keep it; The Hague I can live with razing or replacing but keeping it is marginally better probably. I do not think we should be worried about razing cities, as we can very very easily replace them given our settler factory in Leipzig. We are probably 3-4 settlers away from having our portion of the continent filled up.
More importantly, I don't think we should delay taking out the Dutch just for the sake of keeping a size 1 city.
Usually I would say: keep every town you can! Even with a SF, a settler is worth a lot. However, razing Eindhoven is ok because of the following: the area south of Amsterdam will already be so corrupt, that it probably makes sense to ICS it. Eindhoven messes up the CxC grid, blocking 3 town sites. So we should move it 1N and then we can ICS that area as follows:
Main purpose: increase unit support for our switch to Monarchy.
But I think we should try to preserve Utrecht! It will not delay us at all: I think we already have enough units marching south for finishing up the Dutch and establishing the choke-point. New units produced in the core are now likely to be kept north for a) homeland protection and b) preparing the invasion of Greece. While they are waiting for the voyage to Greece, they can be used for capturing Utrecht at any time. Letting one single size-1 Dutch town survive a little longer doesn't hurt at all.
The next settlers from Leipzig have more important stuff to do: Get the horses online asap! I neither like the idea of rushing culture (no more pop-rushing, please...) nor the idea of burning a worker for a colony. Two well placed towns can take care of that quickly:
It's true, we could settle directly next to the horses, but in that area the 2-food tiles are so scarce, I would like to turn one desert and one hill into 2-food tiles by using them as city centers.
Lanzelot