What's you plan?Dynamic said:I will play one hour later
Him tell laterIL2T said:What's you plan?
True! Haven't noticed Guilds have lower gold flavour!Dynamic said:About Guilds: for using GM for it we must delay Civil Service (open Paper), it's not so good...
Well, this can't be helped with all of them on the same continent and in that nice Buddhist coalition.Lexad said:Bad news - half of AI have Alphabet and are almost par to us in techs (lack Machinery).
I think we should start building swordsmen, and rush those AIs who still don't have Feudalism by the time we get Astronomy; then use the GM gold to upgrade them. Alternatively, build galleys now to free our coastal cities for Samurai production.36 turns from now, or 21 after 3rd GS. Now we should decide on the type of the Great Person we want to get - GM or GS.My opinion - 21 turn is too long, on accumulated money we will rush CS and Astro - we can in fact pre-rush them and in 15 turns only spend 2 turns for finishing each. So we should look further. GM allows Guilds if we research Paper unlocked by CS (and we can't wait with CS another 21 turns), or we can cash him in some unconquered civ for ~1500 to finance our conquest.
Your numbers are wrong. We generate 131 beakers at 100% science, not 52, and we have enough money to maintain 100% research for ~20 turns. So we can get CS and part of Astro at about the same time 3rd GS is born. So we will have all the techs we need in ~17 turns.Some more accurate calcs on discovering CS and finishing Astro - currently at 100% science we can research for 1370/52 = 25-26 turns (don't expect this to worsen). Researching CS requires 9 more turns, finishing Astro under current pop requires (4485 - 2250 - 43*4,5)/131 = 15.6 turns, pop growth and research growth can decrease it, but not much. Thus we have 9+16 = 25 turns to go, which is 10 turns later than 3rd GS arrival date. We need to decide what we want ASAP (i.e. in 16 turns) - Astro or CS - and if it is Astro, start research no later than in couple of turns.
So it 36-17=19 turns of slavery wasted to get 4th GS/GM. I think it is not worth it. It seems a bit of a waste not to use Madrid as a GP farm, but I think it is the way to go. What we can do though is to research/trade Literature and build NE there. Then whip library, market, temple, etc and generate GPs under slavery. If we have time for 2 GPs, we can launch a Golden Age to boost production. This may be a good idea, since Madrid has too much food even if we kill 2 citizens at a time.Madrid - if we hire 5 feeders (29 food) we can hit pop 12 (current happiness and, more important, health limit) in 1 (&6 food overflow) + 2 (&3) + 3 (&6) + 4 (&5) + 4(&0) = 14 turns, generating 2*14+13+11+8+4 = 64 GPP in the process. Then 4 feeders provide 24 food for the pop and 8 specialists generating 24 GPP per turn, giving 4th GP in 22 more turns (with 3 turns of a feeder working as spec) = 36 turns from now, or 21 after 3rd GS. Now we should decide on the type of the Great Person we want to get - GM or GS.
Note that the city will become totally useless after the whipped units leave the city, because of unhappiness. I think this trick is only usefull for Kyoto, since it is almost useless without constant whipping anyway.As we get HRule and Construction, I want to reinstate Obormot's proposal or pop-rushing catas as soon as we get back to Slavery - and a Galleon to bring these to frontline.
I might have not written it clear enough, but you've got it wrong, currently at 100% science we can research for 1370/52 = 25-26 turns was for calculating how long can we research at 100% rate. The following Researching CS requires 9 more turns, finishing Astro under current pop requires (4485 - 2250 - 43*4,5)/131 = 15.6 turns gives the exact turn calculation under these conditions. We cannot get both techs in time with 3rd GS, in fact, we need to start Astro in couple of turns to get it ASAP and build more Galleons as we cannot prebuild them - thanx for noticing, my fault.Obormot said:Your numbers are wrong. We generate 131 beakers at 100% science, not 52, and we have enough money to maintain 100% research for ~20 turns. So we can get CS and part of Astro at about the same time 3rd GS is born. So we will have all the techs we need in ~17 turns.
Agree, was also speaking about Kyoto only.Obormot said:Note that the city will become totally useless after the whipped units leave the city, because of unhappiness. I think this trick is only usefull for Kyoto, since it is almost useless without constant whipping anyway.
Obormot said:So we should turn science to 100% now, research CS, then Astronomy.
Yes, you are right. So we are going to get Astronomy & CS 24-25 turns from now, i.e. in 710AD. We should still switch back to slavery as soon as GS in Kyoto is born.Lexad said:I might have not written it clear enough, but you've got it wrong, currently at 100% science we can research for 1370/52 = 25-26 turns was for calculating how long can we research at 100% rate. The following Researching CS requires 9 more turns, finishing Astro under current pop requires (4485 - 2250 - 43*4,5)/131 = 15.6 turns gives the exact turn calculation under these conditions. We cannot get both techs in time with 3rd GS, in fact, we need to start Astro in couple of turns to get it ASAP and build more Galleons as we cannot prebuild them - thanx for noticing, my fault.
I am not sure if it is worth it, NE+market+theater+temple is a big investment and I am not sure that 5th GP will arrive soon enough to make a differense. On the other hand Madrid will grow much faster then we can whip, so specialists there are a good idea... Maybe we can capture/trade marble after Astronomy.Lexad said:If we want to make Madrid in GP farm and use GP for GAge, then we'd better start with scientists, as we need fast resesarch in next 20-25 turns, and accumulated funds allow us to keep that long.
Yes, of course.Dynamic said:I think you mean prebuild CS, we must not end CS before using GS.